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Parachuteprone

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Everything posted by Parachuteprone

  1. Be nice to have the sound of rain when outside of the turret on a rainy day, and the slight sound of snow hitting metal in a storm. It would have no gameplay value but would be great for immersion. I should add : There is the sound of Thunder in game now.
  2. Canadian Armored Regt cic 1978 Platoon 4 Centurions or Leopard A3 (Use 1A5DK 1978 or Leopard 1A5or Leopard 4 in game 1999 onwards) Squadron - 3 platoons HQ on 2 Lynx, 5 M113 , and 4 more Centurions Regiment - 3 Squadrons HQ on3 M113, 10 Lmg with 2 man crew 3 Carl Gustav with crews Plus Recon troop 10 Lynx Armored defense group 8 M113 with 19 Lmg & 16 Gustav -all with crew. 16 M-113 with SS-11 - later Tow? HQ on 5 Lynx, 6 M113 2 Centurion or Leopard.
  3. Canadian Mech Battalion cic 1978 Squad (10 men) 1 Gustav , 1 M113 Platoon - 3 Squads HQ on additional M113 1 60mm mortar 1 Gustav team (2 Men) 1 LMG Company 3 platoons HQ on 4 M113 1 LMG 1 60mm Mortar 2 Gustav teams Battalion 4 Companies Recon Platoon of 14 Lynx (Similar to M113) with 7 Gustav teams Support Company 1 At Detachment 4 Entac with 4 man crew (Entac not in game) 12 106mm RR on jeeps - 8 M125's 2 Observation Helicopters - kiowa 1 Assault platoon of 4 M113 carrying 2 squads & 3 Gustav teams and 3 Flamethrowers HQ Element Note: Canada did use Blowpipe - do not know timeframe or distribution - not in game anyways
  4. I do have some info for Canadian Cold war TO&E which may or may not be accurate if anyone is interested. Circa 1978
  5. As far as Canada goes , I'm finding it difficult to get accurate info. I'll provide stuff I've pieced together. If someone (Who really knows, I won't mention names Lol !) can provide more accurate info my post can be edited or deleted by devs. This is just to get things started. Canadian Reece troop (Not sure how this is attached to larger units.) 4x2 = 8 total Bison ((Use Piranha H in game- also has RWS versions (40mm gl ) ?) - Replaced/ing ? with TAPV ? Tank Squadron - 4x4(Platoons) total 16 tanks - Leopard 4 or 6 plus 2x1 Leopards as HQ - Total 19 plus/incl 1 dozer ? Infantry Company - 4x4=16 total Lav 6 (Use NZLAV in game) + 2x1 HQ Total 19 Lavs Weapons detachment(Attached to each platoon) - 1 GPMG team, 1 Gustav /M-72 team, 1 60 mm mortar team still ? Infantry section = 11 troops (Including 3 LAV crew). 1 GPMG (possibly 2) , 1-M72, c7/8 Engineer field section (Attached to Squadron HQ ?) 2 Engineer vehicles (Kodiak AEV) (used to use Badger) A1 Echelon (Attaches to Squadron HQ ?) 1 LAV 2 Ammo trucks 2 Fuel trucks 2 general stores trucks 2 Mine rollers - tanks ? 1 MRT 1 ARV 2 Ambulance (ASLAV Medic in game ? ) 1 sig tech truck 1 FCS tech truck Dozers QTY ? Notes: Where I did not provide types of equipment - I'm just not sure. Canada also uses Tow BGM-71, AT-4 (JTF2) and Spike LR (CANSOFCOM), also uses Eryx - not in game How these are applied or attached I do not know - (Perhaps as part of an Antitank platoon or Company as far as TOW is concerned ? ) Canada does not appear to have any anti-aircraft defenses. Did use ADATS til 2011 Canada uses 81 mm mortars - Perhaps attached to the Company or Battalion HQ's ? Canada uses the M777 towed artillery piece and used to use the M109. Don't know how they would be distributed for game purposes. I think Canada still uses an 105mm Towed as well. Canada also uses or has used the RG-31. Also the BV206. Gustav Mk3 for regulars Gustav MK 2 for reserve. Canada uses the CH-146 Griffon - is in game and did lease the Mi-8 for a period, now the Chinook. 40 mm AGL teams are used, not sure how they are distributed, Various U.S. sniper rifles, TAC-50, Barrett etc. Don't know how the teams are assigned.
