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Bond_Villian

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Everything posted by Bond_Villian

  1. Also; the option to turn off the theme colours in the Map Editor, so as to better see the contour lines
  2. It would be helpful to have the name of the currently applied theme file available in the mission editor, on the 'Map Info' screen. This would make it possible for the scenario designer to easily identify the theme, load and edit it on a 'Flat' map, then apply it to the map in use with the scenario (without having to load the actual map/delta map- these can be very slow and prone to crashing when road leveling etc has been applied). Cheers
  3. Are you testing/running a scenario in the mission editor, using an unpublished map? I ask because i have had issues doing this in the past (especially with modified maps with road levelling etc applied). Also, do you actually get better performance on smaller or less detailed maps?
  4. Not specifically, but i imagine there would be scope for it 🤩 https://www.4wdingaustralia.com/travel-western-australia/grey/
  5. Might be one of these https://www.steelbeasts.com/search/?q="Thunder Run"&type=downloads_file&updated_after=any&sortby=relevancy&search_and_or=and
  6. I dont know what you would be 'testing' by making things invincible. There would be no observable effects of combat...
  7. Yeah, i should be more clear; the only way to 'revive' destroyed units while running/testing a scenario in the mission editor is to set 'revive' conditions. Referencing a region is a very simple way of doing it. Also referencing a trigger gives you a sort of ON/OFF switch for the revive zone. I find this useful for ammunition/ lethality/ matchup testing where you want to test repeatedly without needing to exit and reload the scenario a hundred times. Ill attach a video showing how to setup a triggered revive zone, this may or may not be relevant to the OP's particular (and unspecified) needs.
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