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MAJ_Fubar

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About MAJ_Fubar

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    Senior Member

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  • Location
    Killeen, TX
  1. Texas gets new unit.

    Yep, yet another unnecessary three-star billet to duplicate the work of an existing command...
  2. Gunner controllers

    IP = Intellectual Property; AIM SA = Abrams Integrated Management Situational Awareness
  3. History of US Tanks.

    The man to ask would probably be Ken Estes over at Tanknet.
  4. WIKI snafu's

    Hmmm, that's strange. You should have an "Edit" tab between the "Read" and "View history" tabs.
  5. Ammo change

    Nope. You're locked to the gunner's seat in that scenario, and the A.I. commander is in charge. Change, adapt, and overcome! Oh, and make sure to change your indexed ammo if you're using M1 series tanks.
  6. WIKI snafu's

    Well, I haven't gotten around to finishing that section...but here's the scoop: For forum users prior to about 2014, your registered user name and site password are enough to log into the wiki (far top right button). All other users, or those that the above process doesn't work, need to contact one of the site admins (probably Sean) and get logon credentials. Don't worry, it doesn't take very long.
  7. Virtual Reality support?

    I'll have to remember this one for future use.
  8. It's a Decals thing !

    Unfortunately, decal locations are fixed.
  9. Multiple weapons (ATGM/ main gun/ MG)

    Although the weapon is provided with ammunition, it isn't usable due to the TOW launcher's position.
  10. Ran a quick scenario and the time for all priority targets is about 40 seconds. on board or off. On board assets will start firing within 20 seconds, but then time of flight is added so I assume the same goes for off board assets.
  11. Note that from a practical perspective there is no difference between the T-64B and T-80A/B beyond the T-80's greater speed and somewhat better hull armor.
  12. History of US Tanks.

    I don't know if the internal composition changed between the M1A1HA and M1A2, but both the front and back plates (along with the turret roof [slightly]) were thickened on the M1A2 with the turret clocking in about 1.4 tonnes heavier.
  13. Nation camo codes

    Actually, I started to add the uniforms, but then it becomes a matter of depth; how far to go? Do we include all available uniform and vehicle patterns including seasonal variations, or just the basics?
  14. Nation camo codes

    There is a page in the wiki, but it wasn't linked to the main page. Fixed now.
  15. Ammunition & Missile Effective Ranges?

    Everyone here can edit the wiki, but you will have to PM Sean or one of the other admins to get login credentials.
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