Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Gibsonm

Members
  • Content count

    12,828
  • Joined

  • Last visited

About Gibsonm

  • Rank
    Senior Member
  • Birthday

Personal Information

  • Location
    Sydney, Australia
  1. Who is BG ANZAC? http://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: So if you are interested, visit our web site http://www.bganzac.org and sign up. Timings: Thursday evenings, Australian time. So Daylight Saving has kicked in here and for the next 6 months the country is broken up into yet more time zones. Next meeting: 0830 GMT on Thursday, January 26th (Australia Day) 0830 in London 1630 in Perth 1800 in Darwin 1900 in Adelaide 1930 in Sydney, Melbourne and Canberra 1830 in Brisbane 2130 in Auckland http://www.timeanddate.com/worldclock/fixedtime.html?iso=20170126T0830 This may need to be adjusted given the late start in NZ, perhaps moving to 0800 GMT? So a work around: Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0830 GMT. Count down: http://www.timeanddate.com/countdown/generic?iso=20170126T0830 We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). http://www.teamviewer.com/en/index.aspx?pid=google.tv.s.au&gclid=CPLOveOGlcECFVgkvQodqk0A4g This maybe a suitable vehicle for people to see what the software is all about, without having to invest in even a short time limited copy. Anyway we'll see how it goes. Agenda: As always depends on sign ups but: Note: This is the Australia Day public holiday in Aust. Unsure if many "locals" intend to turn up but happy to run a session for the overseas audience. Responses in this thread will help determine if its held or not. 1. Probably some low unit density activity, reflecting the expected low turn out. 2. Scope for Q & A / Tutorial session - again depends on responses and if people come ready to ask questions. 3. Discussions regarding Rolling Thunder '17, if the key parties make it. As always, visitors / first timers / spectators are welcome. Current Standard: 4.010 Please use the new Calendar RSVP function to facilitate planning.
  2. Well its already there. 1. The top of the map is North. 2. When you are driving (3D mode) there is a vehicle outline in the bottom right hand corner showing you where: a. The front of the vehicle is pointing b. The gun is pointing c. Where you are looking (white dot) Again with North at the top. 3. Then for extra clarity (and for those weaning themselves off CoD and other games) you can even get the bearings to appear at the top of the map (if the scenario designer has activated "Require manual azimuth determination). Pressing "K" is the default key to activate this, if enabled. How many compasses do you need?
  3. Mine opened OK (didn't look beyond that) Copy of my Ft Benning height map file attached. I don't have one with "299vu" in the title. FT_Benning_10m.hgt
  4. I'm still confused about Bradley's in 1977 - perhaps a unit was conducting trials, but I wont look a gift horse in the mouth too much.
  5. Yep but I suspect "something" has changed as up until a week or two ago it didn't list the "history" just the current connections. Just glad that we aren't being spammed by hundreds of phantom connections, I guess.
  6. Hi, Unsure if you are just being popular or not but if I look at the number of connected users I get 460+ (using "Who's Online" link) but at the bottom of the forum home page it only shows: 13 members 1 anon 25 guests
  7. BG ANZAC's results from tonight's playing are recorded here: Basically we had "no issues" (apart from weird vehicle scrape colours). Sorry.
  8. So we ran it tonight (I'll duplicate this in the Support thread too). Points to note: 1. We ran it twice (both AARs attached). a. The "1951" AAR is just the ATGM teams dismounting and running around. One person manned HQ-41 (which I gather was the problematic unit) and deployed the ATGM teams at mission start and then spent a few minutes moving them around: b. The "2013" one is larger and is a full playing, There were no game crashes - one person dropped from TS but was not kicked from the SB session. Chris from the UK (with the worst ping) was solid throughout and he mentioned he was kicked when Kanium ran this mission. I don't know if Kanium had a pre-prepared plan file (we did ours on the fly) but I suspect if the plan file were the culprit the mission would crash straight away, not after two or three minutes. Likewise we had no artillery missions until a few minutes in and they didn't cause any issues. 2. I noticed an issue with the scrapes and the new maps in terms of colouring, etc.: Swordsman 5ID mission1V3_8440_011917GIBSON-SERVE2013.zip Swordsman 5ID mission1V3_8440_011917GIBSON-SERVE1951.aar
