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RogueSnake79

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Everything posted by RogueSnake79

  1. Version 1.0.0

    39 downloads

    The template for the Mi8 hip, slick, resupply, and Gunship.
  2. That video of the bus was kinda creepy. Like dumping a box of ants out on the ground when they exited.
  3. Nice job putting that together Splash. I plan to start uploading the templates for all the 113's(x6), RG-31, Mi-8, AH-1, MinePlows, Dachs AEV... this weekend. Maybe Saturday. Don't know if I'll get them all uploaded by the Sunday, but certainty by sometime next week. Like before, they are large files, with a lot of layers. BUT because of this, you can edit pretty much every part with ease(if you can find it). Just will take a little longer to figure out how the layers, and layer groups are set up. And as Splash has figured out, the 113's are all base on the A1 template. I just keep adding, and taking away from that first template. So that should make it easier for anyone wanting to make multiple 113 skins. Not anything special, me doing it like that. I'd be an idiot if I didn't, but its worth mentioning. I'm hoping someone will make us some Mi8 skins. I wanted to, but I was used up.
  4. RogueSnake79

    4.0 M113A3

    Ok, the shadow problems on the A3 EFT's should be fixed in the first update for 4.0 Had part of the model incorrectly named.
  5. RogueSnake79

    4.0 M113A3

    Yeah I noticed it as well, will pursue a fix. It affects all A3 models.
  6. I of course don't know the Arabic language, so I used google translate, and downloaded an "Arabic" font. Feel free to edit that texture and fix it, upload to mods section.
  7. I'm working on images for the M113 pages, just so no one wastes time doing it as well.
  8. This is a network issue then. I think what you are seeing is Lag, not poor frames. You can confirm this by pressing ALT + F12 next time you join a session. If this is the case(that it is lag), ask the host to select a smaller scenario and see if this helps. BTW ALT + F12 is the fps counter.
  9. Try rebooting, then starting SB again, see if its better. Something happened between the first time you played, and the second. You've got to figure out what. It could be that something was running in the background, that wasn't before.
  10. It's going to be a lot of work no matter what we end up doing. Its just a complex issue. What Raino and I outlined above is only the tip of the iceberg. The original idea behind the decals file was so that, at a later date when we had the time and resources to tackle this issue, the vehicle models themselves had something on them. A place to start, we were trying to plan ahead. But once we had time to look into it again(several years later), we realized that this was just wishful thinking. This is a very old issue as you might imagine, that goes back several years, to the beginning even. We have pdf's written by different team members on efficient ways to do this. So, maybe one day.
  11. We artist talk about these sorts of things all the time. As far as the markings on some vehicle skins goes. We try to make them as generic as possible in most cases, for the same reasons you listed. There are cases where we don't. An example is a skin I just made, an IDF skin for the M113A1. Their markings are so large, and bright, that the thing just doesn't look right without them. It doesn't look Israeli. So in these cases we will put them on anyway. But as I said, we try to avoid doing it.
  12. And that's the problem, its different for pretty much every nation. We've had long discussions about implementations of tactical marking systems. It's not a question of if we'd like to do it. Buts its a thing that, if and when we could make time for it, will be painful and tedious. Going back and editing our growing catalog of vehicles with different artwork, and scripting based on nationality. Some people will say just do something generic. A basic East, and west set. An easy example is your generic Chevron system for the western vehicles. But as I stated, even Chevron markings are used to signify different things in NATO countries. In some cases different things depending on the Unit AFAIK. Our PE users might not care, and be able to look past this. But our military customers would say, "That's neat, why are our markings broken?". They would view it as taking a step backwards. Now they have to explain why these things are not correct to everyone that receives training using our software. We would be forced to disable it in Pro. To do a generic system anyway knowing all of this, knowing that our best paying customers would not get to use it, and how much effort just a basic system entails, is poor economics and foolish IMHO. I can't speak for Nils here, but I believe that until we can set aside the time, to go one by one, starting with our mil customers, your not likely to see it in PE.
  13. That round passed through the thinner roof armor of that T-55.
  14. We had a fight last night, at a Chinese farm.
  15. It is my understanding that it is random. Vehicles have stowage "sets", some more, some less. At random a set is chosen, then at random what parts of the set displayed. This gives a very low mathematical probability that you will ever see two vehicles in a scene with exactly the same stowage layout. I say some have more sets than others because, well, you simply can not fit as much stuff on some vehicles, compared to others. The T-72 is the example here, it does not have a bustle rack. And is not commonly seen(in the Russian army) with large amounts of stowage items hanging all over. Not to say it does not happen, just that it doesn't seem common. We've all seen NATO vehicles from the desert wars that look like gypsy wagons. To see them without tons of crap is unusual at this point. So how much effort an artist puts into the stowage system, for a particular vehicle will depend on the vehicle itself. Having said all that, the T-72 still does have randomized stowage items. Just less than say the other two I mentioned.
  16. We implemented a system to randomize stowage layouts. This will only be seen on some of the latest vehicle additions. The M-60, M113 family, updated T-72's... This happened pretty far down stream in this development cycle. So not all of the newer vehicles take advantage of it. But it is now a standard for all future vehicles(where applicable). In the coming months/year, some older vehicles may, or may not receive this update. Although I think it is pretty self explanatory, the purpose here is to combat the "clone army" effect. So if you place a platoon of any of the above vehicles down on the map, all will have something different about them. And these stowage items are used on the armor models as well. An example would be that, the spare road wheel will provide some standoff against a HEAT type warhead. Packs and other soft stowage are not represented on the armor model, only things that might have a positive/negative ballistic effect. This in of itself is not new, the fact that these type objects are random is. This is a minor detail, but worth noting IMO.
  17. Don't worry, I got a guy in Texas who is going to do it. For free even.
  18. The ignore function doesn't seem to work. edit, nevermind, I just wasn't doing it right. It would also be cool if there was some way to make it impossible to quote images and videos.
  19. I'm ready for "Red Tide 1983" right NOW. I can see the fields of fire, and smell the horizons filled with smoke. Divorce your wives, and sell your kids. Make the necessary preparations. http://www.ar15.com/archive/topic.html?b=1&f=5&t=1340415
  20. Well, at least CavGunner will be happy with this update.
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