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Sethos

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Everything posted by Sethos

  1. Hey, I was curious. I've been using ReShade to add a dab of ambient occlusion to give the tanks some depth. Problem is, it doesn't play well with the various sight modes ( night vision etc. ) as the AO silhouette remains. I was just wondering if there's another more native way of adding said effect or perhaps any future plans of adding it to the simulator? It's a fairly subtle effect at times but it adds a lot to a scene Thanks
  2. Greenhorn tank-man, been playing the game for ... 30 minutes.
  3. I feel like I'm doing something wrong, as everybody else seem to have no problems. I've installed and re-installed the CodeMeter software version 5.00d on Windows 8 as administrator and even in Windows 7 compatibility mode. This is a 1-month license. I tried completely disabling Bitdefender Windows 8 Security -- Anti-virus, Firewall - The lot. I shut down Malwarebytes Anti-Malware. I tried from 3 different browsers. Yet the error "Error: An internal error has occurred. Please try again later. Error Code = 0x18080001" constantly appears. If I create a license, try to do an offline activation and upload the "WibuCmRaC" file, I get the exact same error. Me and Ssnake are in contact via email but I just wanted some secondary input, anything I've missed?
  4. I'm still getting it EDIT: Also tried offline activation and still getting the error message - 1 Month license.
  5. That's a shame! Thanks for keeping us updated
  6. So when can we expect the license servers to work again, some time in the next few hours?
  7. Yeah, this is probably the most convoluted, least user-friendly thing I've ever had to do for a game
  8. Doesn't work. At least not with a new time-limited license, same error.
  9. Yeah, getting that as well - Wanted to play
  10. So there's no additional purchase required with the time-limited licenses, I can just buy one month of the full game for $10 and go nuts? That'd be amazing. Can you buy several of these licenses or is it a one-time deal?
  11. You do like belittling people, don't you?
  12. Yeah when not viewing moving pictures or something that requires user input, then a low FPS is probably great. When browsing my holiday pictures I don't need 60Hz either.
  13. Just to make it clear, my statements aren't 'attacks' or doubts towards 3.0 not being able to run or being unoptimized. I'm confident at running this beauty at 60FPS. ( If that was what you meant, if not I apologize ). It was just the nature of the belittling statement that someone can't take other individuals seriously for wanting a stable, accepted minimum framerate.
  14. No. Say a console developer released a console game that ran 17-22FPS they would be burned on the cross because it's an almost criminal framerate. No, there is no "ISO standard" however calling 22 acceptable is simply wrong. As I've stated multiple times, someone accepting it personally, playing at that framerate and enjoying it is fine, no worries. However as an industry standard, a game below 30FPS is simply not acceptable -- That is not an opinion, that is fact. Ask any developer developing for fixed hardware. To the other guy; here's a Dutch article, feel free to run it through Google translate where people are able to IN A BLIND-TEST, see the difference between 60 and 120Hz - 86% no less. http://nl.hardware.info/reviews/4588/120-hz-in-de-praktijk-meerwaarde-definitief-aangetoond 30FPS minimum is the industry accepted standard. Like 24FPS in movies is the industry accepted standard.
  15. Not sure where to start with this mess of a post, apologies but it is. Your entire base of your argument is subjectivity you want to push on others, that is the essence of your stance. However factually, the brain and eye is capable of seeing / processing more than 60 frames, it can discern hundreds of frames. Luckily when presented with a static image and no user input, you can trick the brain into a smoother experience - i.e with motion blur. However no matter how much you argue, no matter how many unfitting analogies you use when you add user input into the mix, sub-30 simply isn't acceptable to a point where you can lecture people or tell them what is okay to consider 'acceptable'. As I said, fine that you and people that can't afford have adapted or can look past unstable and low framerates but no way in hell do you have any business trying to belittle other people with "Can't take them seriously" because they actually have standards. Your base for the visual perception is almost cut down to "Hey, I can see pictures moving, then it's okay" however at sub-30 with user input is unbearable for a lot of people. Why do you think ordinary console gamers start to complain once their games start tearing, why do you think it has become such a big focus point? Why do you think games can actually get lower review scores or a lot of community flack for not being able to maintain 30FPS? Why do you think the biggest game in the industry is constantly praised for its smooth gameplay? Why do you think a large amount of the games announced for the upcoming consoles are 60FPS and some 30? Because 30FPS is simply the minimum standard. You simply can't take some skewed perception that everyone is okay with 17-22FPS and run with it, then take some high-almighty stance when people think otherwise. 22FPS is not okay. It's not acceptable nor should it even be considered acceptable HOWEVER there are people who can play with it and can live with it, however that is entirely up to them but when people from this small of individuals i.e you, decide that it's the industry acceptable standard and you "can't take anyone else serious" if they don't agree with that stance, you are taking it too far.
  16. Except you are forgetting one huge aspect in that 'test' - User input. Why do you think movies are running 24FPS? Because there is no connection between visualization and human input plus motion blur is used to smooth out frames to give the illusion of a much smoother image. However GAMES have user input. That means what you are doing with your hands and what is happening on the screen needs to be much smoother and more accurate to get the same feeling. With games you are also working with PC monitors that have a set refresh rate, meaning 60 and 30 are the two framerates that fit within a typical monitor's refreshrate to not create tearing, which is another visual anomaly. When you are working with such low framerates it probably means your hardware is struggling and then you also have to factor in frametimes, which is yet another input delay that can screw up. Yet another factor with sub-30 for many will most likely mean your framerate isn't Vsync locked or stable. The most jarring thing you can ever have in a game is unstable framerate, even small numbers can be a huge nuisance. So no, you simply can't compare the two nor do you have any ground to stand on in the "22FPS is enough" because it simply isn't. You may have gotten used to it or simply accept it but you simply can't make that a blanket statement of anyone actually wanting anything above that can't be taken seriously or like 'they are doing something wrong' by having that opinion. Disregard any visual only tests, give someone an actual game they can play running 60FPS and then give them a game running a terrible, unstable 22FPS and the difference is like night and day.
  17. If we want to talk about taking other people serious, I'd have to say that I can't seriously at all. :cul:
  18. I really hope my i7 3930k @ 4.5 and 2 x Titans will hold up
  19. Hey guys, I hope this won't get the evil eyes as I'm one of those pesky greenhorns. I'm a member over on SimHQ and said I'd buy the game when 3.0 arrives, I intend to keep that promise. However, I'd like to get some basics down while I wait. - How's the compatibility with Windows 8? - Any video / guide tutorials that cover the basics; changing views, driving, loading different shells etc. or do I have to wait until I get the manual? - I see there's sections for scenarios / missions, also a download section. However the missions in the download section seem fairly outdated and the sub-forum here seems rather empty. Is there another resource where people share these maps or am I missing something? - Which leads me to; any recommendations for quality beginner scenarios. Firing ranges, easy scenarios, stuff like that? - Any recommendations for any must-have mods, sound mods, graphical enhancements of some kind, texture packs -- Stuff like that? - Also looking for Danish material, terrain, skins etc. which isn't covered in the game by default. Anything on that? Sorry if this has been covered somewhere specifically but I've read, searched and looked but still trying to get a complete overview. I'd appreciate any replies. Thanks.
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