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About TSe419E

  • Rank
    Senior Member
  • Birthday 11/06/1961

Personal Information

  • Location
    Dallas, TX area
  • Interests
    Armor, WW1 aeroplanes, models...
  • Occupation
    Staying alive.

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3,448 profile views
  1. Steel Beasts: Content Wish List

    Ssnake has answered part of your request in this thread:
  2. I am of the opinion that the drivers are not receiving the benefits of NVG when that is selected. Driving at night becomes a snail paced exercise.
  3. Steel Beasts: Content Wish List

    It was supposed to be used for long road marches.
  4. BMP-2 BOOMS!!!

    When you’re engaging a target you could look for the small light gray puff of smoke the rises up when a vehicle is killed. This is a sure indicator but it doesn’t help when you come across a vehicle that is already destroyed. For that you will need to ask your TC or evaluate it yourself. Vehicle exhaust is a good indicator it’s still alive as is any kind of movement.
  5. Steel Beasts: Content Wish List

    Pressing the “w” brown makes sense for the M60 series of tanks. There is a lever to hold the gas pedal down so the driver doesn’t need to have his foot on the pedal all the time.
  6. Steel Beasts: Content Wish List

    Also, blue on blue and red on red already happens. The occasional instance of AI driving in front of, or trying to shoot over, a friendly unit, and hitting, does happen. Misidentification of a unit across the way, by AI, does not (which is what I think you are asking for).
  7. Wargames

    GDW's "The Third World War."
  8. Web-cam

    I use OBS, which is freeware (but does allow for donations). I have also used Action in the past. Both give the ability to live stream the game play and show a camera face shot of the player at the same time.
  9. Camera path animation editor

    Can this be used in a scenario or only while testing a scenario in the mission editor?
  10. 4.023 hind helos wont engage

    I set up a test similar to what is shown in this video and found that the Apache does indeed seem to be reluctant to fire. When it's only armed with 30mm. When given its full complement of missiles and rockets as well it seemed to be quite happy to blow everything up on its own.
  11. BMP-2 BOOMS!!!

    I have noticed with 4.023 that BMP-2s and BRDMs are blowing up like early T-72s. Was this intentional?
  12. 4.023 hind helos wont engage

    I find that assault and engage routes work for the AI engaging with missiles. I don't know if this would be practical for your scenario, Gibson, but there could be two flights/sections of helos, one set up as AT, the other to engage infantry.
  13. 4.023 hind helos wont engage

    I also found that this issue does not seem to affect the rockets or the grenade launcher of the Cobra. I was able to fly manually while the gunner happily expended quite a bit of ammo (most of which overshot the intended target). There was also one instance where it shot grenades at tank targets, from extreme range for a grenade, rather than the usual rockets. I also found that the Cobra, while having an issue of prioritizing tanks or infantry, was able to fire grenades and TOWs with a single problem, that being not wanting to launch a TOW even though it was within missile range of tanks but out of grenade range of infantry. Adding rockets to the mix caused the TOWs not to be used at all.