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Everything posted by Colebrook

  1. Ad-hoc/Impromptu SB sessions

    We are going to play in Kanium TS ,in 30 min .
  2. Ad-hoc/Impromptu SB sessions

    We are going to play in 20 mins.
  3. SB 4.023 TGIF feedback

    The problem is also for HE, and also for autocannons like bradley 25mm or cv 90 30mm(they have a lot of ammunition and should be less conservative, especially fighing atgms). So doesnt matter if is HE,HEAT,HESH or smoke, AI only will fire at infantry(including atgms) at 1200 m. Test mission: test-HE.sce
  4. SB 4.023 TGIF feedback

    One spike team and one enemy tank platoon, at 4km, advancing towards the atgm. The tanks and spike spot each other inmediately. Spike starts firing at the start but tanks only fire coax at 1000 or 1200m, usualley all 3-4 tanks are destroyed. This problem was in the old version too. If the enemy is equiped with lots of atgms you need to jump into the tanks and make the shot yourself, because AI is going to shoot only at coax range, and thats usually to close to survive. test-1.sce
  5. SB 4.023 TGIF feedback

    I have been testing the challenger and everything is working, so yes ,must be i was shooting at low magnification. The problem with the AI not shooting infantry at long range is still here, im ok with tanks not wasting HE/HEAT on infantry but for ATGMS its a big problem, making AI uselss in some missions.
  6. SB 4.023 TGIF feedback

    Im pretty sure i was in high mag at shooting, maybe was my joystick, i changed some configuration before tgif. Also the AI was overriding me to something i never spotted, when i have the t-72 20 meters in front of me.
  7. Ad-hoc/Impromptu SB sessions

    We are starting a mission in few minutes.We are on Kanium discord and Simhq TS
  8. Ho-Ho-Ho! Release Notes are up.

    Yes, it works for t-80, t-90, so i think all misisle bugs are gone,good job!
  9. Ho-Ho-Ho! Release Notes are up.

    "computer controlled infantry may now be less reluctant to fire RPG" Is this fixing the problem with infantry not firing rpgs in forests? or is it related to something else? The problem with t-90,t-80 missiles is fixed?, i dont see it on RN , maybe i was reading too fast.
  10. You also can put me in the blackhawks if no one wants them
  11. Crash/freeze when ending AAR

    It is usually fixed if you switch to window mode, by default i think is Alt+W or Shift +W keys.
  12. do computer crews detect atgm launches too easily?

    Interesting,I have been doing some tests and the tank turns even if the firing unit is not spotted, is possible that the tank detects the own missile as a target?. The other interesting thing is that only turns the turret to face the atgm, not the hull.
  13. Aiming advice for the Leopard 2E

    Yes. Practice. If you get confused,other leo 2 models have a fixed daysight zoom(only high zoom level) , so you can imagine you are in a Leo2a5 and dont touch the "n" when you are in daysight, o go and play in a leo2a5 but you will be loosing the advantage of the low level zoom.
  14. Aiming advice for the Leopard 2E

    On the Leo 2E the zoom leves for the daysight and thermal are independent, but you need the high zoom level in daysight for lasing, if not each time you lase you are entering the battlesight distance into de ballistic computer.Thats the most likey problem
  15. So from the time of this post is in 30 mins or in 1h 30 mins?
  16. Engineers

    1-The fire key, space or joy button 1 by default. 2-You can't, you order a breach route and AI fires the rocket
  17. I will co red, if we find a host.
  18. Steel Beasts: Content Wish List

    Having the option to manually fire RPGs would be very fun to play, but i think is a bad idea. AI infantry and human controlled should have similar abilities, if not you are going to break and unbalance all made scenarios. Current infantry, with the manual grenade launcher is tremendously effective at killing enemy infantry if micromanaged,if you add a manual option to fire RPGs that would leave AI infantry without utility. Giving infantry the ability to fire RPGs while lying down will solve most of the problems and is something that AI inf can also use, so you keep the balance.
  19. Mouse problem

    When i click on the secondary button in map view (F5) the mouse pointer jumps to middle of the screen, and the menu options is deployed there. It happens only while playing,not during the planning phase. I have tried 2 diferent mouses and same result, i also tried reinstalling the drivers and nothing.Any ideas?
  20. Is working, seems the email took too long to arrive.