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Nike-Ajax

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Everything posted by Nike-Ajax

  1. Welcome first and foremost. We will go with your preferences - we never force anyone into a role.
  2. COMMAND Group C66 (M1A2 (SEP)): Nike-Ajax (Kanium,DK) C-OPS (M1A2 (SEP)): C-FST (PIRANHA IIIC TACP): C1 (M1A2 (SEP)) C11: Badger (Kanium,CAN) C12: Cavgunner (Kanium,US) C13: Essah (?,?) C14: Tankenator (Kanium,US) C2 (M1A2 (SEP)) C21: Major Duck (Kanium,DK) C22: NathanWailes (?,?) C23: Connaugh (Kanium,US) C24: Tankleader (?,US) C3 (M1A2 (SEP)) - W. MINEPLOW C31: Arial85 (?,?) C32: Tinkicker (?,?) C33: Radge (?,?) (last minute) C34: Beardy (?,?) D1 (M2A2) D11: Kingtiger (Kanium,SE) D12: SCD (?,?) D13: Snoggy (Kanium,CAN) D14: Wiglif (Kanium,US) D2 (M2A2) D21: Figmo (?,UK) D22: Rmakowsky (?,?) D23: ChrisReb (Kanium,UK) D24: RedFox (?,?) CSS: C-LOG (SUPPLY ONLY) OPFOR: AI/VI Where needed: Cant make it: Higgs (Kanium,CH) Hedgehog (UKarmour,UK) Hosting: Badger (21/21)
  3. Kanium Sunday 17th of December - Operation Atropian Strike by Apocalypse Where: Kanium TS : ts3.din-server.dk:10000 World Clock 1900 GMT (Same time as always in Europe - now adjusted for Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Operation Atropian Strike by Apocalypse I. Situation Background The Republic of Atropia is a nation that is rich in natural resources but suffers from poor economic management and defense strategy, and as a result, conflicts over its province of Lower Janga are frequent and bloody. Atropia possesses significant oil and gas reserves in both the northeast and the Caspian Sea. Further, the Trans-Caucasus petroleum (TC-P) pipeline, one of the most critical infrastructure components in the region, originates near its capital city. These rich natural resources generate potential threats from external forces. Atropia shares a border with longtime belligerents. Donovia maintains a strong military, through economic wealth being used to transform the post-WARSAW PACT military remnants into a modern force. Donovian doctrine and tactics are complex, supple, and competent, making it a capable opponent. The country’s military capability ranges from irregular forces to nuclear weapons and anti-space capability. This strong military, combined with its assertive political agenda, make Donovia a strong player in the region. Enemy In our area of operations, the Donovian 80th Division has attacked across the Atropian border in our sector. Their attack was spearheaded by the 801st Regiment, which is now set in a defensive posture following a successful cross-border attack. The 801st Regiment is organized into 3x MECH INF (Currently with 2) companies and 1x Tank Company, with organic artillery, engineer, and air defense support. We expect them to establish a disruption zone to the west of Adshir Pass, using the highly canalzing terrain to disrupt or destroy our forces with their main defensive line established near the 83 Easting, with tanks (T-90s) from their tank company used in a mobile defense, and IFVs (BMP-2) from their MECH INF to protect border crossing sites. II. Mission. Attack to destroy the 801st Regiment (Donovia) to prevent further advances into Atropia and to re-establish the international boundary. III. Execution a. Purpose. The purpose of this operation is to re-establish the international boundary between Atropia and Donovia. b. Key Tasks i. Clear Adshir Pass ii. Destroy the remnants of the 801st in our AO iii. Seize OBJ GOLD (border crossing) c. End State i. OBJ GOLD is seized (border crossing site) ii. Friendly Forces postured along the border; prepared to conduct operations into Donovia to destroy military targets. iii. Donovian Forces unable to continue offensive operations or hold Atropian territory iv. Minimal collateral damage and disruption to the civilian way of life. d. Fires 1. 12x 155mm Guns Available 2. 15x Air Strikes available 3 1x FO e. Aviation 1. 2x2 Flights Available (Trigger 1 & 2) - will occupy Attack by Fire 1 (on map) f. Reserves (Trigger 3) 2x PLT M1A2 2x PLT M2 IV. Support Resupply. HEMMT (2x) Medical. 1x M113 V. Signals Friendly ID: On Map Updates: Enabled Overhead View: On Test scenario (To verify that everything works at your end and Map Recce): Apocalypse_COOP_AtropianStrike TEST.sce
  4. There. Coming back to the subject, then it would be very handy and nice to have MANPADS. So the ability to give infantry an organic anti-air capability.
