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Kilo60

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Everything posted by Kilo60

  1. Yes "Chain Link" fencing would be an awesome addition!!!
  2. If there are separate map files with a scenario make sure you place them separately in the appropriate folder as well. All the .SCE files need to go into the folder stated above.
  3. Would also like to see Parked/static civilian vehicles, available, as a map object to quickly fill urban maps with static, unoccupied, non FLIR visible multiple vehicles.
  4. Yes with New Terrain engine hopefully we will get better matching suspension
  5. Any thoughts/tidbits on what may be expected to come in any future Upgrades?
  6. Guess they were wearing some extreme camouflage
  7. Deployable heavy SPA, AT and AAA guns in sandbag emplacements and not on the beds of Technical's...
  8. Animated suspensions on all tracked vehicles depending on speed and terrain type... ...Runs for Cover...
  9. I'm just happy we finally got animated soldiers behind the wheels of jeeps and trucks... So weird seeing them drive around with no one behind the wheel!
  10. When the Terrain Patch is ready will it be announced here in General Discussions?
  11. Is this scenario posted for DL now? Looks great!
  12. So Pumped for this one! Have a Map I'm currently working on but need this to really recreate it properly!
  13. If so how do you make them? Thanks
  14. Ok got it sorted but it seems it doesn't work for elevated bridges... Having a tough time trying to make elevated off ramps using bridges as highway overpasses on a Map I'm working on. Guess what I need just doesn't exist in the Map Editor currently...
  15. Hmmmm Can't seem to get this to work... Are you in "SELECT" Mode when using SHIFT + CLICK When holding "SHIFT" and clicking with mouse I'm unable to add the additional sectional dots...
  16. WAIT....! The Recoilless PU isn't crew-able and can't shoot at tanks?
  17. Excellent! Really looking forward to the improved Highway Off ramps as well!
  18. I'm really interested in experimenting with all the different options in setting Victory and Failure conditions for scenario's but all of the tutorials I've seen are only on how to build a basic mission/scenario. Is there a repository somewhere where all of the scenario END state conditions are explained and possible options for same given, with regards to Victory and Failure and how the points are distributed. Thanks!
  19. Thanks! I will test it out! Can roadway guardrails also be curved to match?
  20. Would love to! But would look silly sitting on some of the roofs...
  21. Trying to Edit an old mission..... For some reason I'm unable to add any new units at all when I switch to the "Green" side in the ME. It's been awhile since I've edited missions and for the life of me am stuck with this? Any help would be greatly appreciated. Thanks!
  22. Agreed. I really need parked/stationary civilian cars available as a static object instead of a Unit... Is there anyway to remove the drivers in such objects or at least default them to civilian dressed drivers in civilian vehicles?
  23. Yes very nice... Now if we can just get a ground based version