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Bond_Villian

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Everything posted by Bond_Villian

  1. Steel Beasts: Content Wish List

    Wishlist; drivers of vehicles with NVG enabled to have NVG. Also; the ability to disable the thermal optics for infantry FO's. Cheers
  2. M60A3 Night Ops, Driver NVG's, formations and slow speeds

    Things drive slowly in SB at night, ive encountered this too, i believe its just how it is unfortunately. You can try changing the time of day/night to be a little brighter, ive been able to set it such that you can use the NVG's and drive at normal speeds (early morning), but its light soon, so only limited time with NVG
  3. BMP-2 BOOMS!!!

    OK - good argument there. I personally have never ever had any problems with that not even in the big games or singleplayer. But with the new terrain patch that is coming out, then I am unsure if that might change? Well ... sorry to hear that. And I fully respect your position. But my Graphics card, RAM and processor are all old ... and I have had zero problems .... and that goes fro Multiplayer sessions as well Meh
  4. Steel Beasts: Content Wish List

    TANKHUNTEEEEEEEERRRR!
  5. Steel Beasts: Content Wish List

    Yeah as others have mentioned, snipers are available, and they will only engage units designated as HVT's, but you cannot designate crews in vehicles, or vehicles themselves, as HVT's. Cheers
  6. Main Menu Redesign

    I think the larger,bolder text looks pretty good, but i personally prefer the menu groups being offset to the left and right of centre
  7. We love screenshots

    How about that, coincidentally historically accurate
  8. Africa Rebel Infantry Platoon Cloaking

    Thats correct, the units in question were part of the 'RED/Insurgent' teams reinforcements; rifle teams ( with carried troops appearance set to 'black mask' ) mounted in technicals (option 2 / trigger 7). Tankhunter might be able to shine some light on it, given that he made the scenario...who made this shit!
  9. Wargames

    I had a copy of that once upon a time, the first tactical board-game i had. I dont have the game anymore, but i do have this nice framed picture of the box-art
  10. We love screenshots

    Thanks for the info Iarmor, nice pictures too. The inclusion of the M60, and a few other vehicle types like AMX13 and T62 in the scenario were 'artistic license'.
  11. BMP-2 BOOMS!!!

    Too much burning shit is bad for framerates too
  12. We love videos

    Game audio only...are you getting shy Rotar?
  13. Steel Beasts: Content Wish List

    Someone mentioned this recently after a TGIF game, and it seemed like a good idea; Limited 'burn time' (perhaps 5 minutes or so) for things that can be set on fire (vehicles, houses namely). Frame rates really do take a hit when you have entire towns churning out smoke and fire. Also; 'burnt/destroyed' textures for vehicles and buildings would be nice (if even possible i dont know). Cheers Also also; Crewable PT76, AMX13 and Scorpion!
  14. Is there any game implications of doing well in Tank Range

    From the Manual; (emphasis added) " Tank Range missions yield a “Gunnery Score” which, in Offline Sessions, determines the gunnery skill of all friendly vehicles. " I dont believe this has changed
  15. We love screenshots

    Nice screeny there Rotar, makes for a good desktop picture
  16. Any of those times are good with me (As good as 2 in the morning can be ) , however "b" is preferable. Cheers
  17. SB 4.023 TGIF feedback

    I shifted it
  18. Ho-Ho-Ho! Release Notes are up.

    From the release notes; Gliding o'er all, through all, Through Nature, Time, and Space, As a ship on the waters advancing, Leaves of grass and others Cluttering the ground Will fade with distance Glad to hear that! LOD poetry at its finest
  19. Steel Beasts: Content Wish List

    Oh dear, here we go!
  20. Steel Beasts: Content Wish List

    An animation of a jet flying over the battlefield when an airstrike is called would be cool (as well as a total waste of dev time etc i know)
  21. Mouse and text issues

    The hopes and wishes of a fairly small subset of the SB community at that.
  22. Ending in RAR plus PLN

    If a file is type .zip or .rar then you need to 'unpack' it to use the contents. Download a program that can do this. I use winRAR, heres a link to a page where you can download winRAR; https://www.rarlab.com/download.htm . Use this program to 'unpack' the missions you downloaded from this site , and place the .sce type files into your scenario directory ( it will probably be in a location like this ; C:\Users\YourUserName\Documents\eSim Games\Steel Beasts\My Scenarios). Good luck.
  23. Your best/favorite SB mission

    The Sinai Operation that comes with SB is a favourite for me, id love to see this expanded to include the Golan Heights
  24. Steel Beasts: Content Wish List

    That does sound like a huge pain in the balls. I dare say though, that as with other things in SB there could be some 'abstraction' applied that wouldnt require that amount of animating and damage model tweaking etc. Ie; in the case of voluntarily bailing crew ; spawn an inf section (crew) behind the vehicle as you would with dismounts and destroy the vehicle. Or in the case of crew bailing due to 'breaking' ; failing a 'die roll' morale/quality check when hit or severely damaged that causes them to bail, spawn troops and destroy vehicle. As i said though, i do not suppose that something like this is at all important to esim in the scheme of things, and i know nothing about making games, but i imagine it could be done with less pain on the balls and with sufficient squinting
  25. Steel Beasts: Content Wish List

    A 'Quality' option for vehicle crews, ideally with lower values having higher chances of crew 'bailing out' or 'breaking' when hit or damaged, with the option to 'bail' crews voluntarily ( for example when a vehicle is severely damaged/ non combat effective and immobile, the crew can bail and retreat/hide ). Score value of crews and vehicles could be counted separately, so the loss of a vehicle is not as bad as the loss of vehicle and crew. I know that this is unlikely to ever be added due to various reasons, but i can imagine ways of it being implemented in SB. Its something you see in many board games (and some video games) and i think it adds a 'human' element.
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