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About Kingtiger
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Rank
T-xx hater
- Birthday 09/24/1982
Personal Information
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Location
Nässjö , Sweden
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Interests
SB... the army!!! nature and books
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Occupation
Combat Engineer
Recent Profile Visitors
6,847 profile views
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Damn I didnt notice! the one we have at work IS 6400... I promise!
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So this request doesnt end up in arguments over who has control of FO etc etc I want to point out that Compas/ruller or equalent (like the Mätskiva M21B we have in Sweden) Can be used in offline 1 singleplayer mode as well for calling in artillery, pinpoint where enemy units are located with no map update on, or own position if all map updates are turned off. Example of Mätskiva M21B used for calculating positions.
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Wish list: What: A Compass and a ruler (Distance) in F5 Map view. Why: FOO and infantry can now in SB hit "K" key for Azimuth that gives both degrees and mils and with Binos with mils in it we can now calculate the distance to target. This give us the two of three important things when calling for indirect fire (last is altitude, but that we get from the map) and the two things that is needed to plot with good results enemy units on map when Enemy contacts are disabled. However once you have Azimut and distance you dont really come any further with that data once you go into map view. In real life I Can take my compass and ruler (if the ruler on the compass doesn't stretch far out enough) and plot on map where the enemy are using as stated, azimut and distance, (asuming I already know my own position). But in SB I do not have a compass or a ruler, which makes both azimut and distance a "qualified guess" at best. I a forested/Urban area this can somewhat be mitigated by reading the terrain, but for example in desert or more open areas this "qualified guess" are often way off. So a tool in the map view to transfare the data recived in 3D mode would be much appreciated. Effect: Practice in taking out direction and distance using compass and binos and transfer it to map to get more accurate contact reports AND calling in artillery fire more precisly. /KT
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I really wish the CV90B and C models could get a 3D facelift. they just look awful comparing to the sexier newier CV90s like the 30 and 35...
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Yeah I was suprised as well, especially when I watched the TC looking my direction, I was "oh fuck", but I survived
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Its not about that, I rarely use a compass in real life as i work in a APC that fucks compasses up. its about having to control 1-2 vehicles with total of 2-4 infantry teams that change direction whenever they feel like as dictated by events and enemy threats (not to talk about remembering what team and vehicle is facing what direction), so every time you djump to a unit you have no fucking clue where they are looking. if I had ONE infantry team to follow I would not have a problem with the compass disabled.
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Kilo 2 I asume that the compass is working in this scenario?
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I know there is no point in arguing over something you have already decided, but I just want to point out that more people then "us who play huge battles online" is that Im sure many offline people that play larger battles with AI with them would benefit from the filter function as well. @Gibsonm I was only refering to the filter function, not ALL PRO functions to PE. I wrote "feature" and not "features" for a reason. /KT
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I am not finding that either in the AAR. Okay so I change my wish: "I would like to have the PRO versions AAR feature ported to PE" /KT
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In the AAR when you check the box "events" right now you djump all over the map and shows what happens everywhere. I would like it to be that "event" only works for the area zoomed in. So for example if I want to follow up on MY platoon I do not want to be djumped around to the company 3 km away and then djumped back to my platoon. It would be so much easier to use the AAR if you only got events for the area zoomed in. /KT
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It looks allot like russia, except in the ATO fight against DNR where they have allot of white markings and shit what not for ID.
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UKR in the country code list. Right now Ukraine is not in the list and it should.
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KANIUM SUNDAY 11TH OF FEB 1900 UTC “BATTLE OF ILOVAISK ” BY SWORDSMANDK
Kingtiger replied to Major duck's topic in Multiplayer Engagements
As there is no Ukranian country in SB folders Swordsman are using ZA (whatever country that is). So to install the skins drop the vehicles skins in "my documents/eSim Games/Steel Beasts/Mods/textures/Woodland/ZA. The infantry skin drops in "my documents/eSim Games/Steel Beasts/Mods/textures/camo/Woodland/ZA. /KT za.rar -
1CAD/KANIUM SUNDAY 28TH OF JAN 1900 UTC "FIRST CLASH, FIRST MISSION" BY 12ALFA
Kingtiger replied to Major duck's topic in Multiplayer Engagements
My Feedback: Negatives: 1. Highway concrete walls was still there, just like last time we played First clash and it created the same damn issues again. I controlled my AI and moved slow as f*ck to hold my platoon in placed and that worked for me, but other platoons got to say the least, problems. 2. Disabling the compasses. When I realised the compasses was disabled I was about to ragequit badly. I had my own callsign plus 1 AI callsign, so in total 2 APCs and 6 dismount teams. that became extremely confusing at wrong times because I wasnt aware in what f*cking direction they where looking. Trying to sort out the direction the unit was looking was not something I needed when in contact and djumping between units that gladly changes direction whenever they feel like it. To be blunt if next FC has compasses disabled I wont play it, it such a frustration for me. 3. Line objects. I had a heart attack when I saw the amount of line objects on that map after the problems I had on my Gotland map with line objects, and yepp, as soon as indirect fire came down, dismounts everywhere and russians attack the FPS dropped like a stone, despite the fact that I have a very good computer. This need to be checked so majority of players can play it, the line objects are still causing FPS issues and will be for a long time I get so having the very good-looking hedges and walls everywhere is not a good option to keep the FPS up, the Linje objects need to be looked at if we are fighting in more cities. Positives: 1.I like when Mech inf/mot Inf get in focus, it not often enough that happens, fighting with M113 and dismounts is a challenge and really get you to focus as they cant take any beating at all. 2. That this is running, I really like campaigns with a story behind it (so now I got 3 campaigns going for me this spring!) so keep them coming. 3. Terrain is very good, besides mentioned line object problem. I like how you get decent combat ranges and the weather added imersion and LOS issues for sure (In a positive way)- 27 replies
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- m113tow
- cold war gone hot
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