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MAJ_Fubar

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About MAJ_Fubar

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    Senior Member

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  • Location
    Killeen, TX
  1. Wiki Down

    Disregard.
  2. Rolling Chunder

    In my experience, it's typically gunners that suffer the most as they are often looking in a different direction to the vehicle's direction of travel. On the rare occasions when I'd get queasy in the gunner's hole, just pulling away from the sight and looking in the direction of travel (whether you could see anything or not) generally solved the issue.
  3. Your best/favorite SB mission

    That's easy: Border Patrol. I've reworked that mission more than a dozen times with different vehicles and force mixes; even updated the map to more closely match the actual terrain. Even knowing the mission inside and out, every trigger and possibility, it still proves a challenge to win.
  4. Steel Beasts: Content Wish List

    A gentle reminder Ssnake: although mentioned in the release notes as having new models, the rejuvenated AT-7, AT-13, and AT-14 have yet to make it into the Personal Edition.
  5. Digital vs analogue FCS

    I knew someone might mention that, but I didn't feel like delving into minutia (or editing my comment) merely to sharpen a point.
  6. Digital vs analogue FCS

    The FCS of the M1 to M1A1HC is a 16bit digital system (and the Leo 2A4's is similar) while the M60A3 used a hybrid system with a solid-state fire control computer. The last true analog FCS (i.e. mechanical) in U.S. service was the M60A1.
  7. Steel Beasts: Content Wish List

    And because playable helos are a feature in PRO (though limited to only a few air frames and positions), there's little chance of seeing them in PE.
  8. Real Life M1A1 TC, how do they do ?

    This was basically the reply I got from Gib and a few others (Ssnake included) back when I brought this up back in...2008 or so.
  9. Steel Beasts: Content Wish List

    One thing I'd like to see is a playable Fennek using the FIST-V's optics and LRF to simulate the vehicle's true capabilities, since I'm sure the Dutch don't want that spread around.
  10. Picking your fight?

    Well, they are Marines...as long as there's sand...
  11. Picking your fight?

    In the end, it all comes down to METT-TC, particularly the enemy's actions in that continuum; weather only plays a real role in terrain trafficability and the availability of air support. As for Desert Storm, well a movement to contact is a movement to contact; as long as you can cross the terrain, you move till make contact with the enemy (being mindful that movements to contact are terrain and not enemy driven), so that's what we did.
  12. Up grades or patches??

    "Cyclone fencing" is the generic term for chain link fencing...something I'd be very interested in seeing in SB one day.
  13. Video Thread

    Strange that there doesn't appear to be an impact point; nothing on the turret or hull glacis, all the skirts seem intact, and the sponson boxes are fine...perhaps an engine hit?
  14. BRDM-2 Night Vision [FIXED]

    I was under the impression that both the TC's TPKU-2B and TNK-1 (IR capable) were being modeled, but I guess I was wrong. Oh well, need to clean something up...
  15. BRDM-2 Night Vision [FIXED]

    Is anyone else having trouble getting the night vision on the BRDM-2's TNK-1 to work. It turns "on" in night scenarios (the reticle changes and illuminates), but there's no green NV effect and targets aren't visible.
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