Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Marko

Members
  • Content count

    2,751
  • Joined

  • Last visited

Everything posted by Marko

  1. Found this on Sim HQ. Hello everyone!I am here to share with you about the game we are creating. We are friends indie dev team (we named Si89 Studios), developing in this moment (for 4 months so far) a simulation game called Baptism By Fire, and I am here because it is very hard to find people interested in good ideas (at least we think this game will be a good idea ). So I will explain some ideas of the game here, for the right understanding about what is this, and I need your feedback if its a good idea, if we need to change or improve something etc. We really need your ideas and support.1 - The game is called Baptism By Fire and is under development for 4 months, we are using Unity engine for several reasons. 2 - The game will be made with almost full simulation features.3 - The game will be a WW2 combat simulator, including tanks, infantry, air force, artillery, submarines etc, but we will start in this pre alpha with the armor part, that we are going to call "Steel".4 - For resuming, the idea of the game is make something similar to Forgotten Hope 2 when it comes to variety of vehicles and kinds of maps, but not arcade like FH2. The difference with our maps is the size... now, in the tests, I am working with a 5km x 5km map, but the idea is bigger maps.5 - It will be something similar to T34 vs Tiger when it comes to armored vehicle and battle distances, and the interior will be something like what is presented in the Red Orchestra 2 interiors of the tanks. The tanks will be made with positions, and military hierarchy6 - It will be something similar to IL2 Sturmovik 1946 when it comes to aircrafts. 7 - It will be something like Operation Flashpoint : Dragon Rising 2 when it comes to FPS, but the damage will be as realist as possible to have a good gameplay and realism balance, but the realism will be the priority.8 - The military hierarchy will be funcional in the war mode, but in the arena mode will be different.The game is in very beginning, and for start from a good start, we are here to collect opinions and support, because we will need to test the game and we will need to recruit some of your for testing sometimes.Here is the last video which shows some tests, we are working in the multiplayer system now. Almost everything is different now from the video:https://www.youtube.com/watch?v=OCROL844xqkThank you in advance and feel free to give your opinion
  2. About 3k. For a none playable model if memory serves me correctly. there was a post about how much it costs a while back But i don't think money would be the issue with esim more. About time and accurate data.
  3. Running. A intel 486 with 4 MB of ram and a massive 250 MB hard drive whats a graphic card. LoL
  4. When I play SB as a soviet commander I always find there national anthem pretty inspiring IF I play as a US commander when Johnny comes marching home. But my favourite is the theme music from the battlefield documentary series Anybody know the title of it.?
  5. Anybody else going to see this. Planning to go this saturday. The withdrawal from Dunkirk has always interested me.
  6. The skins look great Mog May i ask, are you creating a Type-98/99 skin and if so which tank are you using as a stand in for it. The T-72M4 would be my choice. But its not playable. so maybe the t-72B variant
  7. Looks like a mod to me i checked the download section the skins aren't in it. Hope they get uploaded soon.
  8. Good spot homer. Look what i found on ebay. Mite have went a little OTT on the ribbons. Now all i need is a multi billion dollar virtually silent ballistic missile carrying submarine. LoL
  9. Another good video guys. Makes me hanker for some MP Action again.
  10. Too late. LoL I am already being fitted for my new uniform
  11. I agree some scenarios could be made using certain in game assets But it still would not be a realistic mission you would have to rely on map updates to spot the gunships but if like me, the mission designer wants to focus on cold war type scenarios. Then with out long medium and sort range AD assets the mission would not be realistic. the soviets were well aware there Fighters and other Air assets were inferior to Nato IMO anyway So they they created multilayered air umbrellas to cover the movements of there armoured columns they had multiple types of ADA, All a player would have to do is place his gunship lets say a tiger at a corner of the map unmask and fire then mask again even the M1A2 sep could not counter it . You would not even see a well concealed helo in a T-72 while on the move never mind engage it. I to would like to see the whole spectrum of Air support and ADA CAS all of it modelled and fully integrated in game. I have even had some heated debates on this forum in the past on the subject. I just don't see it happening any time soon unless Esim bite the bullet and introduce a new game engine bigger maps for PE players. .
  12. +1 BUT Its not feasible till a functioning radar system is modeled for the AD units to counter the gunships. Otherwise the gunships will be shooting fish in a barrel all they have to do is stay out of range.
  13. Will wait till september I wonder can i transfer my commission from the army to the Navy. LoL
  14. Really starting to take an interest in this sim Two things are stopping me pulling the trigger on this sim time and the fact i know sod all about navel warfare. Other then shoot and scoot like a ATGM team/vehicle.LoL
  15. Can i come and play. I only have a revolver but I am sure I could hit the target. LoL
  16. Never say never. The Merkava Mk3(Baz and Dor Dalet) and Mk4 could be implemented as non-crewable AI tanks like the current Merkava 2B. I do not want to be "promiscuous" towards "my baby" but they are beauties: Quote Hell has just frozen over. LoL lavictoireestlavie has just cheated on the Leclerc. LoL
  17. http://www.tanks-encyclopedia.com/ Have used this site a couple of times found a few inaccuracies but on the whole a good site.
  18. No worries. It would be interesting to see how much it would improve the T-72 firing accuracy while on the move issues. The T-72 has a lot of upgrades available but they all have the same issues with gun depression and stabilisation.
  19. +1 Was thinking of asking for this again But would probably require an immense amount of work on esims behalf
  20. Cools pics. Is the German WW1 tank a mock up i was under the impression none survived after the war.
  21. Can you link the article please.
  22. Welcome to the community. Hopefully one day Esim will model the Ariete tank for the Italian community.
  23. Now that some tank models have crew members modelled Can we have a new option for commanders The kick the gunner for missing button. In soviet tanks it can be a punch. LoL
  24. I would agree the M1 is starting to show its age a little. But realistically so is the Leo-2 CR-2 etc Upgraded variants have kept them still superior to any eastern designs though The T-14 and type 99s are still a unknown entity and it will be a long time before there be fielded in large numbers. IMO, build a Nato tank and share the massive development costs