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Nate Lawrence

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About Nate Lawrence

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  • Birthday December 15

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  • Location
    Washington State, USA
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  • Occupation
    High School Student

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  1. Main Menu Redesign

    In that case I would just tell them to hit "Instant Action"
  2. Main Menu Redesign

    During May and June of last year, the final assignment for my Graphic Design 4 class was to create whatever we wanted. I chose to have some fun and try redesigning the main menu of Steel Beasts Pro. The objective I established was to redesign the Steel Beasts Pro PE menu in a way that makes use of greater hierarchy and contrast while maintaining a layout that would be easy for veteran players to adjust to. To the left is the current menu with the default background, and to the right is the redesigned menu with the default background (All photos depict a 1920 x 1080 screen resolution): Here is what the redesigned menu would look like with a few custom Splash Screens, the first two backgrounds are taken from screenshots posted by Lusik to pg. 105 of the "We love screenshots" thread: And finally, the redesigned menu with my personal splash screen: For those interested, here is a somewhat incomplete redline of the menu design: For those of you wondering if the X in the top right is to close the game, you're correct. I don't remember why I put it there, nor why it turned pink in the redline. That's all there is to it, feel free to comment what you think about the redesign. Please note that this is not a request the development team to use my redesign.
  3. Steel Beasts Wikipedia page question

    I've been thinking about creating a Wikipedia page specifically for Steel Beasts Pro PE. However, I wanted to check with you guys before making a significant change to the Steel Beasts article on Wikipedia. In case you're wondering how skilled I am at making Wikipedia articles, here are the articles I've created so far: https://en.wikipedia.org/wiki/Strong_Europe_Tank_Challenge https://en.wikipedia.org/wiki/Paul-Werner_Krapke https://en.wikipedia.org/wiki/Philip_Lett
  4. I'll snatch E16. I assume that I'll proof the breach created by the MICLIC's?
  5. New forum problem

    Same issue on my Android. As a temporary fix, go into your phone browser's settings and select "Request desktop site" to see names.
  6. Need verification for the "The tank that fires first wins" rule

    The U.S. Army BRL study noted that the typical ETO tank vs tank engagement involved an average of 9 American tanks and 4 German tanks.
  7. History of US Tanks.

    The Ammunition Data Link might be used in the M829A4 (and all ADL rounds) to automatically index the loaded rounds type into the FCS. The wiring on that French round is pretty odd, maybe connected to thermometers to measure propellant temperature?
  8. Over the years, I've come across many sources stating that the dominant factor in determining the victor of a tank vs tank battle is who fires first. The tank(s) that identifies, fires and hits the opposing tank first often emerges as the victor. I'm trying to find sources that have concluded this based on analysis of modern (post-WWII) tank battles, as most sources I've read that state this are focused on WWII. If you know of any material like that, please give a citation or link to it in a reply. I am especially interested in the Arab-Israeli Wars. Here are some sources (with quotes) that repeat the "the side that shoots first, wins" rule. Almost all deal with WWII. Armored Thunderbolt by Steven Zaloga, pg. 230 + Panther vs Sherman by Steven Zaloga, pg. 67 (https://books.google.com/books?id=pE-1CwAAQBAJ&pg=PA67&lpg=PA67&dq=Panther+vs+Sherman:+Battle+of+the+Bulge+1944+BRL&source=bl&ots=eUnP1rQtEA&sig=mHHENxjopki-PSMgwlgY6qC-8tY&hl=en&sa=X&ved=0ahUKEwiYjvLS76vYAhVDjVQKHYsbB_0Q6AEIOzAD#v=onepage&q=Panther vs Sherman%3A Battle of the Bulge 1944 BRL&f=false) (both refer to a 1954 U.S. Army Ballistics Research Lab study titled "Data on World War II Tank Engagements: Involving the U.S. Third and Fourth Armored Divisions") "The study concluded that the single most important factor in tank-versus-tank fighting was which side spotted the enemy first, engaged first, and hit first." A Survey of Tank Warfare in Europe from D-Day to 12th August 1944 prepared by H.G. Gee, Army Operational Research Group (http://lmharchive.ca/wp-content/uploads/2014/08/Survey-of-Tank-Warfare-in-Europe.pdf) The success attending the side who fired first (pg. 5) "The values in Table 5 give further emphasis to the fact that the side having numerical superiority which fired first was invariably successful. In the cases where the sides were evenly matched the first shot appears to have had a significant bearing upon the outcome." Success of side which fired first (pg. 17) "Thus on 77% of occasions success attended the side which fired first" Warriors Rage: The Great Tank Battle of 73 Easting by Douglas Macgregor, pg. 30 (https://books.google.com/books?id=HTLNc5tdRgsC&pg=PA30&lpg=PA30&dq=the+side+that+shoots+first+wins+warriors+rage&source=bl&ots=FcfcLugFWQ&sig=5KRpwhaRY4dCtjoGCHBMNpCsT9I&hl=en&sa=X&ved=0ahUKEwj5y9zu8avYAhXlwVQKHbSeAPwQ6AEINzAG#v=onepage&q=the side that shoots first wins warriors rage&f=false) "In the desert, warfare is a gunfight. The side that shoots first wins." M1A1 Firepower Enhancements Program: Maintaining the Combat Edge of the M1A1 by Capt. C.S. Roos, (http://dtic.mil/dtic/tr/fulltext/u2/a504575.pdf) "Every tanker going through the Armor Course at Ft. Knox is taught the “gunslinger” mentality: “He who shoots first wins.” The success of the M1 family of tanks is the direct result of the ability to accomplish this." Myths of American Armor in WWII by Nicholas Moran aka 3star https://www.youtube.com/watch?v=bNjp_4jY8pY#t=31m30s PS: I'm not trying to disprove the validity of this claim, I'm trying to confirm that it still applies to tank vs tank warfare today. I take this rule as bible, really.
  9. SB 4.023 TGIF feedback

    No. 2 - I saw Colebrook get blasted by the T-72 that he couldn't shoot with his Chally, I think he said it may be related to his joystick. Would handing the tank off to somebody else be a quick solution in multiplayer?
  10. Graphical issue when looking through TIS at distance

    Thank you Rotar, the issue is gone now.
  11. When I look at a vehicle with FLIR, they often have graphical distortions such as the hulls becoming invisible. These distortions get worse the farther you get from the vehicle. It's hard to explain, but the videos and photos below should demonstrate the bug in action. The same issue occurs with the Spike's missile camera, so it may manifest with normal daylight optics as well. Here's a video of the bug Release 10.22.2017 -
  12. History of US Tanks.

    General Wesley presents the context under which the U.S. Army is developing the "Next Generation Combat Vehicle". Among others, Wesley focuses on the M1A2 SEP, and how it's increasing weight and the daily fuel consumption of the Armored Brigade Combat Team needs to be reduced to be deployable to a future theater of war. Also, enabling technologies of the NGCV are discussed, with a focus on APS, weaponry and power generation (fuel cells, electric/hybrid electric).