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Everything posted by Bond_Villian

  1. Steel Beasts: Content Wish List

    Cartographic map symbols available in the map editor, for that old school paper map look!
  2. Newbie editor help request!

    Hi Glock, coming to grips with the editor can be a steep learning curve, its flexible but a bit complex. Theres some stuff worth reading here; http://www.steelbeasts.com/sbwiki/index.php?title=Scenario_Design Theres also some video tutorial/s on youtube like this; https://www.youtube.com/watch?v=ZFzoG8cxWts The WIKI is generally a good place to start looking for answers http://www.steelbeasts.com/sbwiki/index.php?title=Main_Page Also, you can jump into TS (teamspeak) and ask if you cant figure something out. Cheers
  3. 25mm Bushmaster STAB question

    Im trying to set up the NZLAV as a proxy for the Ratel 20 IFV, and ive noticed that with stabilization damaged the turret does not traverse (except for manual traverse), but the AI gunner has powered turret traverse somehow. Is this a bug, or a feature im not aware of? (same goes for the ASLAV25) Cheers
  4. Great game today from reds perspective. Well made scenario and a tough task for RED. Didnt win the game but it was a good fight! GG!
  5. Can my laptop handle SB Pro?

    Your specs are better than than my desktop, i reckon youll be fine
  6. 25mm Bushmaster STAB question

    So is there some way for the human user to have powered traverse whilst Stab is off?
  7. Open play-test of fictional Israeli-Arab conflict (1973 equipment). Multiplayer Head2Head format, Own Map Updates, 110 minutes. All welcome, meeting time (in TS) for this event is 2 hours 30 minutes PRIOR to TGIF.
  8. Steel Beasts: Content Wish List

    Artillery resistant 'Hardened' building types such as large concrete bunkers and aircraft hangers, would be handy
  9. Open play-test prior to TGIF

    Did they have HESH historically, do you know?
  10. Open play-test prior to TGIF

    Thanks for the feedback Gibson, and thanks to everyone who participated- it was a fun and productive session. I think ill do this again if/when i have something else to try out. Cheers
  11. Open play-test prior to TGIF

    Ive allowed time for a full play through, but its entirely possible that it will wrap up before the 110 minute time limit is reached (assuming theres even enough players to run it). Also, i may enable Full Map Updates for this playthrough if there arent many players (<10 or so)
  12. Open play-test prior to TGIF

    Nice one, ill take you up on the host offer!
  13. We love screenshots

    Very nice! Now figure out how to apply them to brewed up vehicles during run-time
  14. Central Golan MP PLAYTEST

    Open play-test of fictional Israeli-Arab conflict (1973 equipment). Multiplayer Head2Head format, Own Map Updates, 110 minutes. All welcome, meeting time for this is 2 hours 30 minutes PRIOR to TGIF.
  15. Gibson im sorry but i will need to step down down from the role of “4-1” for this mission. Something has come up for me on Sunday and ill need to get a few hours sleep (it involves in-laws). I may participate in mission 3 if the previous missions are well ahead of schedule, but it seems unlikely. Apologies for the late notice Cheers
  16. Steel Beasts: Content Wish List

    IL-2 graphic need IL-2 engine. SB not IL-2. SB graphic not IL-2 graphic. No IL-2 graphic.
  17. SB 4.023 - Infantry not staying indoors

    What you are describing is probably not a problem with the game, but a lack of understanding of how to script stuff. Put a 'troops/mount' condition on the route leading away from the BP, or some other ' mount if ' condition that suits you. (Troops mount if unit this is under direct fire/ in region x/ etc) If you are trying to achieve something that youve seen done in another scenario, you can often learn how to do it by 'reverse engineering' in the editor. Keep experimenting Good luck
  18. @Swordsmandk Also, the 'game calendar' link in your sig throws a 404 for me
  19. Nobody listens unless youre loud anyway Thanks for playing
  20. question

    You cannot modify the model. You can modify the textures/skins though, you can find some here; http://www.steelbeasts.com/files/category/100-infantry-crewman/ Also, infantry models and rifles vary depending on nationality ('camouflage scheme' in editor). Crew served weapon types such as HMG & ATGM can also be changed in the editor
  21. Video Thread

    It is a thing (according to wikipedia); Bärgningsbandvagn (Bgbv) 90, (Armored Recovery Vehicle). Two 9-tonne winches provides a maximum capacity of 72 tonnes through 4-way pulleys. Three have been upgraded to C-standard.[19] and at least has been used in Afghanistan.
  22. Steel Beasts: Content Wish List

    I noticed that the rocket arty doesn't create dust when its firing. Adding that would be nice
  23. TC buttoned and unbuttoned states

    I recall reading somewhere (perhaps release notes of a recent version) that when the player moves into the TC pos (from anywhere else) the view defaults to lowest position. This is not however the case with the M113 and the ASLAV 25 and a few others. (why- i do not know). The T72 commander model facing the wrong way when using the roof MG is a known bug i think.