While we are at V5
Arty:
HX smoke aka slow smoke but long lasting
WP quick smoke/ Fire effect and weapons effect
Super HE
Super short delay HE so it buries itself 2m down then exploding so Trenches collapses.
HE timed delay (Airburst) and proximity (Airburst)
Assign support units to specific units so mortars are firing only for INF and 155 fire for all
RCH 155 like fire on the move
APCs with generic Nemo like turret just like the generic RVS
Sounding / Radar location radar
K239 Chunmoo, Puls, Atmos 2000 (8x8) with HIMARS like guidance aka 1 rocket 1 hit
Tanks that fire generic loitering munitions
APCs that fire Brimstone like generic ammo
CV90 with spike ER etc... or that french one
CV9035 where you can change gun to 50 mm like IRL
CV9035 with mast like CV9035NL MIDlife update
K2PL
Autonomous combat drones for Tanks, IFV, INF
Leopard 2A7, Leopard 2A8 with variants
Boxer Heavy weapons carrier
STRV 122 upgrade to fire control so it can mark 10 targets and then fire at all 10 (with auto tracking) without the gunner needing to reacquire the targets (Generic version off course) like irl
A map direction and range tool
Making a Unit template design function that's independent of callsign template
Aka drag all the units stuff into it in the right numbers assign callsigns to each unit connect them with drag and drop with no restrictions because callsign and unit id are 2 fields aka unique ID pr unit/Man
So we can regroup units after losses and a tanker from 1 tank can hop out of a damaged or crew damaged tank and replenish another tank on the fly if they are close or they can do ground recon without the whole vehicle
Also let COs change callsign on the fly as needed and/or regroup multiple units
Also in that unit template you can assign vehicles where they are suppose to be in a formation with all the different formations and decide which formation types they are trained in the use off
Also make it possible to reload tanks from sister tanks or a damaged tank
After seeing what arty is doing in Ukraine a upgrade to that weapon seem just a bit relevant maybe an idea just something to consider
Server without a graphics interface that just runs the game like an app you tell it which scen and a start button and the rest is controlled by the designated DM.
Control it from the COs(DM) and Opfor COs client session
Join in progress without start and stop
AAR with graphics from game including overlays
Possibility to have map on secondary screen instead of running a full extra client which have never really worked well
MD