-
Posts
19,528 -
Joined
-
Last visited
-
Days Won
63
Content Type
Forums
Events
Downloads
Articles
Files posted by Gibsonm
-
240116 SB Vehicle list 4.379
This is a list of all the vehicles available in ver 4.379.
I've put this up to help people to keep track and reduce the number of times I copy and paste this into threads.
25 downloads
0 comments
Submitted
-
SBProPE_4-379_Release_Notes.pdf
By Gibsonm in Documentation
Full version of the SB Pro PE 4.379 Release Notes.
SBProPE_4-379_Release_Notes.pdf
21 downloads
0 comments
Updated
-
UAS Range 4_379
This Tutorial guides people through the use of the following Unmanned Aerial Systems (UAS) aka "drones" recently added to Steel Beasts Pro PE.
It is a "safe to fail" environment here you can make mistakes and not be punished.
Quadcopter Notes: Trigger 1
Munin Notes: Trigger 2
Libelle Notes: Trigger 3
Switchblade Notes: Trigger 4
Bullitt Notes: Trigger 5
Currently not operational - for information only: In 4.379 there appears to be an issue where the Bullitt will not engage overflying UAS. As it is autonomous you can not engage targets manually either.
Sprite Box: Trigger 6
Sprite Container: Trigger 7
I've also updated the Wiki entry:
https://www.steelbeasts.com/sbwiki/index.php?title=Category:Drones
Please note there are currently some limitations on the Sprite platform as detailed here:
When the issues with the Bullitt and Sprites are addressed, I'll post an update to this Guide.
44 downloads
-
Static Gunnery Shoot Clear / Dusty / Snow / Mist / Rain
This short mission designed to let you conduct a static gunnery practice using Triggers to select one vehicle from 51 available platforms and alternatively increase the difficulty (TI and or GPS damaged).
Covers all playable tanks and most AFVs as of version 4.268:
Challenger 2
Leopard AS1
Leopard 1A5
Leopard 1A5-DK
Leopard 2A4
Leopard 2A5
Leopard 2A5-DK
Leopard 2A5A1-DK
Leopard 2A5A2-DK
Leopard 2A6
Leopard 2E
Strv 122
M1
M1(IP)
M1A1
M1A1(HA)
M1A2(SEP)
M60A3(TTS)
Sho't Kal
T-55A m.1970
T-62 m.1972
T-72M m.1980
T-72A/M m.1982
T-72B1 m.1984
T-72B1 m.1985
ASLAV-25
BRDM-2
CVRT - Scimitar
HMMWV - 0.50" M2HB
HMMWV - Mk.19
SpPz Luchs A2
M113A1 RCL
M113A2 ATGM
M901 ITV
Piranha DF30
Piranha DF90
BTR-80
BMP-2
CV90/30-FI
CV90/35-DK
CV90/35-NL
CV90/40-B
CV90/40-C
M2A2(ODS)
Marder 1A3
NZLAV-IMV
Warrior(ODS)
Ulan
Pizarro F1
Centauro B1
M113AS4
The map used should be downloadable but if required here is the relevant information:
Some have reported issues with getting the map package. Here is a link to the package: https://u.pcloud.link/publink/show?code=kZcdhdXZ8ureNQ8votLGJmg6i9MQVhfNc1wV
563 downloads
-
How to get the AI to cross a Bridge 3.028
A common issue seems to be the inability to get the AI to happily cross a bridge.
Often this is a case of:
1. Asking it to cross the wrong bridge type. Asking the AI to cross a wooden bridge that can take 10t with a 60t MBT is going to be problematic. Even if the AI does cross the bridge will collapse under the weight.
2. Not changing the route to reflect the need to cross a bridge - so just assuming that the AI will "sort it out".a common issue seems to be the inability to get the AI to happily cross a bridge.
3. Not changing the route type / formation to reflect the need to cross a bridge - or doing it too close to the bridge, so asking a unit in "line" to change to "column" whilst very close to the bridge and not allowing enough room for the AI to rearrange the vehicles into the right sequence for column formation. Refer the Note about "Call signs make a difference".
Anyway I hope this helps.
151 downloads
0 comments
Updated
-
Unit classifications - Updated from 2.654 to 4.379
This is an update to an earlier file I created some 11 years ago (a lot has changed in that time).
Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them.
If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel".
For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".
The problem is there was no public list to tell me what Steel Beasts considered to be what.
Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.
Now I know that Steel Beasts considers:
2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.v
To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy.
A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".
An Ambulance (any type) wont satisfy any of the conditions.
If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom.
A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel".
Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.
397 downloads
0 comments
Updated
-
ATGM Tutorial - 4_010
This expands on Toyguy's original Javelin tutorial but adds the following systems:
M47 Dragon
TOW 2A (Direct attack)
TOW 2B (Top attack)
Javelin
RBS 56 BILL
RBS 70
Spike LR
MILAN
AT-3 Sagger
AT-4 Spigot
797 downloads
-
LWD_3-3-4_Employment_of_Armour
By Gibsonm in Documentation
Not as detailed as a FM series but might give an UNCLAS overview of how we, in Australia, do things.
67 downloads
0 comments
Submitted
-
Primer Bundle 3.023 version 1_0
By Gibsonm in Documentation
Earlier Bundle updated to cover version 3.023708 downloads
0 comments
Submitted
-
Primer - Arty Template 2.654
A guide to "Width", "Length" and "Attitude". Some typos fixed450 downloads
0 comments
Updated
-
Primer - Bridging Info 2.654
A guide to bridges and weight classifications Typos and compressed the PDF320 downloads
0 comments
Updated
-
Primer - Bundle 2.654 ver 1.1
By Gibsonm in Documentation
Previous individual "primers" bundled together into one PDF.
Individual documents discussed here:
http://www.steelbeasts.com/sbforums/showthread.php?t=16426459 downloads
0 comments
Submitted
-
Primer - Defensive Operations 2.654
Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479679 downloads
0 comments
Updated
-
Primer - Offensive Operations 2.654
Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479616 downloads
0 comments
Updated
-
Primer - Heliborne Insertion 2.654
Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.575 downloads
0 comments
Updated
-
Primer - M113AS4 APC 2.654
Brief guide on the M113AS4.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479297 downloads
0 comments
Submitted
-
Primer - Bushmaster PMV 2.654
Brief guide on the Bushmaster PMV.
As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479388 downloads
0 comments
Updated
-
Primer - Breaching 2.654
Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.431 downloads
0 comments
Updated
-
Primer – ASLAV-25 2.654
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479354 downloads
0 comments
Updated
-
Primer – M88A1 MRV 2.654
Brief guide on its employment.
As described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479349 downloads
0 comments
Submitted
-
Primer - AVLB 2.654
Armoured Vehicle Launched Bridge - a brief guide on its employment.
Part of a series as described here:
http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479365 downloads
0 comments
Submitted
-
Primer - ASLAV PC 2.654
Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479345 downloads
0 comments
Updated
-
Primer - Heterogeneous Group 2.654
How to create a single icon comprising various vehicle types. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479361 downloads
0 comments
Updated
-
Primer - Changing Passengers 2.654
A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829387 downloads
0 comments
Updated
-
Primer - Heliborne Troops 2.640
A brief two page guide on how to load and unload troops off a helicopter. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479340 downloads
0 comments
Updated