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Maj.Hans

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About Maj.Hans

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  1. FN-FAL

    I just want to say that I resent the comparison of the G3/HK91 to a boat anchor. I happen to think it's quite a handy rifle, and the problem isn't the size of the rifle but rather that a proper gentleman is simply 2 meters tall! In a more serious note, some better 1970s/1980s infantry & tank texture packs would be great for the various nations. Like DE70s, DE80s, etc. The cold war era is where it's at for me when I play ProPE. Also...Since we brought up Gun Jesus...
  2. 1965 M48 substitute in SB

    I should explain that a little further... There's two modes for the M60A3 LRF. In one mode the gunner pushes the lase button, the laser fires, the range is entered into the ballistic computer. In the second mode, as I understand, the commander has to press the "FEED" button to send the range to the computer after the laser takes the range. If we could force the system to that mode so that gunner and TC had to work together, etc, old system, etc.
  3. 1965 M48 substitute in SB

    In relation to this kind of ad-hoc unit subbing, it would be great if we could "damage" the M60A3 such that the LRF system could only be used in the "manual" mode, so that a human crew or human TC would need to manually lase the target and send the range to the gunner, thus half-way replicating ranging with an optical range finder... Second, would be nice to be able to "damage" certain components WITHOUT the message being permanently displayed on screen...Such that TIS could be simply missing from the vehicle for that scenario, for example.
  4. Multiple weapons (ATGM/ main gun/ MG)

    In the case of the Milan, particularly as this is a "vehicle centric" simulator, I would be more than happy to have it permanently attached to the vehicle.
  5. M1A1 TC 50 cal gun sight depresses palm switch?

    The problem is that when you, as a human, attempt to perform the "suppress" command with a machine gun from the TC's position, the crew will drop everything and sit there like idiots. We need a "KEEP FIGHTING!" command for them so that they don't cease all meaningful activity while I attempt to merely fire in a general direction.
  6. M1A1 TC 50 cal gun sight depresses palm switch?

    Oh. I derped. I want a button to tell the Artificial Idiot gunner what I want him to do...
  7. M1A1 TC 50 cal gun sight depresses palm switch?

    What about the COMPUTER gunner?
  8. M1A1 TC 50 cal gun sight depresses palm switch?

    I'll point out that I've been asking for years to have an option to tell the human Computer gunner to keep shooting, both in the M1A1 and M1A2. There are some occasions where I might want to send a bunch of .50cal slugs flying in a certain direction, but don't want the gunner to stop what he's doing... I'm thinking of a certain scene from the movie "Spaceballs" right now......You know the one...
  9. Alsways fun to make fun of the airforce

    The flyboys can't hear you laughing anyway because they used to fly the F-4, and went deaf from converting fuel directly into noise.
  10. Regarding the CV9035dk/NL

    That system is just.....No. Too much complication for little or no benefit. By comparison I feel like the M2/M3 and Marder have an on/off switch inside next to a little label that says "KILL"...
  11. Steel Beasts: Content Wish List

    Hm, a valid question. And now that you mention it I'm not sure when the last time I had to engage infantry with Coax at a distance was... But I want to say that you could reach out to 1000 yards if not more with it and be effective against infantry, situation dependent.
  12. Steel Beasts: Content Wish List

    I think most if not all RPGs are well within Coax range though.
  13. Steel Beasts: Content Wish List

    I don't know if I want to see tanks wasting precious main gun rounds on infantry groups, but I would like to see APCs and IFVs with cannons (M2/M3/BMP1/2 etc) fire their main guns at infantry groups, and possibly at identified ATGM teams that are outside coax range.
  14. Steel Beasts: Content Wish List

    Yes, the AT-3D, which we currently have in ProPE
  15. Steel Beasts: Content Wish List

    Yes, exactly. Perhaps at this point it isn't possible to simulate an AT-3A or AT-3B because ProPE can't/doesn't support the MCLOS guidance method. But, currently, if I want to put a Sagger team into a Suez scenario, it means I have the opposing side facing down missiles from the future... If you include AT-3A/B/C in the simulation right now, although they might be more accurate than the historical MCLOS missiles, having the weaker warhead, shorter range, slower flight time, etc, of an earlier missile would make the match up "less unfair". A scenario designer could start the AT-3 missile teams off with 1/2 of the ammunition depleted to simulate the misses they would have had from a real human guiding an MCLOS missile, or perhaps you could make 20 or 30% of the AT-3A/B simply fail to detonate, thus simulating those instances in which a missile team took a shot, guided the missile, and missed. Simulate what you can simulate 100%, and then find a way to make the rest of it work.
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