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About Maj.Hans

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  1. I'd still like to see them model the accuracy problems of the stab at speed instead of simply turning it off. Really this hampers your ability to observe fall of shot or to maintain a track on a target when you're moving and shooting at 'Top Speed', but turning it off AFTER you fire doesn't seem to make the actual shots less accurate...
  2. Probably not. I mean, c'mon. I own a couple sets of web gear. I can't find a good place to lace up my boots, put on my H-Harness and belt, load it up with a couple canteens and ammo, and run around in the woods with a rifle. Where am I gonna find a place to rampage around in a tank?
  3. Am I mistaken or did the 4.0 or 4.06 update add a separate gunner and commander position for the HMMWV with the M2HB?
  4. Perhaps this could be addressed in the future by using the "Optional Weapon" dialog to attach the various combinations of pods. Until then I'm sorry to repeat what Gibsonm said about not having that ability.
  5. Oh I never suggested that you should do anything but work within the rules. Just saying that governments in general tend to be kinda stupid sometimes. For example, Hungary considers the SA-6 "Gainful" (2K21 "Kub") SAM system to be a super-dooper highly classified national secret... Meanwhile, everyone who could possible go to war with Hungary either already has their own SA-6's that they operate or otherwise got access to the system to learn everything about it...But it's still a secret!!! Shh!!
  6. Sometimes the things that governments keep classified just make me laugh. They'll execute you for revealing secrets about it, meanwhile, we've got one on display in a museum and already know everything about it.
  7. I've definitely been able to make SB play more like a "game" and more like a simulator. If I make a scenario with lots of orders handed down to the player to do certain things at certain times, for example...Go here, defend. Go there, resupply. Move here, look for enemy. Go to this place, make an attack at 15:30 Zulu. And set up events/zones to fail the mission/kill the player if he doesn't obey, then it plays very much like a game like Armored Fist or Call of Duty in a tank. There's tons of scripted events in an attempt to make it immersive as if you're the commander of one tank or one platoon, but it feels more like a modern FPS shooter-on-rails game to me. If I make a big open scenario with a note that "The Russians are coming! The Russians are coming!" and give the player a company of M1's, some platoons of M113s, and a scout group of HMMWVs, it plays more like a sim with players serving as company and platoon commanders. He'll do his own recon, deploy his defenses, fight it out his way, etc.
  8. "Tank" by the time SB6 gets here.
  9. I don't have a problem at all for the price. Especially since DCS seems to be the third or fourth repackaging of "Flanker" into a product that costs $800 now...
  10. M1A1 series, followed by the Leopards.
  11. That'll teach you to correct me!
  12. Set Red and Blue to be "Neutral" for the first 30 seconds or something, then they can emplace without getting shot at.
  13. It looks nice! I'm curious about the camo pattern, did the UK not adopt the NATO camo pattern?
  14. Probably a good idea for "low intensity conflict". If anything I'd probably rather have some extra MG barrels and ammo tucked into there if possible. Maybe some other goodies, crew comforts, anything that you could fit. If you're not going to be blasting away with the 120mm at hordes of Soviets... It does look like at least the turret protection scheme works though.
  15. LOL