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Gibsonm

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Files posted by Gibsonm

  1. 240116 SB Vehicle list 4.379

    This is a list of all the vehicles available in ver 4.379.
     
    I've put this up to help people to keep track and reduce the number of times I copy and paste this into threads.
     

    25 downloads

       (0 reviews)

    0 comments

    Submitted

  2. SBProPE_4-379_Release_Notes.pdf

    Full version of the SB Pro PE 4.379 Release Notes.
    SBProPE_4-379_Release_Notes.pdf

    21 downloads

       (0 reviews)

    0 comments

    Updated

  3. UAS Range 4_379

    This Tutorial guides people through the use of the following Unmanned Aerial Systems (UAS) aka "drones" recently added to Steel Beasts Pro PE.
     
    It is a "safe to fail" environment here you can make mistakes and not be punished.
     
    Quadcopter Notes: Trigger 1
     
    Munin Notes: Trigger 2
     
    Libelle Notes: Trigger 3
     
    Switchblade Notes: Trigger 4
     
    Bullitt Notes: Trigger 5
    Currently not operational - for information only: In 4.379 there appears to be an issue where the Bullitt will not engage overflying UAS. As it is autonomous you can not engage targets manually either.
     
    Sprite Box: Trigger 6
     
    Sprite Container: Trigger 7
     
    I've also updated the Wiki entry:

    https://www.steelbeasts.com/sbwiki/index.php?title=Category:Drones
     
    Please note there are currently some limitations on the Sprite platform as detailed here:
     
     
    When the issues with the Bullitt and Sprites are addressed, I'll post an update to this Guide.
     
     

    44 downloads

       (0 reviews)

    3 comments

    Updated

  4. Static Gunnery Shoot Clear / Dusty / Snow / Mist / Rain

    This short mission designed to let you conduct a static gunnery practice using Triggers to select one vehicle from 51 available platforms and alternatively increase the difficulty (TI and or GPS damaged).
     
    Covers all playable tanks and most AFVs as of version 4.268:
    Challenger 2
    Leopard AS1
    Leopard 1A5
    Leopard 1A5-DK
    Leopard 2A4
    Leopard 2A5
    Leopard 2A5-DK
    Leopard 2A5A1-DK
    Leopard 2A5A2-DK
    Leopard 2A6
    Leopard 2E
    Strv 122
    M1
    M1(IP)
    M1A1
    M1A1(HA)
    M1A2(SEP)
    M60A3(TTS)
    Sho't Kal
    T-55A m.1970
    T-62 m.1972
    T-72M m.1980
    T-72A/M m.1982
    T-72B1 m.1984
    T-72B1 m.1985
    ASLAV-25
    BRDM-2
    CVRT - Scimitar
    HMMWV - 0.50" M2HB
    HMMWV - Mk.19
    SpPz Luchs A2
    M113A1 RCL
    M113A2 ATGM
    M901 ITV
    Piranha DF30
    Piranha DF90
    BTR-80
    BMP-2
    CV90/30-FI
    CV90/35-DK
    CV90/35-NL
    CV90/40-B
    CV90/40-C
    M2A2(ODS)
    Marder 1A3
    NZLAV-IMV
    Warrior(ODS)
    Ulan
    Pizarro F1
    Centauro B1
    M113AS4
     
    The map used should be downloadable but if required here is the relevant information:
     

     
     
    Some have reported issues with getting the map package. Here is a link to the package: https://u.pcloud.link/publink/show?code=kZcdhdXZ8ureNQ8votLGJmg6i9MQVhfNc1wV

    563 downloads

       (0 reviews)

    1 comment

    Updated

  5. How to get the AI to cross a Bridge 3.028

    A common issue seems to be the inability to get the AI to happily cross a bridge.

