Jump to content


  • Content count

  • Joined

  • Last visited

Everything posted by Splash

  1. Version 1.0.0


    Soviet Naval Infantry circa 1990. Package includes Infantry and AFV crew uniforms in TTsKO (tryokhtsvetnaya kamuflirovannaya odezdha -- three color camouflage).
  2. Russian Naval Infantry T-55AM

    Version 1.0.0


    This is an early 1990s paint scheme for the T-55AM tank in Steel Beasts. Made with Dejawolf's template from a model kit profile, it carries the markings of the Baltic Fleet.
  3. We love videos

    It's easy to see how one style of gameplay does not mesh well with another. I hope the thread doesn't turn into an argument over which is better. I know which style I prefer, and if I were to get involved, these videos are a valuable resource.
  4. hind color test

    Is this possible to mod in SB? If so, how? Does it have something to do with the normal map files?
  5. The cupola (and commander figure) of these two tanks do not follow the turret azimuth. They remain fixed facing the direction the vehicle faces at mission start, regardless of hull and/or turret movement. In other words, if the vehicle begins mission facing east, for example, the commander and cupola remain stabilized facing east even as the turret pans and even if the vehicle travels north, west or south. The T-55A does not exhibit this fixation.
  6. Skin Request (dejawolf...)

    Have you checked the one posted in the downloads section? I don't think the model has changed. http://www.steelbeasts.com/files/file/2080-mi24vzip/
  7. Hovering FO

    The observer in FO and FAC teams levitates when stationary. Happens when prone, kneeling and standing. The Sniper teams, with a similar configuration (rifleman and observer), do not exhibit this superpower.
  8. We love screenshots

    The marines have landed.
  9. Spanish infantry

    This bug has been present for awhile -- 2015, I suppose -- but I'll go ahead and throw it out there. Spain uses the usmolle infantry model and the sim looks for a usmolle.dds skin to cover it. But the default skins in the "es" camo folders are of the interceptordress pattern (body armor with groin protector; nightvision mount) and have the interceptordress.dds filename, so they are ignored. The (unmodded) sim then defaults all the way to the base season folder, where it finds a USMOLLE.dds skin, which is ... wait for it ... the same skin as the interceptordress skin in the es nation folders. The result is a skin that doesn't quite fit the model.
  10. Upgrade to Forum software?

    The "Awards" icons are the problem. The issue remains unchanged for me in Chrome. Since there are no other complaints about this, maybe it's a personal settings issue I need to investigate. I'm not seeing it on other sites, though. For me, whether logged-in or viewing as a guest, the Awards box (with icons flush-right) overlaps the last element in each post. Aside from being kind of fugly, it does create a problem with attached files. If the last element is a sig, it's usually no big deal as the sigs are on the left and the awards icons on the right. A thin, white border overlaps the sig image, though. If the poster has no sig, and the only element is his post text, the icon box overlaps that text. This is not usually a big deal, but the left white border of the box bisects the first letter in each line, and when the poster writes enough to fill one or two lines at my resolution, the end of the line of text is behind the icons. If the poster adds an attachment, the icon box overlaps that attachment. This is a big deal in the case below, for example, where I cannot click through the Awards icon box to reach the attached test-1.sce file. I agree players should be proud of having CO'ed multiplayer events, yes. But why not make those awards icons like the sigs: unviewable when not logged in and hideable when logged in?
  11. Crew

    By the way, pretty neat that ammo carriers now sometimes use packs instead of lugging cans. This new with 4.023?
  12. SB 4.023 TGIF feedback

    I watched the gunner for awhile. He was clearly following the horizon -- sometimes the tree line -- in scanning. Occasionally it was pretty severe elevation. I tried this, but it didn't seem to have any effect:
  13. SB 4.023 TGIF feedback

    Re: Mark's point No. 1, I wonder if it's related to this "bug" fix from the Release Notes? "Enabled a proper thousand-yard stare for computer-controlled crew (to scan the horizon correctly)" I just played through a familiar mission, and the tendency of my gunner to focus on the treetops was a bit irritating.
  14. Upgrade to Forum software?

