Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Nate Lawrence

Members
  • Content count

    20
  • Joined

  • Last visited

About Nate Lawrence

  • Rank
    Member

Personal Information

  • Location
    Washington State, USA
  • Interests
    Armor, Aircraft, Graphic Design
  • Occupation
    High School Student

Recent Profile Visitors

570 profile views
  1. Oh yes, the vehicle I shoot 100% with on the range
  2. Is there any quick way to override the commander as gunner to choose the ammunition type being loaded? I usually just hop into the TC seat right after a round is fired, command the ammunition type to be loaded while the loader is loading, then hop back into the gunners seat.
  3. Really interesting video of the cast turret Leopard 1 manufacturing process, we need more videos like these on the web.
  4. While I don't really know how the armor modeling in SB works, I can say that War Thunder does a better job illustrating to the player the post-penetration damage that occurs. However, WT has a much easier job to do, it simulates exclusively (as far as I know) simple steel armor arrays that are well documented in public media. Meanwhile, SB must simulate, in addition to those steel armor arrays, complex, modern composite armor arrays whose details are mostly classified. I wouldn't compare the two directly, they both have different subject matters for different audiences. Question: Is there any benefit to angling your hull in SB for additional LoS thickness, like you would in War Thunder? (depicted below)
  5. What are the differences between the M256 and Rh 120 L/44, other than things like breech design and recoil system?
  6. Is it for Milliradians?
  7. Version 1.0.0

    65 downloads

    CIA document assessing the fire control systems of many MBT's from around the world. Page Count: 94 Publisher: CIA Publishing Date: Nov 1983
  8. I recently tried sharing my CM Dongle with a friend, following the wiki's article on License Sharing (http://www.steelbeasts.com/sbwiki/index.php?title=License_Sharing), however the licenses didn't appear on my friends CodeMeter Control Center after doing the process with and without hamachi. Can somebody help us get the license sharing running?
  9. I have a friend who would like to demo Steel Beasts, but the idea of having to pay for a month license is a bit off putting. Is there any demo available so he can try out SB Pro PE without making a financial commitment?
  10. Way ahead of you on that.
  11. Nothing in particular.
  12. Does anybody have links to FM/TM's relating to the M1 Abrams, preferably the M1A2 SEP? I found FM 3-20.12 Tank Gunnery on Scribd but couldn't download it, if anyone has that please link it too.
  13. I'm having the same issue, cant view the Red Tide 85 AAR. To be fair, it's a pretty large file.
  14. I'd guess it comes from the diversity of consumer PC hardware/software, while most government users are running on pretty consistent setups.
  15. Question: What is it that makes Steel Beast Pro so expensive to develop, and how do you defend the price? I'm not angry or criticizing eSim, I enjoy their product very much and think $125 was well worth it. I've just wondered what is it that makes the game so expensive, and also, how the community defends the hefty asking price. I would defend it with the logic that SB Pro PE charges $125 for the full game in its entirety, while AAA titles can have similar cost when you factor in DLC and micro transactions. DCS, for example, costs over $800 on Steam with all DLC included.