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chrisreb

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Everything posted by chrisreb

  1. Discussed mission as mentioned by Zaphod and showed him my plan if I was Co , so I will do Recon to start to Help Swordsman then do some Mech Inf and leave the AI with OPFOR unless we really need human opfor in which case I will do that and you load the Human OPFOR version
  2. I think KTs Mech will end up very busy this week! Doing it with 1 mech PLT is going to be very tough indeed but I suppose we have spares for him! No CO again??
  3. I will go where required and would do OPFOR if we decide to go that route. More stuff arrives when we get past PL Jackal
  4. If we end up absolutely stuck for a CO I will do it but it leaves my PLT short on experience. With variable routing I will not know where enemy is coming from any more than anyone else!
  5. We could still do ad-hocs if people decid,e but given low numbers a break from formal sessions probably a good idea
  6. I have made sure the CV90 have ordinary MG and not the problematic M61 stuff and moved the spawning tanks waay back. Never had this crashing before so either it is a new SB bug or the ammo got changed for the MGs on the CV90
  7. In a couple of MP sessions recently I and others have had individual tanks that refuse to fire either with player gunner or AI gunner. The host can take over the tank and fire but when returning it to original owner same issue. So far finding it hard to tie down specifics but it is not every tank in a platoon and not just one scenario. Only commonality I have found so far is that I think it has been only M1A2. I appreciate AI will not fire at things like dead tanks but there is nothing to stop a human gunner doing so (except of course in these tanks.) I will continue to look for any more pointers but throwing this out there in case I have missed something obvious.
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