Jump to content


  • Content count

  • Joined

  • Last visited

About Retro

  • Rank
    Senior Member

Personal Information

  • Location
  • Interests
    Take a wild guess
  • Occupation

Recent Profile Visitors

3,253 profile views
  1. 4.023 - Bridges in Map Editor

    Hm that seems to work fine for me.. that is, they rotate (as they should; there has not been a - deliberate - change here)
  2. 4.019

    I think I once had that with my anti-virus program causing it..
  3. 4.019

    Uncanny valley for landscape perhaps?
  4. Steel Beasts: Content Wish List

    I am wondering if this should be a feature of the 'camouflage' selection of a specific party (so something that's an intrinsic feature rather than an explicit setting). Or mabye a combination of 'camouflage' and 'mission date' (so, just to throw out some ideas, a 1970s 'US camo' unit would not have individual radios, while one featured in '2010' scenario would have it..)
  5. IMDb Steel Beasts (2000) video game entry

    Oh wow.. that page says volcano man won two primetime emmys..
  6. ERCWS-M Documentation

    (I guess you suspected this already) - nope.
  7. 4.010 - M1A2 CITV scan

    Hmm I guess the game quickly moves you out of the TC spot, then back in again.. resetting the CITV to default values in the process..
  8. Municipal power lines with wires

    Hm, just how many of these lines did you add before you began encountering problems?
  9. Video Thread

    Are forest fires not a huge problem when doing live-firing exercises in these environments? Or do they happen anyway (or maybe not at all and it just looks quite dry to me)?
  10. Crash loading an "in-progress save" scenario [FIXED]

    Everytime someone contributes something to this topic my heart skips a beat..
  11. Seems the heightmap that is missing is called Nam2-625.hgt (which is not part of our normal distribution). It might be a renamed 'Nam2.hgt' (which IS being shipped by us) but that's just a guess..
  12. Odd bug in v4 with scenario briefing text

    Thanks for the report
  13. The problem is that there are a number of multi-vehicle units composed of vehicles that are not supposed to be in multi-vehicle units, which the scenario loading code cannot handle (yet). In the scenario in the first post this would be a unit composed of a VW Passat, a Toyota and two UAZ trucks (and possibly others since the loading was aborted after encountering the first such unit). So the (annoying, I know) short-term fix (until the next update comes around) would be to go back to 3.028 and either split up these units into single-vehicle formations or change their type. 'Dangerous' unit types where this problem will manifest itself are all civilian vehicles (cars, trucks, motorbikes - you might remember that back then you were only allowed to create single-unit formations (but with the 'set unit type' it was possible to circumvent that)) and ambulance vehicles - basically everything where the 'maximum formation size' (in the 'new unit' dialog in the mission editor) was set to 1. I'm pretty sure this is a vehicle-only problem.
  14. HMG 0.50 cal iron sights block specter 3.4X sight.

    I thought it was supposed to work that way hmm