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About ChrisWerb

  • Rank
    Senior Member
  • Birthday 07/06/1965

Personal Information

  • Location
    Orkney, Scotland, UK.
  • Interests
    Military, aviation, history, scuba, kayaking.
  • Occupation
    Web designer.
  1. Mark, you also left out the shoulder fired MANPADs. We actually purchased something like 156 Self propelled starstreak systems to cover a force that was susbstantially smaller than we had in place in the Cold War. In 1991, hastily upgraded Tracked Rapier (added TI) from 12 and 16 AD Regiments covered movement of armoured units which is what they were designed to do.
  2. I think whether a tank battalion had organic AD is a bit moot considering that battlegroups would have been created with AD assets devolved into them. For the UK this would, at various times, have included Blowpipe (MCLOS), Javelin (SACLOS), Javelin S-15/Starburst (Laser Beam rider) and Starstreak (Laser beam rider) and Tracked Rapier (SACLOS with TI from 1991) and Stormer mounted Starstreak.
  3. Hi Ssnake. I have now managed to block and stop the enemy four times. The most kills I have ever achieved in doing so is 76. The blockage always takes effect between 61 and 76 vehicles. Additional artillery put down behind the blockage does not appear to cause more secondary explosions/fires/kills. Most recent attempt resulted in 62 kills.
  4. 99% of my play has been playing the Instant Action scenario over and over. It is my version of the card game solitaire and I find it very soothing - very little to think about but stopping the enemy and I can forget my cares. I think the game is worth $125 for that alone. Most of the time I play the M1A2SEP as it enables me to rack up kill ratios far in excess of those I achieve in anything else. I have experimented a lot and what I find works best so far is to have 2 tubes fire 2 rounds per minute of ICM onto a 50x400 metre template along the road and behind the trees for 12 minutes. That is enough to kill some enemy vehicles, but not make them all stop, so more come into the trap. It also saves precious ICM for later use. What then happens is that one or two vehicles are set on fire by the ICM where you can just see them through the trees. I take that as my cue to fire through the trees, lasing the trees and aiming up a little. If I am lucky I also catch other enemy vehicles and create a blockage with ever more dead enemy vehicles creating more and more obstacles when killed. Last night, for the first time, I created an obstacle so effective that it stopped all further enemy vehicles from passing through - I then mopped up the few on my side of the obstacle for a total of 67 kills (this is my second highest total - I have killed 71 twice in the past before being killed). Now what I don't understand is what happened to the other 93 enemy vehicles? I kept putting DPICM down on the far side of the blockage, but did not get any secondary explosions or smoke columns. Are there conditions under which they stop spawning? I quit the game at 50 minutes whilst my tank was still alive and saved the AAR. I had taken a screen cap of the map screen. I had lost several crew members including the gunner and my left and right tracks, but the vehicle's weapon systems were fully operational. So I survived, but did not complete the scenario having stalemated myself.
  5. For the $125, for the time I have spent trying to figure it out, the Instant Action Scenario, played with the M1A2 alone would be worth the money. Given that the scenario is just a glimpse of what's possible with the sim, that easily makes it easily my best value game/sim purchase ever. To know it piggybacks massively off various countries defence budgets/taxes and would have to sell for A LOT more if it was purely for the civilian gamer/sim player market is just the icing on the cake. PS: After endless experimentation, my best so far is still only 71 kills. It's brilliant practice for artillery use and reversionary direct fire modes.
  6. The bottom line is that there are few votes to be had in defence and recent manifestos have hardly mentioned the subject (other than some parties telling us what else they would get rid of if elected). I simply don't understand the crazy force structure decisions, the reasons behind getting rid of capabilities (which is often done with no apparent debate or announcement - Shielder mine system and COBRA radar for example) or some of our equipment purchases. I also don't get how we can expect the defence of the Baltic states to be confined to that immediate region. If it did kick off and there was no gentlemens' agreement in place, then we have essentially no capability to defend the UK from attack. A few Russian cruise missiles could shut down our power grid, transportation system, air traffic control etc. and hit structures critical to our economy like the London Stock Exchange, Bank of England etc. Just knowing their subs had put to sea would cut us off from key resources carried by civilian companies as merchant ships would head for the nearest port and stay there. To be honest, just the power grid strikes would be enough. No one in their right mind here would willingly suffer the massive dislocation that would cause for countries few could point to on the map. The last time we went to war to come to the aid of an Eastern European country, we ended up on the same side as one of its invaders and it remained occupied for over 50 years.
  7. Thank you Hedgehog.
  8. Noob question incoming. I am on 4.006. Do I need to completely uninstall 4.006 to install 4.010 or is it just a patch?
  9. The Sherman they recovered at Slapton Sands turned out to have some big conger eels in it which came as a bit of a shock to the divers involved in its recovery.
  10. Kornet armed ATV as seen recently in Syria.
  11. Sometimes a bout of 80's breakdancing can be a welcome distraction in an intense game.
  12. IBAS Block 2 is already with us (hardly surprising as IBAS was 16 years go). It does seem odd not to include Far Target Locator which is included on the latest SABER TOW ground mount, LAV-TOW recapitalisation and the new lightweight Javelin CLUs have - also the latest USMC M1A1 Abrams upgrades. It looks like the Pizarro won't be the only vehicle in SB with autotracking soon
  13. Just an aside, but when I checked a recent AAR report I discovered that one AH-1Q had fought a duel with no less than four ZSU-23-4s at about 1000 metres and took them all out (IIRC all with 70mm Hydras), desipte taking a few hits itself. Groovy!
  14. I'm sorry - do you mean that it's necessary to go in inappropriately close to the target with them to get them to attack? Marko makes a good point about their RL ability to standoff at insane ranges and plink tanks, but I'd like attack helicopters to actually do stuff, even if relatively inneffectually.
  15. I have had mixed results with the AH-Q. One placed unrealistically close behind an enemy formation managed to take out four vehicles in quick succession with 70mm FFARs, however the other three stubbornly refused to use either TOW or 40mm AGL at any distance and one suffered the indignity of being shot down by a main gun hit from a BMP-1. Is there a secret to getting the AH-1Q to engage the target? The Mi-24 doesn't seem to suffer this problem when I employ it as OPFOR.