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About Gibsonm

  • Rank
    Senior Member

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  • Location
    Sydney, Australia
  1. Good thing you had a night out. Smithcorp has had the power to his house cut. He thinks by the builders.
  2. And ideally rename the original files from say "steelBkgnd.dds" to "steelBkgnd old.dds" before replacing with the new "steelBkgnd.dds" from the mod - here a replacement for the menu background. That way you can delete the mod file and just remove the " old" from the original.
  3. How old is the AAR? Is it from a 4.019 session or way back at 2.654 or something? I'm hoping the "4004" in the title implies that the scenario was built for ver 4.004?
  4. Sorry to disappoint but it is.
  5. The logic is fine. I merely suggested that might be the cause because I couldn't access the spreadsheet. However I now can and it indicates: Note: 1. This spreadsheet was built in 2012 for version 2.654 2. No idea if it still applies to the "new" ASLAV.
  6. You may want to check how the sim regards an ASLAV. Some time ago I did a spreadsheet listing which vehicles fell into which class for the AI (so when the logic says "more than 1 tank" - what does SB regard as a "tank") and it had some interesting outcomes. There is a chance that an ASLAV is catergorised as a "tank" and therefore APFSDS is selected. Here is the file but a warning it was built in 2.654 and things may have been re-caterorised since then:
  7. You could always visit Brian or Rocky.
  8. Who is BG ANZAC? http://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: So if you are interested, visit our web site http://www.bganzac.org and sign up. Timings: Thursday evenings, Australian East Coast time. Daylight Saving has ended and the number of time zones have shrunk Next meeting: 0900 GMT on Thursday, June 22nd. 1000 in London (BST?) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Sydney, Melbourne and Canberra 1900 in Brisbane 2100 in Auckland Your Local time: Local time for your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0830 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0900 GMT. In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. This is detailed here: http://www.steelbeasts.com/sbwiki/index.php?title=Starter_Pack We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). http://www.teamviewer.com/en/index.aspx?pid=google.tv.s.au&gclid=CPLOveOGlcECFVgkvQodqk0A4g This maybe a suitable vehicle for people to see what the software is all about, without having to invest in even a short time limited copy. Anyway we'll see how it goes. Agenda: Depends on sign ups but: 1. New and improved Chong Ju issued a couple of weeks ago. Please Note: A plan file that you have built for the original will not work with either of the newer ones, so if you want to use your plan file, we must use the original scenario. Or you can get one of the newer ones and "update" your plan to suit. 2. Do some "Brilliant at the Basics" work? 3. Scope for Q & A / Tutorial / new Features in 4.019 session - again depends on responses and if people come ready to ask questions. For this session I'll be back home. Next week though I'll be back "on the road" - the following Thursday will be from Singleton so I'll need to remote in again. While I will be able to host, being able to effectively play in the 3D world for me will be unlikely. Then for the following four or five weeks, I'll be at Enoggera and I'm uncertain if I can run a session from there (depends on when I'm in the CP). I'll update this once I know what the manning is. As always, visitors / first timers / spectators are welcome. Current Standard: 4.019 Please use the new Calendar RSVP function or post here to facilitate planning.
  9. A bit of an update on the future of this activity. This has now been offered some nine times and the net result has been eight attendees (almost all of whom, six, were grouped in one event). That attendance rate is not sustainable and whilst I'm not necessarily adverse to getting up at 0530 on a Saturday to run it, there is little point if no one else is going to be there. It was an experiment and now that the results are in, I'll quit while I'm ahead. For those who complain about the lack of opportunities, it was offered. Just to confirm, there will be no more of these sessions.
  10. It maybe Father's day in North America, but not globally.
  11. Nike, I suspect any free time you may have is better used with your daughter. Therefore, in the absence of any other "definites" or "maybes" I wont conduct it. I'll need to consider the future of this activity and will post an update once I've made a decision.
  12. I believe you can, but as all vehicles of the same type share the same decal, the one decal will appear on every vehicle of that type. E.g. You can add "Cat" to the side of a M1A2SEP, but then every M1A2SEP will have "Cat" on the side. You can't have one with "Cat", another with "Dog" and a third with "Mouse". Some recently updated vehicles (e.g.: ASLAV-25) will have varying names but as yet the user / scenario designer can't control this. For example, in my Army, vehicle names start with the letter of their unit. A Squadron vehicles all start with "A", B Squadron vehicles all start with "B", etc. If I create an ASLAV-25 with the call sign 11A (the first "1" indicating A Squadron) there is no linkage at present to guarantee that the 11A unit on the map has either: "11A" painted on it, in the 3D world, or A name starting with "A" in the 3D world.
  13. Seven attendees. Some "back to basics" dry training and next week the confirmatory - with an enemy.