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Bond_Villian

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About Bond_Villian

  • Rank
    Junior Member
  • Birthday 03/13/1980

Personal Information

  • Location
    Perth WA Aus
  • Interests
    Cycling, PC games
  • Occupation
    Studying Horticulture

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  1. Worth noting here (if im not mistaken) that bumpiness determines how far the infantry 'sink' into the ground when stationary (simulating dudes getting into little folds and whatnot that isnt visually modelled on the terrain). More bumpy terrain=harder to kill troops
  2. The option to edit the actual properties of the theme (such as ground & water textures, foliage types and map colours, traction, dust etc. is available via the map editor. I find it helpful to have two instances of SB running; one with the map editor ( and the theme editor therein) and the other with the mission editor. Make changes in the map editor & save, then switch to mission editor and refresh map. You can then see how it looks, and 'test' the scenario to check how vehicles handle it. The time consuming part is waiting for everything to load each time you make a change ( probably less of a headache if you have SB installed on a SSD ).
  3. Actually i think the 'Hardness' slider does that
  4. I would just change the bumpiness, drag and traction options in the theme editor until you get what you want
  5. ETA on terrain patch?

    The old 'Just enough, but not too much" dilemma
  6. We love videos

    Final part in the Sinai campaign playthrough
  7. We love videos

    Part 5 in the Sinai playthrough
  8. We love videos

    Part 4.
  9. Steel Beasts: Content Wish List

    Larger text in the briefing screen would be welcome ( I dont need glasses! Im not in denial! ) . The ability to include pictures would be nice too
  10. We love videos

    Part 3 of Sinai playthrough. It starts to hurt right about now.
  11. We love videos

    Are these Kanium sessions?
  12. We love videos

    Part 2 of Sinai campaign single player play-through
  13. Free games to a good home

    *-*-* tumbleweeds blow across the landscape
  14. We love videos

    Playing the Sinai campaign single player. Part 1.
  15. WIKI snafu's

    ie; Hold While no enemies are seen, assume a turret-down position facing the specified direction concentrating on the are of interest (the dot in the BP line of fire arc). Temporarily move from position to avoid ICM artillery attack. Do NOT move from position to engage enemies that cannot be seen, or to avoid HE artillery attacks. If unit is infantry, move into the nearest building or fighting position near the waypoint. PCs will dismount infantry (unless the owning user is present in the platoon in any position, in which case the unit will not dismount infantry unless the owning user specifically tells the unit to do so with the "U" key). PCs will NOT dismount infantry. Defend While no enemies are detected, assume a turret down position facing a specified direction. Temporarily move from position to avoid ICM artillery attack, or to avoid HE artillery attack if not engaging an enemy. Can move a few hundred meters from position to engage enemies on front flanks that cannot currently be seen. Embark on the first attached, non-conditioned route if moderate losses are sustained. If unit is infantry, move into the nearest building or fighting position near the waypoint. PCs will dismount infantry (unless the owning user is present in the platoon in any position, in which case the unit will not dismount infantry unless the owning user specifically tells the unit to do so with the "U" key). PCs will NOT dismount infantry.
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