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Everything posted by daskal

  1. Syrian T-72B

    Excellent skin!
  2. Video Thread

    Thats a lot of sh*twagons at once... hungarian UAZ leads the way!
  3. We love screenshots

    How do you make grass/wheat "grow" this tall?
  4. How to install skins

    Bingo - I had to refresh the theme using one of the new woodland themes and it worked!
  5. How to install skins

    I have a question on skin/camo change for infantry units (version 4.x and upwards). For example: I have modified the russian DDS files for the infantry found in textures/camo/woodland/ru folder and saved the edited versions into mods/textures/camo/woodland/ru. In the scenario editor I have changed the camo pattern for "RU", however once I play the scenario the original textures are displayed not the modded one. It seems like it's not usning the skins from the mods folder but from the normal textures folder. Am I putting it into the wrong place or not ticking something in the scenario editor?
  6. Skin Request (dejawolf...)

    Thanks indeed - I have overlooked it in the download section.
  7. Video Thread

    Mi-24 during an exercise - hungarian army:
  8. Skin Request (dejawolf...)

    Is the new BMP-2 template available somewhere? Does anybody have it?
  9. Hungarian T72M1

    Hungarian BTR-80
  10. Hungarian T72M1

    I'm working on a set of skins used by the hungarian army - here is the T72. This is a quick edit on Dejawolf's template - Coloring changed to olive, sights and decals also adjusted:
  11. Hungarian T72M1

    Yes I'm adding a "full set" as far as hungarian vehichles are concerned. BMP2, BTR80, Ural, Hind, Mi-8. I also want to make a campaign set in 1991, a "what if" type of alternate history for the events of the Yugoslavian war. (Hungary vs Serbia border skirmishes) I have got plenty of ambition... we'll see what comes out. Btw - does anyone have the templates for the new BMP models (4.x) I dont see them in the download section.
  12. Video Thread

    Hungarian T72 platoons during live fire exercise. Great footage for T72 lovers. Although they really seem to have a hard time hitting stationary targets in the beginning (first 2-5 mins):
  13. T72A M1 Decals v. 4.x

    Thanks - I think I got it - I managed to blend it out on the alpha channel. Now it seems I can apply the decal markings to the actual skin itself.
  14. T72A M1 Decals v. 4.x

    I'm having problems locating the decals used by the T72M1. My guess is the file is "t72M-decals", but I cannot find the highligted marking in the file. Can someone help me out here what decal files are used by the T72M1?
  15. T72A M1 Decals v. 4.x

    How can I "alpha out" the spot on the decal?
  16. T72A M1 Decals v. 4.x

    Thanks All! One more question - sometimes there is a decal present on the IR searchlight - sometimes its empty.. Is it randomized whether the T72 has a decal here? I would like to keep the IR searchlight free of any Decal.
  17. T72A M1 Decals v. 4.x

    Thanks - that seems to be the one.
  18. Popping smoke - T72

  19. Popping smoke - T72

    Version 4x - is it normal that popping smoke on the T72 results in the grenades being launched several hundred meters away from the tank?
  20. Video Thread

  21. Steel Beasts: Content Wish List

    Chinese Type 99
  22. Ho-Ho-Ho! Release Notes are up.

    I'm not sure whether it's a feature of the new release but the AI platoon members seem to be a lot better in path finding and staying in formations. I was running around high speed with an Abrams platoon in a forested/hilly area and the platoon members just stayed in formation and didn't bog down.
  23. The Off-Topic Topic Thread

    My 2 year old already on the right path:
  24. Your best/favorite SB mission

    Still hoping for some new map editor tool/capabilities. I want to go back and rework this scenario with the new assets (Overpasses etc!)