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Everything posted by RogueSnake79

  1. 12alfa in here troll'n on 20" rims. It's ok though, he's old and lives in a dome.
  2. Very Nice!
  3. Ok, this is a step by step guide to installing skins in Steel Beast Pro. Step one: Download a skin These can be found here: http://www.steelbeasts.com/Downloads/p13_sectionid/255 Once you've download a skin, you need to extract it. So if its in a zip folder copy the contents and paste them to your desktop.
  4. Well, at least we haven't adjusted the cost for inflation. By my math the adjusted cost should now be $148.81. We are now living in the "Steam" era, were thousands of games are at everyone's finger tips. Were we all wait, and watch for the big steam sale, and buy 20 games (or more) for the cost of one SB copy. So its easy to see how the $125 price point may seem out of touch, even outrageous to some. SteelBeast Pro Pe is not a game, nor has entertainment ever been the driving force in its development. This is the same software used to train soldiers across the world, minus a few features that will be unimportant to most. It is constantly being updated with content requested, and payed for by our military clients. Major defense contractors use our software for their hardware. I may sound like a tool, but I felt privileged to even be able to buy it. And now to work on it. At the time I purchased it, it was the first piece of REAL military training software I had found that I could actually purchase. Having said all that, you CAN play SB like a game for entertainment. I do it, and 90% of the rest of us around here do as well. But to the great many old hands around here, this wasn't what brought us here, it was the latter. You have to understand what it is, and isn't. Small company, Niche software, ships with a hardware dongle=$$$ When you do, I think it puts the price point in a proper context. It did for me. At least now, as Gibson pointed out, they have the option to purchase a timed license. Those who worry about wasting $125 on something that turns out to not be for them, now just have to spend $10 bucks to find that out. I would say that is just about as far as we can bend over backwards without breaking our own backs.
  5. Very fun game. I played with it several years ago, even made a few vehicle sprites for him to try out. Can't remember if he used any of them or not. Great to hear that he is going to have a commercial version, guy deserves it. The last time I checked it was a one man programming operation, with the help from beta testers, and some contributions from a few artist. Great to see that he, and that community are still marching forward with it. It really is a little diamond. Pretty sure anyone who likes SB would enjoy playing around with Armored Brigade. Always felt this would be a great game to have on something like an Ipad. Where you didn't have desktop horsepower, but wanted your cold war fix.
  6. Merry Christmas guys, hope you all had a good one.
  7. Where would we be without Sean's precious internet connection... I vote that for his years of service that we knight him, or make him a saint. Sir Sean, or St Sean After the ceremony, we will then award him Tankhunter as a slave.
  8. When I added that, I wondered how long it would take for him to notice. Turns out, about 5 years lol
  9. Version 1.0.0


    This is the template for the RG-31E Nyala.
  10. Version 1.0.0


    The template for the AH-1Q Cobra.
  11. Version 1.0.0


    This is the template for the Nato, and Russian mineplow models.
  12. Version 1.0.0


    Template for the Badger AEV.
  13. Nice job, you work fast
  14. As Colossus figured out, that dds is just a resource used in many of the fire effects. We completely ripped out the old system, and replaced it with an actual particle system. And none of this can be modded. All you can do is edit the some of the dds. files that the particle system uses. There are plans to add more effects, and improve some for special vehicles like artillery in the future. The old system, while it did allow users to edit things, was very primitive. With the new system, we now have something to build off of. And something that is worth working with. 4.0 is really version 1.0 of our new particle system.
  15. Version 1.0.0


    Template for the the new M113 A3 model
  16. Version 1.0.0


    Template for the new M113 A2 model
  17. Version 1.0.0


    Template for the new M113 A1 model
  18. Ah, its not that big of a deal guys. I got paid well for making them, and they belong to eSim games.
  19. Version 1.0.0


    This template is for the M113 G3 DK, and all variants(TOW, ENG etc) So editing this, edits all the others.
  20. Version 1.0.0


    The template for the Mi8 hip, slick, resupply, and Gunship.
  21. That video of the bus was kinda creepy. Like dumping a box of ants out on the ground when they exited.
  22. Nice job putting that together Splash. I plan to start uploading the templates for all the 113's(x6), RG-31, Mi-8, AH-1, MinePlows, Dachs AEV... this weekend. Maybe Saturday. Don't know if I'll get them all uploaded by the Sunday, but certainty by sometime next week. Like before, they are large files, with a lot of layers. BUT because of this, you can edit pretty much every part with ease(if you can find it). Just will take a little longer to figure out how the layers, and layer groups are set up. And as Splash has figured out, the 113's are all base on the A1 template. I just keep adding, and taking away from that first template. So that should make it easier for anyone wanting to make multiple 113 skins. Not anything special, me doing it like that. I'd be an idiot if I didn't, but its worth mentioning. I'm hoping someone will make us some Mi8 skins. I wanted to, but I was used up.
  23. Ok, the shadow problems on the A3 EFT's should be fixed in the first update for 4.0 Had part of the model incorrectly named.
  24. Yeah I noticed it as well, will pursue a fix. It affects all A3 models.
  25. I of course don't know the Arabic language, so I used google translate, and downloaded an "Arabic" font. Feel free to edit that texture and fix it, upload to mods section.