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About Bond_Villian

  • Rank
    Junior Member
  • Birthday 03/13/1980

Personal Information

  • Location
    Perth WA Aus
  • Interests
    Cycling, PC games
  • Occupation
    Studying Horticulture

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3,195 profile views
  1. Wargames

    Its a shame there doesnt seem to be a quality 'Squad Leader' inspired game on PC. Such a great system, so much detail. I always enjoyed the Scenario card design too. Im going to make a SB scenario out of one of these two (or both, if they're kept simple).
  2. A suggestion regarding region names; having the names 'North/East/South/West' seemed to cause a bit of confusion, perhaps just using the names 'November/Echo/Sierra/Whiskey' would be better. Cheers
  3. We love videos

  4. Excellent scenario, look forward to seeing that one again
  5. We love videos

    Youve never heard the saying " What does that have to do with the price of tea in China" ?
  6. We love videos

  7. We love videos

    Not a lot i can do about it really, as they re-appear when the 'artist' re-sends anything on the map. I expect that its too juvenile to really be offensive anyway
  8. We love videos

  9. Steel Beasts: Content Wish List

    I wish that giving an 'engage' or 'assault' route would set fire control to 'fire at will' , just as giving a 'scout' route does the opposite.
  10. We love videos

    Last TGIF (23 JUNE) ; the '40 minutes late & hungover' perspective.
  11. Infantry volume of fire or lack thereof

    Yes you could script surrendering, or you can make the victory/scoring conditions different, such that you dont have to drive around looking for a guy (who may not surrender until you find him and start shooting at him anyway!)
  12. Infantry volume of fire or lack thereof

    I think they are pretty much synched up, but you can mod sound files easily enough to make every skirmish sound like a raging battle, if that blows your hair back
  13. Infantry volume of fire or lack thereof

    Having some LMG's in the mix tends to raise the volume of fire a fair bit too. Also, you can equip infantry with under-slung rifle grenade launchers (by giving them ammo for it in the mission editor), but i dont think the AI will use them- a player needs to do it. While there is certainly 'room for improvement' with some of the infantry behavior, they work well once you know what to expect from them; not just with engagements, but also on routes and at waypoint tactics. Welcome to the forum anyway, maybe see you on the field if you get into the multiplayer side of it
  14. Worth noting here (if im not mistaken) that bumpiness determines how far the infantry 'sink' into the ground when stationary (simulating dudes getting into little folds and whatnot that isnt visually modelled on the terrain). More bumpy terrain=harder to kill troops