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Jartsev

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Everything posted by Jartsev

  1. Steel Beasts: Content Wish List

    Well, problem is not with missile specs, I`d say. Its more about damage modelling and can not be resolved easy because of diverse selection of munitions represented in SB and the lack of certain information, not available in public domain.
  2. Digital vs analogue FCS

    ...and, back to original topic subject. Major advantages of digital electronics when it comes to systems for ground combat vehicles, are greater accuracy, size and weight reductions, energy savings. Most important in this list is greater accuracy, since digital circuits are less sensitive to minor deviations of supplied power.
  3. Digital vs analogue FCS

    Ekhhhmmm... Why people always confusing analog, e.g. electric systems with electro-mechanical or mechanical devices!?
  4. Real Life M1A1 TC, how do they do ?

    In terms of hardware they are very far from being the same, same applies to the rest of FCS. Just my personal observation.
  5. Any experts on the T34 (early models)?

    Speaking of panoramic device at loader's station on command tanks, it is not reliable ID feature, since regular "line" tanks had dummy installed sometimes(in order to conceal command vehicles).
  6. Any experts on the T34 (early models)?

    This depends from production batch. Some had observation periscope in the turret hatch cover, some had periscopic sight, some had both devices.
  7. Any experts on the T34 (early models)?

    Both, but AFAIK periscopic sight provided less accurate lay on target because of backlashes in traversing head and it's gear
  8. History of Soviet Tanks.

    Gun itself is balanced(within certain margin), but turret is not. Since gun barrel weight diminishes due wear with each round fired, gun balance should be checked periodically and adjusted by addition or removal of counterweights.
  9. Gunner and TC in LAV25, ASLAV and T-80/T-90

    LAV-25, T-80 and T-90 are not fully playable currently and their crew positions can not be accessed by human player, but this does not applies to ASLAV-25, which is fully-playable and is used by some mission makers as LAV-25 substitute.
  10. Calling artillery

    ...Also a number of available priority and FASCAM missions is always limited by scenario designer
  11. Well, comparing SB and WT is like comparing apples and oranges. DM of each product meets specific needs dictated by market, target audience and software limitations. No, WT DM is not more advanced or realistic when it comes to simulation of terminal effects of munitions and variety of possible damages to vehicles systems. Yes, WT damage model is definitely more spectacular and entertaining; features like "kill cam" or visualization of armor thickness can lead to not so correct conclusions.
  12. ITEC 2017 Rotterdam.

    United States, if I'm not mistaken...
  13. A simple SB CPU benchmark

    36-37 with i5-4440 @3.1GHz; VSync is on.
  14. steel beasts pro enemy contact bugs ai

    Judging by the color of unit icons, custom party was created or party dispositions were changed accidentally during adjustment of icon color for Blues.
  15. Mine plow

    Right now plow can be manually lowered only from driver`s position by pressing "Space" key; there is no such hotkey for GNR or TC. Only way to lower plow from gunner`s position is to switch to map view and plot a new route with "breach" tactics. Player on TC`s position, while in unbuttoned eye view, can set an end waypoint for lane to be plowed by left clicking on vehicle icon(map symbol with callsign) at bottom right of the screen and selecting "breach to" option from pop-up menu.
  16. 4.019

    Correct links for all 5 parts: http://dl.steelbeasts.com/SBProPE4_019.part1.exe http://dl.steelbeasts.com/SBProPE4_019.part2.rar http://dl.steelbeasts.com/SBProPE4_019.part3.rar http://dl.steelbeasts.com/SBProPE4_019.part4.rar http://dl.steelbeasts.com/SBProPE4_019.part5.rar
  17. SB Pro PE 4.0 Hardware Discussion

    Hey, you forgot folding bikes for dismounts, added on special request from 1st TSG (airborne)
  18. Video Thread

    Max. range is 6 km for TOS-1A(3,5 km basic TOS-1) and TOS is primarily a direct/semi-direct fire chemical warfare system(but also capable for indirect fire); consider it as reincarnation of flamethrower tank capable to stay out of small arms and light AT weapons range.
  19. Video Thread

    First relatively high quality video of new "T-72B3 with improved protection", which deliveries started during late 2016...
  20. Switch on T-72 LRF

    АВТ.-РУЧН. switch defines how range is indexed- automatically by LRF, or manually by hand.
  21. Soviet Army Air Assault Company TO&E

    Normally per TOE, there were 110men in air assault company- 7 officers, 3 warrant officers, 16 NCOs, 84 privates. -Company HQ- 8 men, 1 BMD-1PK, -3x air assault platoons, each consisting of 3 7-man squads and a platoon leader. 3 BMD-1Ps per platoon. -Machine gun platoon -PLt leader and 2 8-man MG squads riding 2 BTRDs. 3 PKS/PKMS crews per squad. -Mortar platoon. Platoon HQ element(Plt leader, 2 BTRD drivers) and 4 4-man mortar crews. 2 BTRDs and 81mm mortars. Note that number of personnel exceeds official BMD capacity and 2 BTRDs of mortar platoon virtually have no place for mortar ammo. Speaking of A-stan, 56th Independent Air-Assault Brigade was created specially for this theater of operations and had its own TOE. All BMDs were replaced with BMP-2s and BTR-70s, 1 of battalions had a tank platoon, mortar platoons had 2B14 mortars and GAZ-66 trucks.
  22. Taking Lead on M60A3 TTS

    Current behavior is matching TM 9-2350-253-10:
  23. What part guides tank-fired ATGM's?

    No, LRF is solely for range measurement. In case of 9K120, modulated laser beam, which forms "control field" for GLATGM is projected from 1K13 night sight- guidance unit. And with 9K119 gunner`s day sight have separate laser for guidance of missiles.
  24. New Player: a few questions

    On real T-72 MG mount`s ring traverses independently of TC cupola(hatch assy), this is not modeled in SB, and MG traversed to the front will badly restrict TC`s field of view.
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