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About Maj.Hans

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    Senior Member
  1. Multiple weapons (ATGM/ main gun/ MG)

    In the case of the Milan, particularly as this is a "vehicle centric" simulator, I would be more than happy to have it permanently attached to the vehicle.
  2. M1A1 TC 50 cal gun sight depresses palm switch?

    The problem is that when you, as a human, attempt to perform the "suppress" command with a machine gun from the TC's position, the crew will drop everything and sit there like idiots. We need a "KEEP FIGHTING!" command for them so that they don't cease all meaningful activity while I attempt to merely fire in a general direction.
  3. M1A1 TC 50 cal gun sight depresses palm switch?

    Oh. I derped. I want a button to tell the Artificial Idiot gunner what I want him to do...
  4. M1A1 TC 50 cal gun sight depresses palm switch?

    What about the COMPUTER gunner?
  5. M1A1 TC 50 cal gun sight depresses palm switch?

    I'll point out that I've been asking for years to have an option to tell the human Computer gunner to keep shooting, both in the M1A1 and M1A2. There are some occasions where I might want to send a bunch of .50cal slugs flying in a certain direction, but don't want the gunner to stop what he's doing... I'm thinking of a certain scene from the movie "Spaceballs" right now......You know the one...
  6. Alsways fun to make fun of the airforce

    The flyboys can't hear you laughing anyway because they used to fly the F-4, and went deaf from converting fuel directly into noise.
  7. Regarding the CV9035dk/NL

    That system is just.....No. Too much complication for little or no benefit. By comparison I feel like the M2/M3 and Marder have an on/off switch inside next to a little label that says "KILL"...
  8. Steel Beasts: Content Wish List

    Hm, a valid question. And now that you mention it I'm not sure when the last time I had to engage infantry with Coax at a distance was... But I want to say that you could reach out to 1000 yards if not more with it and be effective against infantry, situation dependent.
  9. Steel Beasts: Content Wish List

    I think most if not all RPGs are well within Coax range though.
  10. Steel Beasts: Content Wish List

    I don't know if I want to see tanks wasting precious main gun rounds on infantry groups, but I would like to see APCs and IFVs with cannons (M2/M3/BMP1/2 etc) fire their main guns at infantry groups, and possibly at identified ATGM teams that are outside coax range.
  11. Steel Beasts: Content Wish List

    Yes, the AT-3D, which we currently have in ProPE
  12. Steel Beasts: Content Wish List

    Yes, exactly. Perhaps at this point it isn't possible to simulate an AT-3A or AT-3B because ProPE can't/doesn't support the MCLOS guidance method. But, currently, if I want to put a Sagger team into a Suez scenario, it means I have the opposing side facing down missiles from the future... If you include AT-3A/B/C in the simulation right now, although they might be more accurate than the historical MCLOS missiles, having the weaker warhead, shorter range, slower flight time, etc, of an earlier missile would make the match up "less unfair". A scenario designer could start the AT-3 missile teams off with 1/2 of the ammunition depleted to simulate the misses they would have had from a real human guiding an MCLOS missile, or perhaps you could make 20 or 30% of the AT-3A/B simply fail to detonate, thus simulating those instances in which a missile team took a shot, guided the missile, and missed. Simulate what you can simulate 100%, and then find a way to make the rest of it work.
  13. Video Thread

    Didn't they used to be pretty useful in the past? Didn't Germany have a bunch of F-4's and other stuff back in the 80s? Also....That seemed, uhm, pretty explosive for a blue painted dummy bomb!
  14. Steel Beasts: Content Wish List

    I would disagree on the "game like" comment. To pull from some examples we already have... Ssnake and his team have no idea whatsoever how much armor the M829A3, DM53, or BM42 actually penetrate. They don't have (or at least should NOT have) test results, they did not fire them into blocks of steel and measure the depth of penetration, etc. What they do have, however, are some estimates, and a calculation that helps them come up with an estimate. A very close estimate, but still an estimate. Is that "game like"? It's not as high-fidelity as possible, I know that for sure, because it is possible to conduct live fire testing of those rounds...Just not for people to model them in a game. So they made something up... Now, they did NOT "make something up" in the game-like style of WOT where you can buy magical powerups to make your tanks go faster, or your crew work harder, or sprinkle gold fairy dust on your M5 Stuart to turn it into a Tiger-II killer, but they still sat down, crunched the numbers that they did have, said "we think this is pretty close", and put it in...
  15. Steel Beasts: Content Wish List

    Simple: To produce a more complete product. If you told me that either I could have one new vehicle with an awesome 3D model, 100% accurately modeled fire control, and a full 3D interior, some time in the next few years, OR, I could have three or four new vehicles with sight, periscope, and head-out views only, and fire control modeled as accurately as possible with some artistic liberty taken for areas that you don't know about, I am going with the second option. How about another example? Right now ProPE only models a 1980s era AT-3D Sagger missile that operates as a SACLOS system. I would absolutely, hands down, 100%, no questions asked, be F***ING THRILLED to open that dialog box and see the AT-3A, AT-3B, or AT-3C missile as an option, even if they still worked like a SACLOS missile, because it would be less wrong than using what we have NOW in a 1973 scenario.