  5. And He replied: “Go and tell this people, ‘Be ever hearing, but never understanding; be ever seeing, but never perceiving.’… Also ... Yes please
  6. COMMAND Group A/66 (Leopard 2A6): Apocalypse (TankSim,US) A1 (LEOPARD 2A6) A11: Higgs (Kanium,CH) (50%) A12: Badger (Kanium,CAN) A13: A14: Cavgunner (Kanium,US) (TBD) 2A (LEOPARD 2A6) A21: Major Duck (Kanium,DK) A22: Tankleader (?,?) A23: Connaugh (Kanium,US) A24: 3A (LEOPARD 2A6) A31: Colebrook (Kanium,ESP) A32: A33: Beardy (?,?) A34: Lusik (?,PL) B1 (CV90/40-B) B11: Kingtiger (Kanium,SE) B12: B13: Snoggy (Kanium,CAN) B14: Wiglif (Kanium,US) E1 (ASLAV-25) E11: Arial85 (?,?) E12: E13: E14: E15: E16: RedFox (?,?) CSS: OPFOR: AI/VI Where needed: ChrisReb (Kanium,UK) (will be last minute if he can make it) Cant make it: Nike-Ajax (Kanium,DK) Hosting: Badger (13/16)
  7. Kanium Sunday 10th of December - CG73 Ashes to the Asher v2 by ChrisReb Where: Kanium TS : ts3.din-server.dk:10000 World Clock 1900 GMT (Same time as always in Europe - now adjusted for Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 CG73 Ashes to the Asher v2 by ChrisReb Cross enemy held river line and clear defender and destroy counter attack 5x PLT initial force- Euro forces Map: Salisbury Plain M1BT Camp V2 Excerpts of the battalion commander's orders 28 April 2021 3am local Weather Overcast but dry - Darkness for first part of mission The River Asher cuts through an area of open plains and its valley is the site of a number of small villages with crossing points. Both sides of the valley the ground opens out with only the occaisional small woods breaking up a rolling plain. We need to break the enemy defences and cross the river and hold against any enemy reaction. Most bridges will take a CV90 or ASLAV but those marked with a Green cross may not take a tank. There are also some discovered fording points marked - there may be others. 1) SITUATION: a) Enemy: West of the River Asher: A light Recon screen of BRDM is supported by a mixed Coy of T90 and BMP2 Along the River Asher: 2 x PLT Mech Inf BMP2 1 x PLT T90 1 - 2 PLT Dismounted ENY INF Enemy commander was heard complaining that the force is trying to cover the entire frontage and the Inf is well spread and his tanks have no missiles Also some AAA to the East of the River Asher Nearest Enemy Main Force to the East: 1 x BTN Mixed T90/BMP2 with Reg Recon Would be committed if enemy commander feels river line defences have failed. However it will take at least 15 mins before even the leading element can reach the edge of the AO. Enemy will have indirect support fires b)Own 2 x SECT ASLAV25 (6 Callsigns total (scout teams NVG and JIM-LR) 1 x Coy Leo 2A6 with 1 xPLT C Coy Leo 2A6 attached 1 x PLT CV90-40B (Inf and 2 x Spike) 1 x UAV with spare ready for launch 1 x CS2 2 x Biber Bridges Indirect 2 x 6 fires (HE and Smoke - unlimited plus 120 rounds ICM) After 4 callsigns in Obj Asher: 2 x PLT Leo2A6 from C Coy 2 x PLT CV90-40B (Inf and 2 x Spike) After 90 mins: IF CO or XO Pulls Trigger1 ( Reminder will be provided.) 1 x PLT Leo 2A6 1 x CSS Blue Commander is not obliged to use all forces available to him 2) MISSION: A Clear enemy AFVS from Asher Objective B Hold off any enemy counter attack and prevent enemy AFVs getting a lodgement in Asher Obj after 150 mins NB: It is possible that if enemy tank losses in the Counter attacking force are severe the Red Commander will concede his mission has failed 3) EXECUTION: Given the open terrain on your approach we have commenced operations with about an hour of darkness. Using your superiority in optics (Incl the UAV) and local force superiority you should be able to force one or more crossings of the River Asher. You will need to clear away the forces of the West bank and then get local superiority at the crossing points of your chosing. After that roll up the defenders along the river line and get good observation to the East to look for approaching enemy forces. The Counter attack forces if called for will approach as soon as ready so unlikely to be in one body which is to your advantage. As long as the enemy have no lodgement in Ashe Obj after 150 mins you have achieved your mission. Interim lodgements before this can be tolerated until this time. CARE: Enemy Indirect is known to be well directed so if spotted do NOT sit there without moving position at regular intervals! 5) COMMAND AND SIGNALS: Co to control indirect fires Test scenario (To verify that everything works at your end and Map Recce): CG73 Ashes to the Asher v1 for 4_363 Version 2 TEST.sce
