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DB101

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  1. I gotta it. Thanks for your reply @Assassin 7 and Jartsev.
  2. Hi. Does anyone know how to adjust the turret traversing speed in T-72B3? If I start playing with T-72B3 not combat ready, the turret traverses very slowly after I complete the procedures to power on hydraulics, stabilization and autoloader. And is there any manual for T-72B3? Thanks.
  3. Dear eSim developers. Currently the 1A40-4 is modelled in power-down state, so do you have plans to model it also in power-on state in coming releases? Really hope to have a fully modelled B3, at least in terms of the FC😁. Also, it is 1A40-1 shown on the handles instead of the 1A40-4. Thanks.
  4. Thanks for the perfectly built T-72B3 model. But something still puzzles me. The buttons to the left of the TPD-K1 sight are only eye-candy, even though hovering the mouse over them will make the icon indicate that they are clickable. So is it a bug or just what it is in a real vehicle? I know in the B3 version, the TPD-K1 is only retained as a backup to the Sosna-U sight with many functions, like laser ranging, lead calculation etc, stripped. And one possible bug reporting. The type code of the sighting complex in the Gunner's handle reads 1A40-1, but I guess it should be 1A40-4. And the SB wiki manual for B3 says that rounds can not be unloaded once loaded into the main gun, but I think it's untrue. I refered sources from Tankograd/Soviet Armor blog. Not sure whether I post in the right place. But thanks in advance.
  5. Any new playable Russian tanks in the 4.1? Thanks.
  6. Thanks, everybody. Thanks for replying.
  7. Always saying "waiting for approval".
  8. Why doesn't the artillery execute the second mission when the first one is finished? I mean, after the first mission is finished, I call another artillery, but they just don't respond. I do resupply them. What's the matter? Thanks.
  9. How to lower the mine plow in gunner and commander's position? And will the mine plow provides extra protection in Steel Beasts? Thanks
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