    Often this is a case of:
    1. Asking it to cross the wrong bridge type. Asking the AI to cross a wooden bridge that can take 10t with a 60t MBT is going to be problematic. Even if the AI does cross the bridge will collapse under the weight.
    2. Not changing the route to reflect the need to cross a bridge - so just assuming that the AI will "sort it out".a common issue seems to be the inability to get the AI to happily cross a bridge.
    3. Not changing the route type / formation to reflect the need to cross a bridge - or doing it too close to the bridge, so asking a unit in "line" to change to "column" whilst very close to the bridge and not allowing enough room for the AI to rearrange the vehicles into the right sequence for column formation. Refer the Note about "Call signs make a difference".
     
    Anyway I hope  this helps.

    151 downloads

       (0 reviews)

    0 comments

    Updated

  6. Unit classifications - Updated from 2.654 to 4.379

    This is an update to an earlier file I created some 11 years ago (a lot has changed in that time).
     
    Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them.

    If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel".
     

     
    For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".

    The problem is there was no public list to tell me what Steel Beasts considered to be what.

    Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.

    Now I know that Steel Beasts considers:
    2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.v
     
    To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy.
     
    A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".

    An Ambulance (any type) wont satisfy any of the conditions.
     
    If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom.
     
    A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel".

    Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.

    397 downloads

       (3 reviews)

    0 comments

    Updated

  7. ATGM Tutorial - 4_010

    This expands on Toyguy's original Javelin tutorial but adds the following systems:
     
    M47 Dragon
    TOW 2A (Direct attack)
    TOW 2B (Top attack)
    Javelin
    RBS 56 BILL
    RBS 70
    Spike LR
    MILAN
    AT-3 Sagger
    AT-4 Spigot
     
     

    797 downloads

       (2 reviews)

    1 comment

    Updated

  8. LWD_3-3-4_Employment_of_Armour

    Not as detailed as a FM series but might give an UNCLAS overview of how we, in Australia, do things.

    67 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Primer Bundle 3.023 version 1_0

    Earlier Bundle updated to cover version 3.023

    708 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Primer - Arty Template 2.654

    A guide to "Width", "Length" and "Attitude". Some typos fixed

    450 downloads

       (2 reviews)

    0 comments

    Updated

  11. Primer - Bridging Info 2.654

    A guide to bridges and weight classifications Typos and compressed the PDF

    320 downloads

       (4 reviews)

    0 comments

    Updated

  12. Primer - Bundle 2.654 ver 1.1

    Previous individual "primers" bundled together into one PDF.

    Individual documents discussed here:

    http://www.steelbeasts.com/sbforums/showthread.php?t=16426

    459 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Primer - Defensive Operations 2.654

    Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    679 downloads

       (1 review)

    0 comments

    Updated

  14. Primer - Offensive Operations 2.654

    Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    616 downloads

       (2 reviews)

    0 comments

    Updated

  15. Primer - Heliborne Insertion 2.654

    Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.

    575 downloads

       (0 reviews)

    0 comments

    Updated

  16. Primer - M113AS4 APC 2.654

    Brief guide on the M113AS4.

    As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    297 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Primer - Bushmaster PMV 2.654

    Brief guide on the Bushmaster PMV.

    As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    388 downloads

       (0 reviews)

    0 comments

    Updated

  18. Primer - Breaching 2.654

    Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.

    431 downloads

       (1 review)

    0 comments

    Updated

  19. Primer – ASLAV-25 2.654

    Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    354 downloads

       (0 reviews)

    0 comments

    Updated

  20. Primer – M88A1 MRV 2.654

    Brief guide on its employment.

    As described here:

    http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    349 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Primer - AVLB 2.654

    Armoured Vehicle Launched Bridge - a brief guide on its employment.

    Part of a series as described here:

    http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    365 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Primer - ASLAV PC 2.654

    Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    345 downloads

       (0 reviews)

    0 comments

    Updated

  23. Primer - Heterogeneous Group 2.654

    How to create a single icon comprising various vehicle types. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    361 downloads

       (0 reviews)

    0 comments

    Updated

  24. Primer - Changing Passengers 2.654

    A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829

    387 downloads

       (0 reviews)

    0 comments

    Updated

  25. Primer - Heliborne Troops 2.640

    A brief two page guide on how to load and unload troops off a helicopter. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    340 downloads

       (0 reviews)

    0 comments

    Updated

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