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Newbie-Olle

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  • Location
    62.25N 17.18E
  • Interests
    Military history, war games, misc.
  • Occupation
    Medical Engineering

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  1. According to Tom's Hardware Guide the software needs to be designed for SLI to take advantage of it. Roughly 2/3 of the games released recently do so./Olle
  2. Two issues: 1) SLI-support? Does SB Pro support SLI, so that you get a performance increase when adding a second graphics card? 2) The effects of high vs low screen resolution? Is the graphic elements designed to always be shown with the same number of pixels or at the same percentage of screen resolution? I think this is an important issue (very important for SB2) since it can have a great impact on the "battlefield performance". If the number of pixels used is constant then a higher resolution will result in a wider field of view and thereby increased situational awareness. At the same time all items will be smaller on the screen, so you'll need a larger screen to actually see what's there and read the texts. This rewards those that can afford a large monitor and a hefty graphics card to go with it in a way that's out of proportion. For the military users I don't think it's a problem since all users (within the class) can be assumed to have equivalent hardware, but for multiplayer in the civilian community it can make a huge difference. Better then to make sure that all users get the same amount of info (see the same amount of map/terrain) in any given view. At higher resolution it just looks "prettier", with small details visible at longer range and such and diagonal lines look less edgy. Cheers Olle
  3. ... or simply limit line of sight by fogging out everything beyond 500m. Beyond that range everything is invisible.BF2 comes to mind... /Olle
  4. Kelly > Kelly's Heroes (the movie) Cheers Olle
  5. Trabant > Cardboard fuselage Cheers Olle
  6. Shiva > Jesus (by the Hindus a reincarnation of Shiva) Cheers Olle
  7. Skin > Mod(ification) Cheers Olle
  8. AFAIK there is no "medium" setting, only "high" and "low" for difficulty and realism.I know that changing the difficulty level adjust enemy response times, but what is the difference between "high" and "low" reality? I have seen no notion about some functions being automated in "low" reality setting... Cheers Olle
  9. Poor > Will ('cause everybody's shooting at him) Cheers Olle
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