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Gibsonm

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Everything posted by Gibsonm

  1. Yes, you get two containers now: The eSim game is for time sensitive/ rental licenses. The CM stick is for the permanent ones.
  2. I just put the folders within the "My Scenarios" folder. (My documents\eSim Games\My scenarios - from memory). That way they show up as sub menus. As for the splash screen:
  3. Oh, I thought you had had to get them all together in a studio somewhere, relatively easy given the small size of the place (hence the congrats about keeping them sober throughout). If "distributed" recording is allowed I may canvas the Australian crowd.
  4. They are probably all at a post election party somewhere.
  5. A "shot in the dark" - excuse the pun. Have you allocated them ammunition natures to fire - check boxes on left hand side of dialogue box?
  6. No, the newer UK voices are lower than say the older US ones.
  7. Camp Hornfelt series 1 through 7 http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/1858 Tactics 101 Pro PE http://www.steelbeasts.com/Downloads/p13_sectionid/258/p13_fileid/758
  8. Looks like you are in (with 2 mins to spare).
  9. One running at: 60.225.113.61 For the next 75 mins.
  10. Well it is listed as "O" in the controls list.
  11. OK so will the name reflect the version number or will you just update the first post with the "latest" version?
  12. OK its now on our agenda for Thursday night as the 3.002 curtain raiser. Expect an AAR on Friday.
  13. And here was I going to post a BM21 strike on Hunfeld. Not to worry.
  14. Watch "Virgin Soldiers" and see what your forefathers got up to "out there". Oh and check your email.
  15. As the name "In Progress save" implies it saves the game as at the time you save it. Otherwise it would be a "return to start" save and be useless. Anyway in your example you save it at H +45. You come back. You load the saved file (not the original) You are presented with the briefing screen but the time says H+45. You click on "start" and everything is where you left it (and in the same state - damage, ammo, etc.) as the initial save. Hope that helps.
  16. Roger, To those who are using my licenses as a temporary "work around" you retain access until its sorted. But sorry I've only got seven to share, not "lots".
  17. Roger, To those who are using my licenses as a temporary "work around" you retain access until its sorted. But sorry I've only got seven to share, not "lots".
  18. Well a suitable entry here: http://www.steelbeasts.com/sbforums/showthread.php?p=243653#post243653 Was posted a few hours prior to your request.
  19. Well it is indirect fire - whether its coming from on map assets or off map ones.
  20. I believe the documentation for that is being "drafted" Yes "we" are having similar issues putting one together for the "Christmas* Bundle". * I just invented that, I'm not committing eSim to deliver NLT 25 Dec. There's a second operation with multiple scenarios created we are just working through the process of linking the scenarios together. Hopefully that process will generate some user notes (either that or we slowly roast Volcano over a fire until he tells us how he did it).
  21. Well he isn't the only real world tanker around here. 300m should be very easy as the coax is slaved to the main gun and uses the same fire control system(s). Trace burns out between 900 and 1100m so you should be able to lay on a target very easily even at those ranges. The issue is that the rounds don't have the same muzzle velocity as the main gun and indeed part of the machine guns general design is to put rounds in an area, not every single round in the same spot.
  22. It must be bad to "scare" maps. But yes a file opened and then saved in the 3.002 mission editor will no long work in 2.654.
  23. Well the O Group was a bit of a washout. So glad I got up for it. Anyway I guess those who didn't front can expect some extra jobs as we who did "volunteered" them for some "fun stuff".
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