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  1. Thank you Assassin 7. Did read it some time ago, but always good to refresh it and I for sure have made the waypoint way to spread out (more then 1K). As a old Infantry guy, I just wondered why a column of PC's Marching forward and getting under attack, would not dismount infantry. I for sure would jump out if I was under fire sitting in the back of a truck. I guess these Steel Beasts Soldiers have some big balls What condition would work for this or am I asking for the impossible. Would love to create a situation, and have AI (Enemy) dismount and take suitable defensive position if engaged at any point. As I said before I tried all kind of conditions, sadly nothing worked.
  2. Hi Assassin 7. Yes I have watched all of them and they give a good basis introduction to creating a scenario. I"m looking for more in depth info as it is a bit annoying when a action as simple as Unload troops if unit THIS is under direct fire OR indirect Fire, is not working. If an Action is not possible, whey is it there. My problem is that I lack a fundamental understanding of the "rules" of the system and what is possible and what is not possible. How does a AI unit react to this or that. Why is it not possible to unload troops (unit B) when Unit A is under fire or destroyed. And what will these unloaded troops do after they are unloaded. will they continue on the path layed down for the APC. I use this as an example, but this is just one of them. So I guess there is no manual for this ?
  3. Hi All. I have been reading thru the posts on this page, trying to create a scenario design. Thanks to all of you who created lots of help, but there must be a manual for this. It can not only be try and error. I did spend some money on this sim. Most links in this thread are old and not working. Some things are not working at all. fx. i ordered a APC to unload troops if under fire. Did Not work, I told the same APC to unload Troops if another unit was under fire OR destroyed. Did not work. I'm having a hard time finding solutions on how to make Enemy show some sort of realistic action. I guess I'm asking if someone could post examples of how to make and Attacking enemy force react in a sort of natural way when being in contact. This will not always happen at a waypoint, where I can put a Unload troops "order". I understand that most of you have been doing an amazing job sorting this out and a huge Thank you for that. Has the developers not a manual ? I mean how did they create the game without a manual for the programmers. It's a huge part of the game I think. Thank you
  4. Hi Guys. I'm new here and I have been looking the height markers as on a RL map. Sometime there is no time for taking a walk in the operation area to find out if it's going up or down, and I have sadly miss read the map plenty of times, with somewhat deadly results. I read somewhere that it is possible to turn on height marker numbers, but unable to find it. Also been told that perhaps this feature is not in the PE version. True ? Thank you