  8. WARNO @Kingtiger@Major duck@Grenny@Higgs Mission: We are going to DEFEND and BLOCK the ENY comning from the N via either or both of indicated ECOA 1 and/or ECOA 2, using terrain, superior gunnery and the best defensive positions to stop them in place. I will split our forces into 2 (two) TF: TF Annihilator (1/A and 1/B) in OBJ Anvil and TF Butcher in OBJ Hammer (2/A and 3/A), and have them do a defence falling back as needed. My intention is to FIX the ENY with the TF in contact and DELAY them to allow the other TF to flank and DESTROY them. Once the ENY attack ins broken, then Attack and CLEAR to PL Badger. Enemy: The ENY outnumber us estimated by a factor of 3:1. Their weapons and platforms are generally on par with ours so we do NOT have a clear advantage in weapons. Of particular note and most dangerous is the presence of ENY mobile platforms with AT-14 Spriggans combined with dismounted ATGMs in the ENY Recon so first wave, consisting of 3 x Tigr-M abd 6 x BTR82As. Their exploitation force is 10 x /72B1 and 10 BTR-82A plus the risk of another 2 - 3 Tigr-M with AT-14s THIS DICTATES CAUTION AS WE HAVE NO REINFORCEMENTS. I also suspect that the ENY have Indirect in unknown but substantial numbers. So SOP is shifting position every two minutes. I expect the PLT LDRs to constantly have a secondary position scouted. Terrain: Our AO consists of restricted terrain (forests, and hills) that will reduce our ability to maneuver as a company. Various road networks enable rapid movement between OBJ HAMMER and ANVIL. OBJ HAMMER and ANVIL serve as natural choke-points within our AO. The enemy can use avenues of approach ECOA 1 and ECOA 2 to move a battalion-sized element in a column formation at approximately 50 KPH prior to deployment at PL BADGER. Observation and fields of fire are intermittent, ranging from approximately 1 KM on average, to up to 5 KM when positioned on hills located in OBJ HAMMER. Troops: We have the following units: 1/A - 4x Tigr-M SpN w/ AT-14 Spriggan; 4x Recon Teams w/JIM-LR, Spike-SR, and UAV(M) Swingblade AT 2/A - 4x Centauro B1 3/A - 4x BTR-82A; 10x Infantry Teams w/ Spike-SR 66/A - CO; 1x BMP-2 w/ UAV(R) Munin 65/A - XO; 1x BTR-82A w/ UAV(R) Munin 9/A - FO; 1x ACRV/MTLB-U w/ FO Team MTR/A - 2x 2S23 Nona-SVK HQ/A - 1x Ural-4320/Supply; 1x MT-LBU/Medic Attached: 1/B - 4x T-72B3 (from B CO, 7th Dragoon Guards) 1/C - 2x Mi-17 w/ AT-2C; 2x Spike-LR Teams (direct support; flight time of 10 minutes to reach AO) THIS means using SPIKE, Swingblade, better gunnery and when possible our SPIKE-LR teams to ATTRIT the ENY. We can NOT stop them in a stand out fight. I am NOT looking for heroics, but the use of terrain to whittle the ENY down to a size where we can destroy them, so patience and restraint. Time: Our MAJOR time constraints are: A. Getting into defensive positions that will work and hold against the ENY BEFORE the ENY attacks. B. Holding the position which will be in line of the ENY attack long enough for the other TF to flank and Attack the ENY. c. To Move the Airmobile AT teams into a position where they can contribute to ATTRITING the ENY in the correct time and place ASSIGNMENTS and TASKS for the PLT LDRs: It is my intention that the two TF will cooperate closely both in the defence and offence, using the combination of platforms and weapons for maximum effect. So make sure that your internal coordination is working, including in comms. Prepare to shift on my command in line with the previous. Do a Map recce in your respective AOs to prepare your defensive positions. Maintain cohesion and operational integrity, so a DEFENSIVE and CAUTIOUS stance and using the terrain, falling back if needed and in coordination with CO.
