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About ChrisWerb

  • Rank
    Senior Member
  • Birthday 07/06/1965

Personal Information

  • Location
    Orkney, Scotland, UK.
  • Interests
    Military, aviation, history, scuba, kayaking.
  • Occupation
    Web designer.
  1. Steel Beasts: Content Wish List

    It was lightened to be carried by a Wessex helo, but it was the general service 1/2 ton truck issued to all units - not only paras and RMs.
  2. Ulan FCS question

    That's what I experienced. It had me scratching my head thinking I'd done something wrong.
  3. FN-FAL

    Just a guess, but those look like M1 steel helmets and the LCE appears to be 1960s-80s US ALICE pattern, which is a reasonable stand in for UK '58 pattern. The DPM cammo is done beautifully though.
  4. ETA on terrain patch?

    At 53 years old I feel like a 10 year old boy waiting for Christmas. I can't remember a game or sim that held my attention like SB or was such great value.
  5. Ulan FCS question

    Hi, I have been playing the Ulan for a while on the shooting range and can't get the FCS to apply lead consistently. I keep trying different things out and whatever I do, about one time in four, no lead is applied. What is the correct procedure to get the Ulan to apply lead every time? Many thanks. Chris. PS: I did a search before asking, and lots of interesting stuff on your implementation of the Ulan came up, just not this.
  6. We love screenshots

    Just a quick note that this bug was probably fixed on the last release as I have never had this happen since updating. You might see two vehicles overlapping in that scenario at the spawn point now and again, but never anything like this John Carpenter creation
  7. History of US Tanks.

    It's good to see the ADF is prepared to ford the many linear, concrete-lined ponds with convenient gradients either side that it will doubtless encounter in future AOs.
  8. Steel Beasts: Content Wish List

    Following on from Maj. Hans observations, I obviously don't know how SB works internally, but, as a workaround, could you not make an MCLOS missile a flyable vehicle like a drone, only a lot faster and with a big tracking flare in the back, but with control only possible from the perspective of the magnified optics at the firing point?
  9. I think you'll enjoy this
  10. M1A1 Instant Action make playable

    You're not supposed to win them, true, but you can, if by winning we mean stopping the enemy until no more appear in sight. At least with the M1A2. That could probably be stopped (by Esim Games) by putting the spawn point somewhere where it can't be hit by direct fire through the woods, although it's possible lavish use of DPICM on its own on and around the spawn point could create a similar log jam. It's possible to deduce where the spawn point is by reviewing the AAR in World view. I know you know all that Grenny - this is for the new guy. Welcome by the way!
  11. Picking your fight?

    Dumb question, but other than the WW2 Grant CDL, did anyone ever deploy a strobe capability on a tank searchlight? I'm thinking that may have been harder to locate and shoot back at, especially if you had multiple vehicles using them for illumination.
  12. Steel Beasts: Content Wish List

    System Reliablity I was using the Spike missile in game the other day and realised that I had never had one miss. Those that his always invariably heavily damaged the tanks they hit (T-64 and later Soviet/Ukrainian/Russian). I don't (obviously) have any reliability figures for Spike, but that felt suspect to me and it got me thinking that it might be nice to be able to have a baseline reliability for all systems that was 100% and to be able to teak it lower. I realise that you can set up areas in map editor and have, for example, the engine or stabilization fail on a tank unexpectedly (to the trainee) if you drive into them into it, so there is an avenue for this to be trained for with SB, it would just be nice if there were pseudo-random failures (particularly with ATGMs, automatic weapon stoppages etc.) that would add an additional level of randmness to SB. I am talking about completely random failures - it would probably be too complicated to link them to specific events/actions. Apologies if this has been asked for before. Late edit: on subsequent thought, this is a morass of potential complexity and it could be partly addressed (given time) by some probability formulae that could be entered (unfortunately) vehicle by vehicle if you really wanted to - at least for vehicles rather than dismounted systems. If we could confine it to automatic weapon stoppages (more common) and breakages (less common) and ATGW (both ground or vehicle launched) going ballistic/haywire or dudding out (ditto hand held unguided AT), that would be great.
  13. Steel Beasts: Content Wish List

    Yes, it is (not that you'll see this )
  14. Steel Beasts: Content Wish List

    Sorry Gibson, I did bother to read it, but i was primarily addressing your point that everything I know apparently comes from wikipedia etc. and not yourself or direct empirical experience of service in the ADF, and is therefore at least suspect and quite possibly invalid. Since that includes most of my supposed knowledge, including the Laws of Newtonian physics, I am now wondering if I can make the walk from here to the bathroom without floating away and have my piss arc down into the toilet bowl as the interweb predicts; if not I will have some explaining to do to the missus when she gets back from her mother's. Oddly enough, my enjoyment of SB has been greatly enhanced by your brilliant training material from which I have learned a lot - I just wish you would lay off the personal attacks. It's not their effect on me (I had a father uncanily like you) but rather what others think - like the Egyptian chap you jumped on for using the word "invulnerable" - it's not even his first language after all. SB, as you know, is not just a military training suite (though I acknowledge the knowledge and funds you channel into that), it's also a game played by gamers. The Personal Edition certainly is. The SB forum is not, as far as I know, intended to be a closed-shop for serving and veteran armed forces personnel so please try to get used to the fact that some of us never had the chance to do this stuff for real.
  15. Steel Beasts: Content Wish List

    It wasn't a question - I was giving my opinion that something would be a good addition to the game that (as far as I know) does not currently feature therein (infantry weapon reload quantities specified for logistics vehicles). i do think that feature should be optional though as it would create an admin burden for those who did not want it (ditto 155 ammo on trucks).