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Bond_Villian

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  • Content count

    281
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About Bond_Villian

  • Rank
    Junior Member
  • Birthday 03/13/1980

Personal Information

  • Location
    Perth WA Aus
  • Interests
    Cycling, PC games
  • Occupation
    Pushbike Courier

Recent Profile Visitors

1,134 profile views
  1. Thanks for that
  2. I think it would add a lot of depth to Multi-Player to have more of the (currently in-game) older generation vehicles as 'crewable/semi crewable'. Personally i dont mind if vehicles are modelled with a low fidelity intererior (or none). The 'eye candy' can be improved over time if theres energy for it Also, why have one MG on shoulder when you can have two MG in armpits...
  3. Interesting, do both/ either side have any human players?
  4. AKA RPG?
  5. I think it would be good to limit the time that a player can sit in 'observer view' (in multiplayer) once the unit is destroyed.
  6. Hey Fred regarding TeamSpeak (TS), theres some info on multiplayer groups/ Virtual Units and their respective TS details here; http://www.steelbeasts.com/online_play.html/ The Steel Beasts community TS site's address is; 216.22.24.158 This is where the weekly TGIF meeting takes place. See you on the battlefield soon hopefully Cheers
  7. Thanks for the heads up
  8. I assumed the double negative and emphasis was for purposes of sarcasm/ hilarity. Take note ASH.
  9. So if there wont not be a draft... there WILL be a draft?
  10. Thanks for the upload Cav
  11. A question regarding this weeks TGIF scenario; do the UN become hostile to all parties when fired on, or only to the partie/s that fired on them? Cheers
  12. Yet this isnt true of the gunner/commanders position? I agree the way it is now is a bit strange, but i still think it is reasonable to expect crew to move to the drivers position, perhaps after a delay. Also, moving crew from the gunner/commanders position reduces the combat effectiveness of the vehicle, so its not a 'get out of jail free' card. @52:00 does happen a lot to drivers too!
  13. The ability to have a gunner/commander move to drivers position if the driver is killed.