  9. Thank you ! Biggest thing to remember is that because it has an autoloader ... you need to press V to load. The Catherine FCS is actually really good, once you understand it. Thanks for the flexilibility !
  10. With respect: then @Mirzayev is right: as a beginner then that might be a bridge too far, so less fun for you mostly - but lets see if we maybe can make some adjustments: Are @Major duck you healthy enough to take PLT Ldr ?
  11. COMMAND Group 66A (BMP-2): Nike-Ajax (Kanium,DK) 65A (BTR-82A): 9A (FO - ACRV/MT-LBU): 1A (Tigr-M w. AT-14 Spriggan) 1-1A: Kingtiger (Kanium,SE) 1-2A: Snoggy (Kanium,CAN) 1-3A: Cavgunner (Kanium,US) 1-4A: Wiglif (Kanium,US) 2A (Centauro B1) 2-1A: Major Duck (Kanium,DK) 2-2A: Beardy (?,?) 2-3A: Connaugh (Kanium,US) 2-4A: Arial85 (?,?) 3A (BTR-82A) 3-1A: Grenny (Kanium,DE) 3-2A: JohnnyCat (?,?) 3-3A: GingerComet (?,?) 3-4A: Lusik (?,PL) 1B (T-72B3 m. 2012) 1-1B: Higgs (Kanium,CH) 1-2B: Badger (Kanium,CAN) 1-3B: Abelian (?,?), Razgriz (?,?) 1-4B: Colebrook (Kanium,ESP) MTR-A: 2 X 2S-23 NONA SVK CSS: HQ-A - SUPPLY and MEDIC OPFOR: AI Where needed: Cant make it: Hedgehog (UKarmour,UK) (TBD) Mirzayev (TankSim,US) Hosting: Badger (18/19)
  12. Kanium Sunday 26th of November - Operation Black Anvil: The Frontier Lancers by Revenant Where: Kanium TS : ts3.din-server.dk:10000 World Clock 1900 GMT (Same time as always in Europe - now adjusted for Winter Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 01 - Operation Black Anvil - The Frontier Lancers 1.0.1 The Amari 12th Frontier Lancers defeats the Nyumban 11th BTG's spoiling attack to retain key lines of communication. Player Forces: Combat Elements: Note: Each platoon is split into 2x sections for greater deployment flexibility. 1/A - 4x Tigr-M SpN w/ AT-14 Spriggan; 4x Recon Teams w/JIM-LR, Spike-SR, and UAV(M) Swingblade AT 2/A - 4x Centauro B1 3/A - 4x BTR-82A; 10x Infantry Teams w/ Spike-SR 1/B - 4x T-72B3 1/C - 2x Mi-17 w/ AT-2C; 2x Spike-LR Teams (direct support; flight time of 10 minutes to reach AO) HQ Elements: 66/A - CO; 1x BMP-2 w/ UAV(R) Munin 65/A - XO; 1x BTR-82A w/ UAV(R) Munin 9/A - FO; 1x ACRV/MTLB-U w/ FO Team MTR/A - 2x 2S23 Nona-SVK HQ/A - 1x Ural-4320/Supply; 1x MT-LBU/Medic Excerpt of Brigade Warning Order 3 for: OPERATION BLACK ANVIL 12TH FRONTIER LANCERS, 12 MECH BDE MISSION START TIME: H-Hour (0515) TASK ORGANIZATION: 12th Frontier Lancers: Organic: 1/A - 4x Tigr-M SpN w/ AT-14 Spriggan; 4x Recon Teams w/JIM-LR, Spike-SR, and UAV(M) Swingblade AT 2/A - 4x Centauro B1 3/A - 4x BTR-82A; 10x Infantry Teams w/ Spike-SR 66/A - CO; 1x BMP-2 w/ UAV(R) Munin 65/A - XO; 1x BTR-82A w/ UAV(R) Munin 9/A - FO; 1x ACRV/MTLB-U w/ FO Team MTR/A - 2x 2S23 Nona-SVK HQ/A - 1x Ural-4320/Supply; 1x MT-LBU/Medic Attached: 1/B - 4x T-72B3 (from B CO, 7th Dragoon Guards) 1/C - 2x Mi-17 w/ AT-2C; 2x Spike-LR Teams (direct support; flight time of 10 minutes to reach AO) 1. SITUATION. a. Area of Interest. Our area of interest is the entirety of the region of Mtangazajiland, and extends up to 20 KM into the Nyumban border located approximately 20 KM to our north. We are located approximately 300 KM to the north-west of our country's capital of Kisumu, and are approximately 100 KM to the north-east of Lake Kyoga. b. Area of Operations. The 12th Frontier Lancer's AO extends from PL ADDAX in the south to PL BADGER, the Division's coordinated fire line, in the north. Our eastern boundary is PL MANDRIL. Our western boundary is PL ORYX. Other