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Bond_Villian

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  • Content count

    456
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About Bond_Villian

  • Rank
    Junior Member
  • Birthday 03/13/1980

Personal Information

  • Location
    Perth WA Aus
  • Interests
    Cycling, PC games
  • Occupation
    Studying Horticulture

Recent Profile Visitors

2,745 profile views
  1. Steel Beasts: Content Wish List

    Cartographic map symbols available in the map editor, for that old school paper map look!
  2. Newbie editor help request!

    Hi Glock, coming to grips with the editor can be a steep learning curve, its flexible but a bit complex. Theres some stuff worth reading here; http://www.steelbeasts.com/sbwiki/index.php?title=Scenario_Design Theres also some video tutorial/s on youtube like this; https://www.youtube.com/watch?v=ZFzoG8cxWts The WIKI is generally a good place to start looking for answers http://www.steelbeasts.com/sbwiki/index.php?title=Main_Page Also, you can jump into TS (teamspeak) and ask if you cant figure something out. Cheers
  3. Great game today from reds perspective. Well made scenario and a tough task for RED. Didnt win the game but it was a good fight! GG!
  4. Can my laptop handle SB Pro?

    Your specs are better than than my desktop, i reckon youll be fine
  5. 25mm Bushmaster STAB question

    So is there some way for the human user to have powered traverse whilst Stab is off?
  6. 25mm Bushmaster STAB question

    Im trying to set up the NZLAV as a proxy for the Ratel 20 IFV, and ive noticed that with stabilization damaged the turret does not traverse (except for manual traverse), but the AI gunner has powered turret traverse somehow. Is this a bug, or a feature im not aware of? (same goes for the ASLAV25) Cheers
  7. Steel Beasts: Content Wish List

    Artillery resistant 'Hardened' building types such as large concrete bunkers and aircraft hangers, would be handy
  8. Open play-test prior to TGIF

    Did they have HESH historically, do you know?
  9. Open play-test prior to TGIF

    Thanks for the feedback Gibson, and thanks to everyone who participated- it was a fun and productive session. I think ill do this again if/when i have something else to try out. Cheers
  10. Open play-test prior to TGIF

    Ive allowed time for a full play through, but its entirely possible that it will wrap up before the 110 minute time limit is reached (assuming theres even enough players to run it). Also, i may enable Full Map Updates for this playthrough if there arent many players (<10 or so)
  11. Open play-test prior to TGIF

    Nice one, ill take you up on the host offer!
  12. We love screenshots

    Very nice! Now figure out how to apply them to brewed up vehicles during run-time
  13. Open play-test of fictional Israeli-Arab conflict (1973 equipment). Multiplayer Head2Head format, Own Map Updates, 110 minutes. All welcome, meeting time (in TS) for this event is 2 hours 30 minutes PRIOR to TGIF.
  14. Central Golan MP PLAYTEST

    until
    Open play-test of fictional Israeli-Arab conflict (1973 equipment). Multiplayer Head2Head format, Own Map Updates, 110 minutes. All welcome, meeting time for this is 2 hours 30 minutes PRIOR to TGIF.
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