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About Bond_Villian
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Rank
Junior Member
- Birthday 03/13/1980
Personal Information
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Location
Perth WA Aus
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Interests
Cycling, PC games
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Occupation
Studying Horticulture
Recent Profile Visitors
2,750 profile views
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Bond_Villian is attending TGIF Battle
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TGIF 2018: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
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Cartographic map symbols available in the map editor, for that old school paper map look!
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Bond_Villian started following Open play-test prior to TGIF, Newbie editor help request!, Can my laptop handle SB Pro? and and 1 other
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Hi Glock, coming to grips with the editor can be a steep learning curve, its flexible but a bit complex. Theres some stuff worth reading here; http://www.steelbeasts.com/sbwiki/index.php?title=Scenario_Design Theres also some video tutorial/s on youtube like this; https://www.youtube.com/watch?v=ZFzoG8cxWts The WIKI is generally a good place to start looking for answers http://www.steelbeasts.com/sbwiki/index.php?title=Main_Page Also, you can jump into TS (teamspeak) and ask if you cant figure something out. Cheers
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TGIF 2018: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
Great game today from reds perspective. Well made scenario and a tough task for RED. Didnt win the game but it was a good fight! GG! -
Your specs are better than than my desktop, i reckon youll be fine
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So is there some way for the human user to have powered traverse whilst Stab is off?
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Im trying to set up the NZLAV as a proxy for the Ratel 20 IFV, and ive noticed that with stabilization damaged the turret does not traverse (except for manual traverse), but the AI gunner has powered turret traverse somehow. Is this a bug, or a feature im not aware of? (same goes for the ASLAV25) Cheers
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Artillery resistant 'Hardened' building types such as large concrete bunkers and aircraft hangers, would be handy
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Open play-test prior to TGIF
Bond_Villian replied to Bond_Villian's topic in Multiplayer Engagements
Did they have HESH historically, do you know? -
Open play-test prior to TGIF
Bond_Villian replied to Bond_Villian's topic in Multiplayer Engagements
Thanks for the feedback Gibson, and thanks to everyone who participated- it was a fun and productive session. I think ill do this again if/when i have something else to try out. Cheers -
Open play-test prior to TGIF
Bond_Villian replied to Bond_Villian's topic in Multiplayer Engagements
Ive allowed time for a full play through, but its entirely possible that it will wrap up before the 110 minute time limit is reached (assuming theres even enough players to run it). Also, i may enable Full Map Updates for this playthrough if there arent many players (<10 or so) -
Open play-test prior to TGIF
Bond_Villian replied to Bond_Villian's topic in Multiplayer Engagements
Nice one, ill take you up on the host offer! -
Very nice! Now figure out how to apply them to brewed up vehicles during run-time
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Bond_Villian is attending Rolling Thunder 18 (RT 18) Predator's Gallop
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Open play-test of fictional Israeli-Arab conflict (1973 equipment). Multiplayer Head2Head format, Own Map Updates, 110 minutes. All welcome, meeting time (in TS) for this event is 2 hours 30 minutes PRIOR to TGIF.
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Bond_Villian is attending Central Golan MP PLAYTEST
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Bond_Villian started following Central Golan MP PLAYTEST
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untilOpen play-test of fictional Israeli-Arab conflict (1973 equipment). Multiplayer Head2Head format, Own Map Updates, 110 minutes. All welcome, meeting time for this is 2 hours 30 minutes PRIOR to TGIF.