  9. I think this could be included in the time a unit spends at a given location and for infantry be linked to the level of defensive positions. So if they are there for say over an hour (or as a start state for a unit) they could be under a shelter, then after maybe another hour be in some diggings, 12 hours more advanced diggings, 24 hours well developed postions. Its unlikely that a given scenario would run for that entire 24hour period with a unit static throughout but I guess it may have some application. You could do something similar with vehicle cam nets but then as well as allocating time to put the net up you need to allocate time (say 30mins) to pull it down and stow it. That is you might give a unit a route at say game time 2min, but it wouldn't actually move until game time 32min. I guess you could get it to go straight away (some dire situation) but then you couldn't put the net up in the new location as you had left it behind at the old one.
  10. Is there a chance that you inadvertantly copied say a downloaded woodland pattern for these vehicles (M1 and Bradley) into the desert folder?
  11. Well the scenario was set in 1991 and all my comments have been about that issue as it related to the scenario and the OP's comment. The only time I've strayed from that time frame was in response "Wilso845"s comment. I assume when you say "1991" above you mean OP GRANBY? That's not relevant to the scenario that started this discussion which is set in Germany in 1991 and has those same assets deployed throughout BOAR, not the one armoured division sent to the Gulf. The UK "emptied the shop" to ensure they had everything in theatre for GRANBY, even cannibalising vehicles in Germany for spares. So of course there are more AD weapons per fighting units. Just like in other smaller recent conflicts Bn units have Div sized allocations of ISR resources, etc. because only Bns were deployed. But that's another topic. If you want a tracked rapier with your tank troop, then SB lets you do that (albeit using a proxy for the Rapier). If you want manpads, place a bunch of RBS-70s in some APCs and have them move with the Infantry Platoon. But: 1. It's not accurate for 1991 - in Europe with a Cold War gone hot. 2. It's not how they operate in real life, where "scarce resources are controlled at the highest level". I suspect further comment on this from me is a waste of time.
  12. I'm sure you'll be welcome at BG ANZAC, Kanium, etc. if you want to "get some time up" in the meantime (and its a convenient time for you).
  13. Who is BG ANZAC? http://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: So if you are interested, visit our web site http://www.bganzac.org and sign up. Timings: Thursday evenings, Australian time. So Daylight Saving has kicked in here and for the next 6 months the country is broken up into yet more time zones. Next meeting: 0830 GMT on Thursday, January 19th 0830 in London 1630 in Perth 1800 in Darwin 1900 in Adelaide 1930 in Sydney, Melbourne and Canberra 1830 in Brisbane 2130 in Auckland http://www.timeanddate.com/worldclock/fixedtime.html?iso=20170119T0830 This may need to be adjusted given the late start in NZ, perhaps moving to 0800 GMT? So a work around: Mission will start promptly at 0830 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0830 GMT. Count down: http://www.timeanddate.com/countdown/generic?iso=20170119T0830 We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). http://www.teamviewer.com/en/index.aspx?pid=google.tv.s.au&gclid=CPLOveOGlcECFVgkvQodqk0A4g This maybe a suitable vehicle for people to see what the software is all about, without having to invest in even a short time limited copy. Anyway we'll see how it goes. Agenda: As always depends on sign ups but: 1. Possible re-run of a recent Kanium mission to see if we can get it to crash (or if its something to do with Kanium's setup). 2. Moving on to look at some sort of Offensive Ops scenario for the next planning cycle. 3. Discussion about Australia Day - Falls on a Thursday so will we have a night off? 4. Discussions regarding Rolling Thunder '17. As always, visitors / first timers / spectators are welcome. Current Standard: 4.010 Please use the new Calendar RSVP function to facilitate planning.
  14. Sure, the key word is "integral" in my quote. That means under command of the supported unit. I suspect you are confusing that with "integrated" where the radar, fire control system and missile are all on the one vehicle? How many tracked Rapier batteries under command (i.e owned by) CO 2 RTR or Royal Scots Dragoon Guards, or QDG? Zero. Sure the Brigade commander might allocate some of what he receives to a given BG, but the BG CO can't rely on having them 100% of the time.
  15. I think we covered this recently in another post (or maybe earlier in this one). Certainly many of the users of "professional" don't need it as they use products like "CNR-Sim" (or similar) or real radios to achieve comms. Teamspeak is fine with perhaps the only improvement being the ability to create sub channels on the fly but they used to have that (each VU had their own area) and had to remove it, I think due to abuse of the feature by some. All it really needs (IMHO) is: 1. People not to waffle (take 5 mins to say something that only needs 30 sec) or bang on about AI issues as opposed to the war at hand. 2. People to use their call signs and address comments to the relevant callsign. 3. People to listen out for their call sign and answer it.