graphic control measures include TAA LANCER, OBJ HAMMER, and OBJ ANVIL. (1) Terrain. Our AO consists of restricted terrain (forests, and hills) that will reduce our ability to maneuver as a company. Various road networks enable rapid movement between OBJ HAMMER and ANVIL. OBJ HAMMER and ANVIL serve as natural choke-points within our AO. The enemy can use avenues of approach ECOA 1 and ECOA 2 to move a battalion-sized element in a column formation at approximately 50 KPH prior to deployment at PL BADGER. Observation and fields of fire are intermittent, ranging from approximately 1 KM on average, to up to 5 KM when positioned on hills located in OBJ HAMMER. (2) Weather. Sunrise will occur at 0535, enabling a visual range of 6 KM. Wind speed is 3 KM/H and is blowing towards the north-west. Weather effects are not anticipated to adversely affect either friendly or enemy assets. (3) Civil. Civilian presence is limited due to the previous movement of refugees to the south over the past 4x days. Anticipate possible non-combatant movement along improved roads during the hours of daylight. c. Enemy Forces. (1) General Situation. 4x days ago, the Nyumban 1st DTG attacked and successfully seized 80% of Mtangazajiland, to include the Naam Okoro rail depot. Our 1st Border Guards regiment was able to force the 1st DTG to culminate short of their objective of seizing all of Mtangazajiland, but does not have the necessary combat power to continue an effective defense. We have conducted a relief in place with the 1st Border Guards, but we will need an additional 6x hours before we are able to launch a counter-attack to seize the Naam Okoro rail depot. We anticipate that it is highly likely that elements of the Nyumban 11th BTG will launch a spoiling attack to allow the 1st DTG time to build combat power to resume offensive operations. (2) Composition. We expect to face the following enemy forces from the 11th BTG: Disruption Force: 1x recon company consisting of 3x Tigr-Ms equipped with AT-14s, and 6x BTR-82As carrying ATGM and scout teams. Exploitation Force: 1x combined arms battalion (-) consisting of 10x T-72B1s and 10x BTR-82As. There is a medium probability that they are reinforced with a section of Tigr-Ms equipped with AT-14s. (3) Disposition. The 11th BTG will deploy its disruption force along PL BADGER, and will maneuver to disrupt friendly forces on OBJ HAMMER and ANVIL with both indirect fire, and with the use of ATGMs. Expect probing attacks to be conducting using dismounted elements to determine the composition and disposition of our forces. Upon identification of our main body, the 11th BTG will commit its exploitation element to one of two enemy courses of action (ECOA). ECOA 1 is a frontal attack against OBJ ANVIL. In this ECOA, the enemy will transition from movement to maneuver on PL BADGER and will conduct an attack from north to south, clearing OBJ ANVIL. We expect the enemy to conduct preparatory fires to isolate friendly forces on OBJ ANVIL, before conducting a combined mounted and dismounted attack. Upon clearing and reconsolidating in the southern part of ANVIL, the enemy will mass against TF 12 AT by conducting a spoiling attack oriented south-west across PL ORYX. ECOA 2 is an envelopment against OBJ HAMMER. In this ECOA, the enemy will transition from movement to maneuver south of PL BADGER before attacking OBJ HAMMER from the north, west, and east. The enemy will conduct preparatory fires to isolated