    I see the same when logging in with Internet Explorer (which I don't typically use). Must be a Chrome thing. In Chrome the Awards box overlaps the last element in the post. When logged in, that's the sig (if the user has one). If logged out, or the user has no sig, the Awards box overlaps the post text.
  15. Upgrade to Forum software?

    When viewing the forums as a guest -- without logging in -- the box containing the awards overlaps the text. Moving them to right-align has lessened the problem. When logged in, they just overlap the sigs (which aren't there when viewing as a guest).
  16. Crew

    I don't see that when I test it. Maybe the mission maker intentionally/unintentionally set the look of that infantry.
  17. Upgrade to Forum software?

    Is anyone else having an issue where the "Awards" tag certain posters use overlaps the content of their posts in Chrome? I checked with IE and don't have the issue there. (Windows 7).
  18. New system in mod folder?

    I think it's more a case of files in the mod/season folder (outside of the nation-specific folders) not being applied to models. There are exceptions ... but in general, if you don't place your vehicle skin mod in a nation-specific folder, you will instead see the default skin from the main folders. In other words, your #2 is not in the hierarchy. There are a couple of ways to achieve what Pandur wants, but they involve skins in multiple folders. Unfortunately I don't have time for more detail this morning, and when I do, I'm sure my attention will be on Ssnake's other news today. I think my last post about this is in the "How to Install Skins" sticky. There are others.
  19. New system in mod folder?

    It would be nice if things did work this way. It certainly is more intuitive. Unfortunately, they do not. Perhaps it is a bug, then. In general, No. 2 is broken.
  20. How to install skins

    I'm not familiar with DXTBMP, so if you're unsure how to use that software, you might need to seek out their support people. A quick web search seems to indicate the software allegedly does work with .dds, so, in theory, it seems you could edit/create SB skins with it. You say you save the project as a BMP without exporting, then change the compression to DXT5. First, I'm confused about why you're saving as BMP (bitmap) when you want DDS (Direct Draw Surface). If the software gives you the option, try exporting your project as a DDS. Important step: You must "flatten" it first. (Merge all of the layers into one texture). Of course, save a copy of your project with layers so you can make changes. Second, DXT5 is good for when you need alpha channels (transparency) but is not necessary on the M1 skins. DXT1 is sufficient (and smaller). Third, since the skin you downloaded to modify is in bitmap format, you should make sure it will actually fit the current M1 model. BMP hasn't been used in the sim for a very long time. And lastly, whether you can see it in-game depends wholly on whether you put it in the right folder. Make sure you're doing that, first.
  21. How to install skins

    The sim prefers the .dds format for textures. (It might still read bmp ... but probably only if no default dds exists -- and one does for pretty much every texture in the sim). So you'll need to convert your bmp to dds. There are converters available for download if your graphics editing software doesn't offer the option to export as dds. Save it -- in the case of a vehicle skin -- with DXT1 compression; RGB8 format; generate mipmaps. As far as where to put it, (most of) the vehicle tutorials use the us 1990 camo on woodland-themed maps. So put your M1A1.dds skin in the "us" folder in "woodland" of your mods/textures directory. This will, of course, change the skin in other similarly-themed missions, too. So when you want to go back to the default, remove or temporarily rename your mod. Easy peasy.
  22. OPFOR Griffon

    Version 1.0.0


    The CH-146 Griffon helicopter with a Soviet Block style OPFOR camouflage scheme. Also included is an unmarked overall Olive Drab version for a generic Huey lookalike. Adapted from Template by CZ Studios based on the stock skin. An optional specular file is provided. It enhances the metalic "sheen" of your aircraft, if you're into that sort of thing. (I am). Place it in the main installation textures/woodland/speculars folder. (There is no stock file to backup).