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Everything posted by Jartsev

  1. In terms of hardware they are very far from being the same, same applies to the rest of FCS. Just my personal observation.
  2. Speaking of panoramic device at loader's station on command tanks, it is not reliable ID feature, since regular "line" tanks had dummy installed sometimes(in order to conceal command vehicles).
  3. This depends from production batch. Some had observation periscope in the turret hatch cover, some had periscopic sight, some had both devices.
  4. Both, but AFAIK periscopic sight provided less accurate lay on target because of backlashes in traversing head and it's gear
  5. Gun itself is balanced(within certain margin), but turret is not. Since gun barrel weight diminishes due wear with each round fired, gun balance should be checked periodically and adjusted by addition or removal of counterweights.
  6. LAV-25, T-80 and T-90 are not fully playable currently and their crew positions can not be accessed by human player, but this does not applies to ASLAV-25, which is fully-playable and is used by some mission makers as LAV-25 substitute.
  7. ...Also a number of available priority and FASCAM missions is always limited by scenario designer
  8. Well, comparing SB and WT is like comparing apples and oranges. DM of each product meets specific needs dictated by market, target audience and software limitations. No, WT DM is not more advanced or realistic when it comes to simulation of terminal effects of munitions and variety of possible damages to vehicles systems. Yes, WT damage model is definitely more spectacular and entertaining; features like "kill cam" or visualization of armor thickness can lead to not so correct conclusions.
  9. United States, if I'm not mistaken...
  10. 36-37 with i5-4440 @3.1GHz; VSync is on.
  11. Judging by the color of unit icons, custom party was created or party dispositions were changed accidentally during adjustment of icon color for Blues.
  12. Right now plow can be manually lowered only from driver`s position by pressing "Space" key; there is no such hotkey for GNR or TC. Only way to lower plow from gunner`s position is to switch to map view and plot a new route with "breach" tactics. Player on TC`s position, while in unbuttoned eye view, can set an end waypoint for lane to be plowed by left clicking on vehicle icon(map symbol with callsign) at bottom right of the screen and selecting "breach to" option from pop-up menu.
  13. Correct links for all 5 parts: http://dl.steelbeasts.com/SBProPE4_019.part1.exe http://dl.steelbeasts.com/SBProPE4_019.part2.rar http://dl.steelbeasts.com/SBProPE4_019.part3.rar http://dl.steelbeasts.com/SBProPE4_019.part4.rar http://dl.steelbeasts.com/SBProPE4_019.part5.rar
  14. Hey, you forgot folding bikes for dismounts, added on special request from 1st TSG (airborne)
  15. Max. range is 6 km for TOS-1A(3,5 km basic TOS-1) and TOS is primarily a direct/semi-direct fire chemical warfare system(but also capable for indirect fire); consider it as reincarnation of flamethrower tank capable to stay out of small arms and light AT weapons range.
  16. First relatively high quality video of new "T-72B3 with improved protection", which deliveries started during late 2016...
  17. АВТ.-РУЧН. switch defines how range is indexed- automatically by LRF, or manually by hand.
  18. Normally per TOE, there were 110men in air assault company- 7 officers, 3 warrant officers, 16 NCOs, 84 privates. -Company HQ- 8 men, 1 BMD-1PK, -3x air assault platoons, each consisting of 3 7-man squads and a platoon leader. 3 BMD-1Ps per platoon. -Machine gun platoon -PLt leader and 2 8-man MG squads riding 2 BTRDs. 3 PKS/PKMS crews per squad. -Mortar platoon. Platoon HQ element(Plt leader, 2 BTRD drivers) and 4 4-man mortar crews. 2 BTRDs and 81mm mortars. Note that number of personnel exceeds official BMD capacity and 2 BTRDs of mortar platoon virtually have no place for mortar ammo. Speaking of A-stan, 56th Independent Air-Assault Brigade was created specially for this theater of operations and had its own TOE. All BMDs were replaced with BMP-2s and BTR-70s, 1 of battalions had a tank platoon, mortar platoons had 2B14 mortars and GAZ-66 trucks.
  19. Current behavior is matching TM 9-2350-253-10:
  20. No, LRF is solely for range measurement. In case of 9K120, modulated laser beam, which forms "control field" for GLATGM is projected from 1K13 night sight- guidance unit. And with 9K119 gunner`s day sight have separate laser for guidance of missiles.
  21. On real T-72 MG mount`s ring traverses independently of TC cupola(hatch assy), this is not modeled in SB, and MG traversed to the front will badly restrict TC`s field of view.
  22. 1) BV2 unit of 1V528-1 calculates solution in 10msec. Any modern FCS requires to track target 1.5-2 seconds in order to obtain reliable averaged tracking rate and minimize human error, in case of 1A45- both AZ and EL tracking rates are accounted; additionally with 1A45, if target travel direction is inbound or outgoing, you may need to re-lase in few seconds, so FCS will additionally predict target`s speed based on range difference. 2) You can not compare accuracy of weapon system just by grabbing some values from some random sources, since you do not know: a) all variables and conditions which were involved b) methodology used to estimate said values
  23. Depends of "Difficullty" setting mostly
  24. Your best score obtained on "Tank range" is used as a global setting for all Blue AI gunners in local session, and please note- even 100% score does not mean that AI will always hit its target. Differences in performance between various vehicles are defined by their specs.