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Monkie

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  1. Doing a little more work with the M60A3 gunner and it seems if you disable the Laser Range Finder the gunner will fire with great accuracy and correctly lead. So this could be part of the initial bug or something else. I ran the same scenario and was lasing T-62's at about 2800 meters with them approaching on an angle and the LRF will return multiple returns usually and if any one is selected by the TC the gunner will never properly lead. If the gunner happens to return 2 or less ranges he will fire and lead properly. Run the same scenario again with the LRF destroyed and the gunner will engage at the same range but will do a very good job of leading and gets a lot of first found hits.
  2. I really like all the sounds you've shown for demo so far, the echoes are pretty dramatic, thanks for sharing. Sound mods are always something where it's nice that people can pick and choose what sounds they find appropriate for their style or what they find best for them.
  3. Monkie

    Leopard interiors

    These look great, thanks for sharing.
  4. Monkie

    Jaguar 1A3

    These are very cool, I have always liked the old school Bund all green scheme, thanks for sharing.
    Excellent, thank you so much for providing this.
  5. Yes the workaround for me is to switch to the Driver position, wait for the "On the way" call and then switch back to the TC so I can use the binocs to observe. Not a huge deal but if it's not by design it would be a nice thing to have fixed.
  6. Looks like we can add the M966 HMMWV as having the same behavior.
  7. I'm unable to get the gunner to fire the TOW missile when I'm occupying the TC position. The gunner is calling out the target but I cannot order him to fire. I've tried buttoned up as well, no difference. Vehicle is on level ground and I can fire the TOW from the gunner position. Also when observing from the F8 external position the gunner calls out the target, the commander gives fire command and the TOW fires. I've checked wiki and also update notes, perhaps I'm missing something?
  8. Going back to what Mirzayev is talking about in regards to the Gunner not leading after feeding one of the returns, this happens pretty consistently as long as the gunner doesn't get 1 or 2 returns and fires without the TC needing to choose and feed the range. The wiki states that no lead will be induced if the TC is engaging from the LRF main sight but in this case the TC isn't the one engaging, it's the gunner using either his Main Sight or the TTS Sight. If the TC commands fire and the gunner lases and gets only 1 or 2 returns he will fire and lead the target. If the gunner gets more than 2 returns the TC has to choose which return makes the most sense and feeds the range using the FEED button but when doing so the reticle removes all the current lead, moves to the target center mass and the gunner fires with the round falling behind the target. So is it the case that anytime the TC has to feed the range into the LRF that it's assuming the TC is the one firing and hence no lead is induced causing the gunner to consistently not apply lead to a moving target?
  9. That answers that question thanks, I was engaging right at 1500 meters with the HEAT so now I fully understand why sometimes he was firing and sometimes not. One side note is that if the gunner is firing SABOT beyond 1500m and you then select him to fire HEAT he will fire one round past 1500 meters but then stop. Ok I see that now, even though the cursor is over the button it's the actual RMB lasing that is turning off the BTTL RNG button light, got it thanks.
  10. I've also noticed that behavior, sometimes he will lead perfectly other times he constantly refuses to apply the lead after you FEED the LRF. Here is another issue with the keyboard and mouse relation to the buttons n the LRF. Pressing the buttons with the mouse allows a LMB RMB behavior (LMB turns the light on, RMB turns the light off) whereas the buttons (ie button 4 and NUMPAD 0) only allow a LMB behavior. So what is the correct behavior for the buttons, are they on/off or only push buttons? The mouse would make us believe they are on/off. I just ran another range test and the gunner seems to fire SABOT rounds without problem with one laser return but after I command him to fire HEAT he will fire one round with no issue but refuses to continue firing HEAT rounds after that. If I switch to SABOT he fires without hesitation. Unfortunately there is more that needs to be looked at with regards to the M60A3's gunner TC LRF interaction.
  11. I see the same behavior on several maps so I don't think it's map related. The gunner is getting sometimes between 4 and 6 laser range returns. If you select which return looks the most accurate with the 1, 2 or 3 key (1st, 2nd, Last) and then press 5 to FEED the information into the fire control he will usually fire however it's not always dependable. I thought perhaps this wasn't a bug but how the laser range finder works in real life and something the real crews had to contend with. I make sure to press 4 to Battles Sight and then Numpad 0 to reset the range finder and sometimes this does help because if the gunner manages to get 1 return he will go to town and engage multiple targets accurately even without the commander re-setting between each engagement but sometimes he gets stuck with the multiple returns and the reticle moves around a bit on the target and you get the "we got problems" audio. It also seems to make a difference what kind of round is loaded as to whether the gunner will fire, if there are obstructions or the target is over 2000 meters the gunner is reluctant to fire anything other than SABOT rounds. One last observation is that when the gunner gets multiple returns if I then take over from the TC position I can usually lase for one return, so in that case I'm not sure what the difference is between the AI and player. I have no experience whatsoever with any LRF equipment so what is a bug and what is intended as simulation for the M60A3's quirks is something I am very curious about. Appreciate the team looking at this behavior.
  12. Thank you so much for this, amazing detail.
  13. Ok thanks for the clarification. I am trying to learn the Leo 1's TC position and it's a bit confusing. I tried to change some default controls for the Leo 1 and found that it's tricky and can kinda mess things up. Right now in order to override the gunner using the GPSE I have to press and hold the MM button, then click the LMB and then while continuing to hold the MM button (both as the palm switch and for dynamic lead) while clicking the RMB in order to lase. It is doable but takes a little effort and feels a bit akward so I was wondering what the real TC or gunner was doing in order to make this all happen.
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