Il2 Tank Crew is pretty weak. It's arcadish and doesn't allow direct turret control with a joystick. Nothing is authentic, I wish I hadn't bought it. I love their aircraft though
Is there any reason why post processing injectors don't work with SB? I use SweetFX on all my old DX9 games which can inject bloom and simulated HDR as well as more effective AA. I tried it with SB and it just crashes. The tone mapping controls alone are priceless. Allowing injectors would be a great way for users to enhance SB visuals.
I'm still learning how everything works before I try online. I don't want to look like a complete fool. The scenario would have to include Abrams tanks cause thats all I know
Thanks. That's actually what I wanted to do, create a mixed HQ platoon with the two HQ tanks, a 113, an M88 and a couple of supply trucks. I haven't read the pdf yet, but will look it over tonight.
I got my dongle today. Followed the directions and everything seems to be working great. I want to thank Gibsonm for the loaned license this past week. You're a good man and it's been much appreciated.
Hi, I'm new to SB and I've been messing with making a scenario. Basically I want the user to have to create routes on the fly. In my tank company I want a supply train. (what we called it back in the late 80's). So basically there would be a HQ platoon with a few support vehicles and the command tanks. I want the supply train to follow the command tanks. "Attach to.." doesn't seem to work the way I thought it would. Is there a way to get multiple support vehicles to follow a tank? Thanks.
I knew it was a stupid question. I didn't realize the little tank symbol was tracking with the map. I was just using it to keep the main gun barrel aligned with the tank for exposing my frontal armor to the enemy. Makes perfect sense now, thanks.