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Retro

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Everything posted by Retro

  1. 4.023 - Bridges in Map Editor

    Hm that seems to work fine for me.. that is, they rotate (as they should; there has not been a - deliberate - change here)
  2. 4.019

    I think I once had that with my anti-virus program causing it..
  3. 4.019

    Uncanny valley for landscape perhaps?
  4. Steel Beasts: Content Wish List

    I am wondering if this should be a feature of the 'camouflage' selection of a specific party (so something that's an intrinsic feature rather than an explicit setting). Or mabye a combination of 'camouflage' and 'mission date' (so, just to throw out some ideas, a 1970s 'US camo' unit would not have individual radios, while one featured in '2010' scenario would have it..)
  5. IMDb Steel Beasts (2000) video game entry

    Oh wow.. that page says volcano man won two primetime emmys..
  6. ERCWS-M Documentation

    (I guess you suspected this already) - nope.
  7. 4.010 - M1A2 CITV scan

    Hmm I guess the game quickly moves you out of the TC spot, then back in again.. resetting the CITV to default values in the process..
  8. Municipal power lines with wires

    Hm, just how many of these lines did you add before you began encountering problems?
  9. Video Thread

    Are forest fires not a huge problem when doing live-firing exercises in these environments? Or do they happen anyway (or maybe not at all and it just looks quite dry to me)?
  10. Crash loading an "in-progress save" scenario [FIXED]

    Everytime someone contributes something to this topic my heart skips a beat..
  11. Seems the heightmap that is missing is called Nam2-625.hgt (which is not part of our normal distribution). It might be a renamed 'Nam2.hgt' (which IS being shipped by us) but that's just a guess..
  12. Odd bug in v4 with scenario briefing text

    Thanks for the report
  13. The problem is that there are a number of multi-vehicle units composed of vehicles that are not supposed to be in multi-vehicle units, which the scenario loading code cannot handle (yet). In the scenario in the first post this would be a unit composed of a VW Passat, a Toyota and two UAZ trucks (and possibly others since the loading was aborted after encountering the first such unit). So the (annoying, I know) short-term fix (until the next update comes around) would be to go back to 3.028 and either split up these units into single-vehicle formations or change their type. 'Dangerous' unit types where this problem will manifest itself are all civilian vehicles (cars, trucks, motorbikes - you might remember that back then you were only allowed to create single-unit formations (but with the 'set unit type' it was possible to circumvent that)) and ambulance vehicles - basically everything where the 'maximum formation size' (in the 'new unit' dialog in the mission editor) was set to 1. I'm pretty sure this is a vehicle-only problem.
  14. HMG 0.50 cal iron sights block specter 3.4X sight.

    I thought it was supposed to work that way hmm
  15. Mission Editor Hang [FIXED]

    Thanks that one should be fixed. It indeed only happens with scenarios created in 4.00x
  16. Yes it is. Please don't use these items (61/62/63)
  17. 4.0 Bug reports

    Thanks for the report, we may have a fix for this already
  18. T-72, spelling mistakes

    Thanks! BTW I think anything but red text would be better since JPEG compression just seems to hate red text on any background color (as we found out trying to improve our own screenshots feature)
  19. SB Wiki pages...

    BTW please nobody edit the VEC pages - we actually have something typed up already (back when we implemented it), it just needs to be moved over (and then touched up no doubt, but still better than starting from scratch)
  20. Yes please don't change anything re scenario logic (or actually just don't resave that scenario). The logic bugs should be fixed with the upcoming patch (ETA unknown, not too long though)
  21. Thermal depth of field

    There should already be commands to increase/decrease the focus (by default it's mapped to numpad * and numpad /) - cannot you just assign these to your joystick' s buttons?
  22. Everything Leclerc

    Well we could just force him into the hatch at all times..
  23. SB Pro PE 4.0 - Discussion thread

    Yeah actually you cannot guide them at all ATM. Surrendered troops will just stand up, hands in the air, and sit down after a while if they do not spot any enemy combatants. We have some ideas how trooping them off the battlefield could work (which would also allow evacuation of civilians and other cool stuff), but that's a thing for the next version I guess
  24. 4.0 - Q key/ Track ir

    Hmm this seems to work as desired to me. The '+' cursor should actually only appear if you do not click on a specific button, but on an 'inactive' part of the 3d model. This then causes the cursor to gain control of the turret, and you can slew it using the mouse (while looking somewhere else). The reason you don't see this behaviour in the 2A4 is that the M1A2 has the 'biocular' view display (this round 'display tube' showing the TI image), allowing the GNR to 'sit back' ('relax' would be too optimistic I think :p) and still fight the tank (or at least observe using the TI), so him having control over the turret's direction while not directly looking through the sights seemed to be a good idea (IIRC the vehicles with VIS - CV9030/35 - work the same). Of course if it turns out that ppl hate it I guess we could reconsider (maybe we could require the user to actually press the 'palm switch' hotkey while not directly in the sight view)..
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