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Gibsonm

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About Gibsonm

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    Canberra, Australia
  1. Ad-hoc/Impromptu SB sessions

    Am I getting up early tomorrow? https://www.timeanddate.com/worldclock/fixedtime.html?iso=20180720T1800
  2. Singleton Training Area Terrain Glitches

    Yes gaps in the data. We don't use it, built another one.
  3. Glad you enjoyed it and appreciate you getting up early. One little suggestion I remembered after you left - I usually helps to use the same name in TS and in the SB session.
  4. Protractor

    Which is basically what I said 3 or 4 posts ago and yet people continue to want to persuade me. By all means use it if you want, but stop trying to convert me.
  5. Ad-hoc/Impromptu SB sessions

    Afraid not. Usual Fri and Sat nights GMT for me.
  6. Protractor

    I don't have a "reluctancy" and yes I have used one. My point is that in the game as currently modelled the artillery call for fire process doesn't need one because a lot of it is abstracted. You put a reference point on the map or provide a grid and ask for the fire to land there. Alternatively you use the UAS or the FIST-V / FO vehicle and lase to a target. If you want to fully replicate the process and provide grids, bearings, etc. great but the end result is the person controlling the Artillery clicks on the map and call for a mission "there". Even the explanatory video (good demo by the way) assumes that every player will work through the process of estimating the range (how many times will we be re-explaining the WORM formula, mils and the markings on binos?) and the bearing, etc. Then you'll need to work through converting the grid bearing to a magnetic one (I don't recall that being included on the SB map marginal information). Translate all of that to your average multi-player mission and either the person controlling the artillery will be overwhelmed with grids and bearings, etc. or some players will use and some wont. Sure if you are playing some sort of small scale mission and everyone using the same process it will be fine, but I don't expect to see it any time soon in say TGIF, or a Kanium mission for that matter.
  7. Protractor

    I'm as happy as anyone to send "proper" calls for fire, but most of it isn't modelled. Hopefully those that do find it of use.
  8. Protractor

    But I'm still not sure of the "why"? I understand some people want the bearing to the target, but it has no impact / input into the actual call for fire. The "Attitude" section relates to the orientation of the fire, not the direction to the target (i.e. where exactly are you intending to input "2000")? If you use "2000" in the Attitude box you will not get the rectangle depicted. I appreciate the effort made, but I'll stick with this:
  9. Standard Load for ATGM teams and Rifle PLtĀ“s ?

    Well there is a "standard" but the standard varies between countries and role. UK doctrine for MILAN might be 1 + 2. German doctrine for MILAN might be 1 + 4. A UK MILAN team in a Warrior can carry a bunch more (because the Warrior will be parked relatively nearby) than the same team dismounting from a Chinook and having to hump it all with them. Those numbers might also change with the time period. So once you figure out which nation, what time period, what type of operation, you'll likely be able to find the relevant "standard". Then you can adjust for stuff like, lack of resupply or whatever other factors are involved. Building the scenario is often the easy bit compared to researching what should be in the scenario.
  10. I lost my Doggle.

    If you lost the dongle in 2005 and and are only now following it up thirteen years later it might be problematic. There is no "Trial" version. There are various time based licenses. Details can be seen here: http://www.esimgames.com/?page_id=1530 Add One Month 0123456789 US$9.50 Add Four Months 0123456789 US$24.50 Add One Year 0123456789 US$39.50
  11. By now most readers will already know who BG ANZAC is, so I'll put the information relevant to this week in first, then background, etc. If you are new to the Forum, feel free to read the entire post. BLUF: IMPORTANT: As a serving Officer, I am not allowed to make "public comment" about topics without clearance. This is why my signature block says what it says to cover written comment. Recorded audio on YouTube = "Public Comment", especially if I were to express a personal opinion (without knowing someone was recording). In addition recording people's voices in Australia is illegal without their permission or a Warrant. If you want to record a session, ASK! We maybe about fit you in (I maybe able to play the OPFOR, etc.). If you don't ask: a. Expect me to ask you to remove the YouTube (or other media). b. Don't be too surprised if you aren't welcomed back. Timings: Thursday evenings, Australian East Coast time. Daylight saving is over here, just in time for BST etc. to kick in. Next meeting: 0900 GMT on Thursday, July 19th. 0900 GMT / Zulu / UTC 1000 in London (BST) 1700 in Perth 1830 in Darwin 1830 in Adelaide 1900 in Brisbane 1900 in Sydney, Melbourne, Canberra 2100 in Auckland Your Local time: Click on this link for the Local time in your part of the world Count down: Time remaining until Meeting start Mission will start promptly at 0900 GMT. If you want a pre game "chat" then by all means come on line at say 0800 GMT, but so that the Kiwi's aren't after Midnight the Mission will commence promptly at 0900 GMT. In game chat / Communications: You'll need access to "Teamspeak" to communicate with us. The Teamspeak software is available here: Download Teamspeak client software How to connect and use it is detailed here: Steel Beasts Wiki Entry - Starter Pack Remote Access / Screen Sharing / Whiteboard Sessions: We continue the use of TeamViewer so people without the Steel Beasts software can connect and see and hear what we see and hear (looking over our shoulder if you like). Team Viewer available here This maybe a suitable vehicle for people to see what the software is all about (you can even use it on a Mac), without having to invest in even a short time limited copy. Anyway we'll see how it goes. Agenda: Assuming someone turns up, one of the following: 1. Continuing the discussion on Scenario Design and things to think about. 2. If we get enough people coming back, perhaps run their solutions to the homework given out previously? I've updated the "SOSRA" mission to incorporate a "fix" to the FASCAM issue (refer post in Support thread). Link to the current version will be in the email accompanying this post. 3. Revisiting some "not so easy missions" from the past - probably harder still after 4.023. These need a few people to turn up. 4. Perhaps give some of Chris's latest creations a go. 5. Do some "Brilliant at the Basics" work? This can encompass some Tutorials (along the recent sessions on Obstacles, Artillery, Symbology, Routes and Tactics, etc.) or working through some small unit density scenarios. As always, visitors (apart from one individual) / first timers / spectators are welcome. Current Standard: 4.023 Please use the new Calendar RSVP function or post here to facilitate planning. Background: Who is BG ANZAC? https://www.bganzac.org Described here: http://www.steelbeasts.com/sbforums/showthread.php?t=21753 A couple of examples of the BattleGroup at work: Multi Player session: Training session: So if you are interested, visit our web site https://www.bganzac.org and sign up.
  12. Team Yankee Mission 1

    If you have a recent version of Windows, you'll probably find that the "C:\ProgramData" folder is hidden - just another way for Microsoft to be a pain.
  13. Team Yankee Mission 1

    Amazingly enough this information is detailed both in the Manual and here:
  14. You are welcome. Just let me know when /if you want a follow up.
  15. I don't. Can we please in lieu of map updates give an indication in the briefings as to who has what? Initially Challenger 2s are easy to work out, as are M1s but two sides have similar Leo 2 variants. Then the reinforcements turn up and it just becomes a rock show.
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