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wildbillkelsoe

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About wildbillkelsoe

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    Junior Member
  • Birthday 11/07/1986
  1. Nils, I'm a single A1 against a division. Anyways, there is no option for FASCAM after spending 25 minutes in the mission. I read wiki and its only off-map. By "off-map", this means that there is no physical launcher to be targeted in the map? and if so, would you mind checking how to activate FASCAM in this mission? Is it triggered? if so which one? Also, its not available in the call support menu for arty.
  2. oh , thats so genius, but now there is pulse rate per revolution...
  3. bob lee thwagger is in steel beasts 😂😂🍻
  4. so is it possible to use knobbed rotary encoder with an arduino uno or a teensy to crank gun into elevation and azimuth?
  5. Sorry no problem, fingers crossed and sure enough looking forward to it
  6. so any chance we would get the loader in M1A1 station animated from these contracts? Since you have access to vehicles IRL? 😂
  7. well I checked the mission editor and in fact in the mission Tanks again!, there is a hull down emplacement immediately southwest to the start position in AO Tango. I managed to fight my way there and unfortunately, the bastard attacked my from behind when I was in BP. I am not sure though as to being appropriate to selected trigger vehicle for this particular mission, but it did not stop a round from getting through the forward edge and I think it reduced the kinetic damage modifier so the hit effect on me was OK per AAR. Have to do more testing, but I also noticed that driving position is best to ensure I am really hull down, not flat though (meaning ass up or forward area up). So to answer my question, and, as others mentioned ever so kindly, yes, the hull down position is an emplacement. It can be one tier, meaning one level for hull protection only, or two tier (yes, you guessed it, like cakes) for hull down and partial turret down protection. It can be in a mission if you go F1 and scan area, or it could be added to mission by right clicking empty area on map then selecting emplacements. It can also be camo'd or non-camo'd.
  8. you might want to try the support tutorial too
  9. thanks Mogwa really helpful tidbits. I also read last night the wiki page for arty and to my surprise there was the add and drop graphic which makes it easier for newbies like me visualise it.
  10. Its a great mission if you mean "tanks again!". I always get killed when passing outside the start location in this mission. It seems I need to map Shift+ Arrow keys to my hotas to tell the gunner traverse turret to left or right. I think if during traverse he spots something the turret freezes. I am currently also working my toes into arty but a few things come to mind with experimenting, left and right I think in meters of previous impacts. Add or drop is behind and before respectively, of previous impacts. What is baffling me is azimuth how can that be four digits in a 360° environment. Any pdfs on arty interface? the mils especially?
  11. will do. I might set the total red to nine tanks but maybe diversify their routes. Also what really troubles me is that inside the minefield area, AI have reached me without a penalty while if I were to attempt to navigate even at slow speed I get blown to bits, meaning the minefield does not target red vehicles or the tank is set to explode outside zone, probably on a random timer or fixed time. Can I use arty to blow a path through the minefield? Like, can artillery rounds blow up hidden mines?
  12. sorry my bad then.
  13. So I play this mission where you are stranded in a minefield and cant move past the circle, and enemy are advancing on 1) the remaining bridge 2) using bridge layers and also you have FASCAM arty which apparently does not work when called as a fire mission In this mission the enemy does not appear to have a finite number. Its like being a single tank against a battalion of a mix of BMDs, BMPs, T-72, T-80,... Would it be possible to re-tailor it to have like only 15 vehicles to contend with, instead of the battalion versus one tank trapped in a minefield "Gauntlet" type of missions?
  14. M1A1 M1A1 M1A1
  15. Getting there... love this thing so much!