friendly forces on OBJ HAMMER, before deploying dismounts to clear the hills in the north, west, and east of OBJ HAMMER. Upon clearing and reconsolidating in the southern part of HAMMER, the enemy will mass to clear through TAA LANCER before conducting a spoiling attack against the 7th Dragoon Guards oriented south across PL ADDAX. The enemy's spoiling attack will be successful if they are able to mass 2x platoons (6x AFVs) of combat power beyond PL ORYX or PL ADDAX. This will force friendly forces into a hasty defense, and will prevent our planned counterattack in 9x hours. Intelligence estimates suggest that the enemy is unwilling to risk more than 2x companies to accomplish their spoiling attack. It is assessed as likely that the enemy will begin withdrawing to preserve combat power upon the destruction of 70% (21x AFVs) of their total combat power. d. Friendly Forces. (1) ANDF Mission. Amari National Defense Forces (ANDF) conducts offensive operations in the Western Military District NLT H+9 to defeat Nyumban forces and restore the international border. (2) ANDF Concept. The Western Military Division conducts an attack to seize the Naam Okoro rail depot NLT H+9 to enable the restoration of the international border. The Northern and Eastern Military Divisions fix Nyumban forces at the border to prevent reinforcement of the 1st DTG. On order, the Southern Military District reinforces the Northern or Eastern Military Divisions to prevent Nyumban forces from crossing the border. The Capital Defense District serves as the ANDF strategic reserve. (3) Western Military Division Mission. Western Military Division forces conduct an attack to seize the Naam Okoro rail depot NLT H+9 to enable the restoration of the international border. (4) Western Military Division Concept. NLT 0515 12th and 5th Frontier Lancers conduct a guard along PL BADGER to defeat the 1st DTG's spoiling attacks. NLT 1115 5 ARM BDE fixes the 12th BTG to enable 12 MECH BDE to seize the Naam Okoro rail depot. NLT 1215 TF 12 AT fixes the 11th BTG to enable 12 MECH BDE to seize the Naam Okoro rail depot. NLT 1415 12 MECH BDE conducts an attack to seize the Naam Okoro rail depot to allow the restoration of the international border. (3) Adjacent Units. i. The 5th Frontier Lancers are located to our east, beyond PL MANDRIL. ii. TF 12 AT is located to our west, beyond PL ORYX. iii. 7th Dragoon Guards is located to our south, beyond PL ADDAX. 2. MISSION. 12 MECH BDE conducts an attack to seize the Naam Okoro rail depot NLT H+9 to allow the restoration of the international border. 3. EXECUTION. a. Commander's Intent. (1). Broad Purpose. The purpose of this operation is to restore the internationally recognized Amari/Nyumba border. (2) Key Tasks. i. Key transportation nodes are seized. ii. Enemy forces are fixed and are unable to reposition combat power. iii. Avoid employment of cratering munitions on improved roads. (3) End State. i. Terrain. Amari national territory up to the Nyumban border is secured. ii. Enemy. Unable to retain control of Mtangazajiland. iii. Civil. Civil road infrastructure remains intact and continues to allow use by wheeled logistics vehicles. b. Concept of Operations. Phase 1, Guard: 12th Frontier Lancers (your Company) will defeat enemy spoiling attacks between PL BADGER and PL ADDAX until H+6 to protect the BDE's main body. On order, conduct a forward passage of lines (FPOL) with the 7th Dragoon Guards. Phase 2, Attack: 7th Dragoon Guards destroys enemy forces from PL BADGER to PL COBRA NLT H+8 to allow 3 MECH BN to seize. On order, conduct a forward passage of lines with 3 MECH BN. Phase 3, Seize: 3 MECH BN attacks to seize the Naam Okoro rail depot NLT H+9 to enable the restoration of the international boundary. Be prepared to transition to a hasty defense upon the successful seizure of the Naam Okoro rail depot. c. Scheme of Fires. 