  6. What we really need is a Random battle generator, but the editor has so many possibilities it would be a huge task. Then there is the research into the forces and structure of the various Nations. Perhaps the community could help with that but still ! I think it would be much more complex than a generator for say a flight sim. I doubt Esim would have the time nor an individual would have the time or dedication for such a tremendous task. Sadly. A more diverse scenario set would be nice to have but still takes devs away from other tasks.
  7. Actually, I shouldn't be asking about release info that you haven't mentioned yet so my new question is - do Artillery craters create the same problem as exploding trees and bushes etc ?
  8. Will artillery make craters in the new release as IED's do now ? or do Artillery craters create the same problem as exploding trees and bushes etc. ?
  9. Wondering if there are any maps of Iceland ?
  10. I looked at that one early on. Seemed pretty basic at the time I'll take a 2nd look. Thanks
  11. Too bad there isn't something up to date thats steel beasts like for WW2. Something that lets you command from the turret. Think I've looked at them all Combat mission gives just 3rd person view which is what held me back from getting it. Maybe someday.
  12. The other possibility (and less work) , would be to be able to spawn troops in the air in parachutes over the target area in a random box. They could then complete their landing normally. This would eliminate to need to model the aircraft and their flight paths and escorts with A-A engagements. Be nice if we had offboard ASM strikes though. I would rather have the aircraft but there are so many other important vehicles missing right now.
  13. Yup, that's the way I do it. Will try (H)(F) as soon as I get a chance Thanks
  14. Ok, I thought H told the whole platoon to stop firing (which isn't a good thing in a firefight), instead of just my gunner. Perhaps I can just do a quick toggle to break the gunners fixation ? Will try it and see if it breaks him (I think I may have tried this before though) Have tried shift arrow keys in the past and my gunner has turned the turret and then back to his target again - perhaps it has changed. Haven't tried it in a while so will give it a go. The targets are mostly in the same arc so he finds his same target again. Will give these things a try again Thanks
  15. There needs to be a button to Cancel the gunners fire and return him to searching for targets or to the Commanders control. I've lost many tanks while in plain sight of enemy tanks firing at me and my gunner is unloading all my ammo at some unknown target and I can't stop him. Sometimes making him reload will break him but by then I'm usually dead. IMO this is the biggest bug in the game.
  16. How much work would it be to remove the morale component altogether until it could be addressed fully ?
  17. Exactly ! Would go a long ways to changing the atmosphere - literally Don't know if it would be a big or small job to have your squad make those movements randomly ? I would be happy even with a sit/kneel/casual stand stance for a squad with a few poses premade which does not involve moving around. Just switch the squad to "at ease" and the squad widens 10 ft or so and each soldier takes up one of the poses. That might be easier to do as I don't think it is something that you want the devs to spend a lot of time on as its just a visual thing.
  18. One thing I notice is that if trying to simulate a group not expecting an attack. Ie : rear area etc. the troops you place will be standing up straight or prone. It would be nice if there was a relaxed stance where troops would individually stand or wander about maybe sit, kneel - just hang about within a given area until the shooting starts. Would add little to gameplay but would add a lot to the feel of the game in my opinion. I know we can set drain areas but then troops /civ drain towards a defined region. I don't know of a way to accomplish this currently.
  19. Well, I'll give ya three and a half Lol ! Scary I've been here 13 years and I wrote that 8 years ago. Guess you must be doing something right. Or were all just too old to know any better
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