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KKnispel

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About KKnispel

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    Junior Member
  • Birthday 05/20/1968
  1. T72-M not firing really

    can I email it? I have restrictions on sharing?
  2. T72-M not firing really

    Hi Gibson, yes, fire at 1500meter (due to leo penetration). Actually just added them to mission without changing the fire control. They shoot 1 round and then silence
  3. T72-M not firing really

    Hi, I have a scenario, using T-72-M4(non playable) figthing LEOPARD 2A5. T72 carry M711 APFSDS ammo Fire range is 2-600 meter When simulating I have problems getting the T-72 firing more than 1 shoot. It's like the reload is taking forever. As result a Sqn T-72M4 counter attacking LEO 2A5 from behind and or flanking the result is always 10 killed T72 and max 1 destroyed LEOPARD. Anybody having an idea what's wrong? FYI I'm at latest release of SB
  4. import files from professional edition to SB PE

    ok thanks. you safed me a lot of try and investigate
  5. Hi Snake, We had a training this week in the pro, and I will like to load the sce, AAR and terrain+heights into my PE in order to recce and prepare for the next run of the same mission. Which parts will be likely able to load and what version of SB PE shall I install to do so. Going from 3.323 Pro to SB PE 4.029(latest) fail with an error. Incompatible scenario! Feature 119 is missing!
  6. I'm joining. Looking forward to simulate with you guys
  7. THE RETURN OF FIRST CLASH

    OPFOR didn't advance until approx 30 minutes in to the game, though we introduced pieces of the recce after some 20 minutes, we intent to advance with the Vanguard north iot advance at the best road to our main objective. we issued recce at the southern axis, but got engaged almost immediately when we entered the map. The terrain south was advantagerous for mekinf, so we addressed that early, while we in the north prepared for the assault. the Main guard arrived to the scene approx 20-30 minutes after the Vanguard, and we had then success in 2 axis so we pushed two tk cmb tm forward, one approx in the center and advancing toward NW and one along the northern road. We moved a lot fast, and had some hits that made our movement less friction than we expected, so we where able to move and attack flanks. We (I) made a mistake at the end to engage Kingtiger in the city, ew should doctrinewise have just arty bombed him and secured the bridge and final objective instead. Learning is that the old Leopard was not even peer to the T-72, in a defense situation. Especially when the defense was less prepared with obstacles and BP. That was just OPFOR's observation. I hope you had a funny, and from the forum a very learning game. We can always replay it another time. KKnispel
  8. THE RETURN OF FIRST CLASH

    OPFOR didn't advance until approx 30 minutes in to the game, we intent to advance with the Vanguard north iot advance at the best road to our main objective. we issued recce at the southern axis, but got engaged almost immediately when we entered the map. The terrain south was advantagerous for mekinf, so we addressed that early, while we in the north prepared for the assault. the Main guard arrived to the scene approx 20-30 minutes after the Vanguard, and we had then success in 2 axis so we pushed to tk cmb tm forward, one approx in the center and advancing towadr NW and one along the northern road. We moved a lot fast, and had some hits that made our movement less friction than we expected, so we where able to move and attack flanks. We (I) made a mistake at the end to engage Kingtiger in the city, ew should doctrinewise have just arty bombed him and secured the bridge and final objective instead. Learning is that the old Leopard was not even peer to the T-72, in a defense situation. Especially when the defense was less prepared with obstacles and BP. That was just OPFOR's observation. I hope you had a funny, and from the forum a very learning game. We can always replay it another time. KKnispel
  9. Version 1.0.0

    45 downloads

    NIGHT training scenario. Based on Camp Hornfelt training scenario, only change is time and unit types
  10. JUMPING JACK

    well I made it... It's a very hard mission, so well played as multiplayer as well as single busy player. Time is an issue in this mission, if you move fast eny will not have time to reorganize, if you move slow with no deception, you will meet his concentrated force multiple times
  11. Map Request Thread

    Dear I'm considering producing some scenaries around Metz where Patton in 1944 struggled from sep to end november on his push toward the Rhine, some days with higher American looses than they suffered during D-Day. He was figthing an stubborn eny consisting of newly conscripted VG (Volks Guards, equal to national guard), city security units and an signal NCO and officer training school, and a single SS Div consisting of 1 Battle Group wo heavy weapons). To do this I need the specific maps around Metz. 1 map north Metz (49 20'05.00N 6 11'43.77E) (49 15'37.50N 6 19'00.22E) (90/95 div and 10 armd advance) 1 map South Metz (49 01.23.34N 6 05'03.34E) (48 59'19.55N 6 05'13.96E) (387, 388, 389 Reg crossing) I saw there was a scenaria Ivo METZ (Kelly's Heroes) on the server on a very limited area of the map, so maybe somebody have or can make the maps) Thanks Metz.docx
  12. BG ANZAC

    until

    any position
  13. no problem, there will be another time. If we make it tonight, I need 15 minutes to be ready to go, so just let me know
  14. JUMPING JACK

    Version 1.1

    141 downloads

    This is my first publich scenario. Situated in a Canadian/finish/northern Sweden like environment, in a mix of closed and canalized terrain with some farmland. Can be played as single (1 recon section, 2 Mekinf platoons and 2 Tk platoons, and morter and support) or multiple players. Tne concept is a deep Advance to contact, clean up and finally seize the objective in a industry part of city. Eny is a single forwarded force with heavy artillery support. Enemy is randomized and very responsive action to yours. I tried to make him proactive and tricky. Just to make it fun to replay. Further instructions in the briefing in the scenario. If maps are needed download Kingston maps. The Maps are build together with LEO MACDONNALD from CAN 1 armd div in the SB community. IF I GET 3 COMMENTS, PLEASE ADD YOUR IDEAS FOR A SCENARIO, I WILL MAKE A NEW SCENARIO. Pls issue any comment and enjoy the simulation. Be aware the mission is very difficult and very hard to achieve success in. The scenario has no politically or realistic intention or setup. a mix of old, new equipment, new zeeland APV, german tanks old and new russian and a bit of UK.
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