12 MECH BDE has 3x batteries with 2x unit basic load of HE, SMK, and ICM available for each phase of this operation. Priority of fire is 12th Frontier Lancers (Phase 1), 7th Dragoon Guards (Phase 2), and 3 MECH BN (Phase 3). d. Tasks to Subordinate Units. i. 12th Frontier Lancers (your company). - Deploy your forces within TAA LANCER, OBJ HAMMER, and OBJ ANVIL. - Receive flight of 2x Mi-17 within 10 minutes of mission start. - Identify and disrupt the enemy's main body north of PL BADGER. - Conduct a guard in vicinity of OBJs HAMMER and ANVIL to defeat the 11th BTG's spoiling attack. - Prevent more than 5x enemy AFVs from breaking through your guard at PL ADDAX and PL ORYX. - Preserve 50% or more of your combat power to allow for conducting an FPOL with the 7th Dragoon Guards. - Refine priority targets AF005 and AF010. d. Coordinating Instructions. i. Operation Start: H+0 (0515) ii. 11th BTG Spoiling Attack Defeated: NLT H+3 (0815) iii. 7th Dragoon Guards conducts FPOL with 12th Frontier Lancers: NLT H+6 (1115) iv. Enemy defeated from PL BADGER to PL COBRA: NLT H+7 (1215) v. 3 MECH BN conducts FPOL with 7th Dragoon Guards: NLT H+7.5 (1245) vi. 3 MECH BN begins attack: NLT H+7.75 (1300) vii. Naam Okoro rail depot seized: NLT H+8 (1415) viii. Be prepared to conduct a hasty defense: NLT H+9 (1515) 4. SUSTAINMENT. All subordinate units will top off on Class I, III, and V before initiating movement. Subordinate units will retain control of their organic supply and medical assets. Damaged vehicles requiring greater than operator level maintenance will be repaired at the Brigade maintenance collection point at the conclusion of this operation. 5. COMMAND AND SIGNAL. a. Command. (1). Location of Key Leaders. The BDE CO and BDE XO will be located in the BDE MAIN at TAA PREDATOR during Phase 1. The BDE CO will be located in the BDE TAC during Phases 2 and 3. The BDE XO will remain in the BDE MAIN for Phases 2 and 3. (2). Succession of Command. BDE XO, 3 MECH BN CO, 7th Dragoon Guards CO b. Control. The BDE CO will control the close fight from the BDE TAC. The BDE XO will coordinate the deep fight from the BDE MAIN. Submit all reports to the BDE MAIN for processing by the Staff. c. Signal. (1.) Call Signs. i. Predator 6 - 12 MECH BDE Commander ii. Lancer 6 - 12th Frontier Lancers Commander ************************************************************************************* Scoring: 55 points for defeating the 11th BTG's spoiling attack. 10 points for less than 3x vehicles breaking through by mission end. 35 points for 100% friendly forces at the end of mission. Penalties: 0.7 points for each 1% of friendly forces lost (up to 35 points at 50%). Results: 80+ points: Major Victory 65-79 points: Victory 31-64 points: Defeat 30- points: Major Defeat Test scenario (To verify that everything works at your end and Map Recce):
  13. I didnt get a letter last year ... but its ok ... I can handle it, I am a big boy ... I just got something in my eye ... Just kidding: Merry Pre-Xmas all ! Also ... could be because I have been naughty again ...
