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delta6

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About delta6

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  • Birthday 09/06/1946
  1. Would it be possible to add the infantry kills as well or would that entail a major effort that would not be worth it ? I wish they would...The scenario will probably take about 3 hr to finish once you start it...It is one heck of a fight I have actually run out of coax ammo on the breds in some replays....I am thinking of adding a platoon sized sweep around the perimeter after things quiet down,if I still have that many grunts left.Every time I tested it the perimeter was over run in at least 3 sections.....I even put in some humorous messages in the plan...
  2. In 4.010 the platoon leader is the 11 element and the 14 tank is the Platoon Sgt's tank..In 4,010 you have the platoon sgt as the 12 tank..Can this be corrected??
  3. How to keep your armor on a wide unit spacing ..Set your route and at the final defensive point you can set to wide and they will maintain that formation...Instead of me complaining all of the time I finally "think" I found a possible solution for spacing..
  4. So that means if I take off the atgm I cannot replace with ffar...Doesn't make sense..Some real life missions call for balanced or certain weapons according to the mission...Would you go into a grunt heavy (no armor support)contact with atgm's or would you favor more ffar's?? Can a update be made to change this to where we can have the weapons we need for each situation??
  5. Tried that you can take off weapons but cannot replace with different rockets..And example if you want a full loadout of hydra's consisting of 72 rockets you won't get them...You have either 2 pods of hydr's and 2 pods of atgm or just 2 pods of which ever you choose atgm or hydra..
  6. Is there any way to change the missile load on gunships?? Right now you can remove the atgm but you cannot put in their place ffar missiles or vice versa...
  7. I wish they would...The scenario will probably take about 3 hr to finish once you start it...It is one heck of a fight I have actually run out of coax ammo on the breds in some replays....I am thinking of adding a platoon sized sweep around the perimeter after things quiet down,if I still have that many grunts left.Every time I tested it the perimeter was over run in at least 3 sections.....I even put in some humorous messages in the plan...
  8. In the scenario at the end the number or % of kills are shown for the enemy but not for the friendly...In other words you can see what you lost in troops tanks and apc but the enemy losses do not show...
  9. I have been working on a scenario that involves about 1500 enemy troops attacking 2 companies if friendly infantry...I have a platoon of M-60A3 and 3 platoons of M2A2 dumbed down to 1968 armor capabilities the 113's won't shoot back...I took off the missiles and the h.e. ammo for the brads for the M-60's I removed all main gun sabot and heat replaced with 5 rds of hep and the rest are canister...After the scenario end I check for body count and low and behold 0 kills for good guys but the bad guys have a percentage of their kills...Can this be corrected to show both sides casualty count???
  10. I shoot them until they start smoking or brew up...Both are good indicators that the target is no longer useable..
  11. Can a mod be made to allow a strand of concertina to be stretched from point to point just as you would make a road.instead of putting in a hell of a lot of wire for one scenario???
  12. How about a mod that shows the M1 series of tanks having their ammo cook off thru the blow out panels...
  13. Just out of curiosity..Why would you want to rescue a CNN news crew???
  14. Now I am really confused...You ever set something down and just a few minutes later you cannot find it??? Well I restarted the scenario and all of the vehicles have the right camo....
  15. 73 eastings..Camo is IQ and US 1990 M1A1 HA and M2 Brads..Iraq has T55M2.BMP 1 and unimog vehicles..