  14. I hope you gents like it: Like I wrote, then its not perfect but I think its very good.
  15. Good point So here it is - have fun: This is the map id (UID): 13c11a22-d668-4126-aada-6ebd1123316e If you use the map in a scenario, clients should auto download the map if they have the map transfer tools installed. Remember that the name of the folder should be Zealand_40x50
  16. Version 1.0.0

    44 downloads

    THE DOWNLOAD IS NOT THE MAP FILE - ITS A PLACEHOLDER. YOU NEED TO DOWNLOAD IT FROM ESIMS MAP SERVER. But it would be nice if you pressed the "Download" here if you download it from the server - just to give me an idea about if you like it, thank you. W part of the island Zealand in Denmark - 40 x 50 km map - High resolution with full functionality - Based on 1 m resolution LIDAR map - Working bridges and buildings - Not perfect but hopefully good enough - Published Copyright: This file is free for use in any non-commercial context and application I have tried, but cant upload including in Zipped version here because its too big, but ... I have made Esim upload it to their Map server (as the file even in compressed so .Zip form was almost 450 MB): This is the map id (UID): 13c11a22-d668-4126-aada-6ebd1123316e If you use the map in a scenario, clients should auto download the map if they have the map transfer tools installed. It should automatically download to your map file. If you need to place it manually, then the files in the download goes here (unless you made a custom install), in the folder called Ringsted (you need to make a folder called "Zealand_40x50" and put all 4 files in it) in the location below: C:\ProgramData\eSim Games\Steel Beasts\maps So looking like this: (Or the equivalent in whatever language your PC is set up with)
  17. Allright - thanks to the guys the map is now on the map server: I will make an entry now in the downloads section so that everybody can get access and use it Its not perfect in any way shape or form. But I do think that it is good enough
    A humbling but very good scenario: Small tight and really tough. In my opinion this is not for a beginner ... or rather maybe thats EXACTLY what it is for (too): It will humble you if you dont react fast, effectively and decisively. And show you that there are consequences of your actions and choices. Its deceptively easy in concept: but if you want to use this for its full potential, then be a Gentleman and obey the rules as set out by Mirzayev: dont cheat and use more time than allocated.
  18. There are MANY types and levels of scenarios. One is not better than the other nor is one more "correct" or "right". They can all be good (or bad) depending on what you are looking for. There are so many parameters: historic vs. ahistoric and building on that realistic vs. unrealistic (given a set number of specific parameters which in THEMSELVES are a choice). Then size: big vs. small - what are your vision and what are you trying to emulate - putting more units on the map because bigger is better is NOT a good idea IMHO. A well made PLT sized scenario is FAR better than a allright BTN sized. Smaller tends to make it more sharply defined and easier of scope and angle to get right. BUT ... some scenarios needs a bigger footprint. So choices and decisions again. Then you come to playability: are bot sides equal more or less ? Important if you are doing H2H or PvP - but absolutely non-relevant if you play H2R or vs. a OPFOR ... and yet you then come to other choices: is it achievable ? And what lesson or experience do you want to give the player... And on that note: is it made for SP or MP ... and if so roughly for how many players. Then comes the choices of terrain and following on that choices with regards to Ammo, replenishment, obstacles and more ... And then - for me at least, some people dont give a s*** - a believable and relevant backdrop and backstory. And then as outlined by others - none mentioned none forgotten - make it rest in itself so not do weird stuff like have a trigger that spawns ENY units in areas already cleared or magic ENY reinforcements out of nowhere that havent been mentioned in the orders. ... AND then of course playtesting. First for functionality and then for playability and the VERY important but illusive Fun Factor. Making an OK scenario is not that hard. Making a good one much less so. And making a great one almost impossible ...
  19. Looking at Næstved from N towards the S: Its not perfect - but its good (enough) Look at the height differential on this: Thats not bad
  20. I dont know about the peripherals or tech stuff in this. Its a map of (only) the western part of Zealand. Its 40 x 60 km: And I just sent it to @Sean - so hopefully it will work now. Thanks for the help and input all 😁🤗
  21. Ergh ... its too big for my private mail. But I have mailed the Webmaster, so I think we will sort it out via a drive link or something...
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