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CharlieB

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Everything posted by CharlieB

  1. Advance to Contact

    Version 1.2

    3,478 downloads

    New update includes ammendments suggested in the Forum ie ARP, and messages from flanking formations wrt enemy mov. Having played the mission last night in COOP I have also introduced penalty zones plus of the boundries. Many thanks, CharlieB File contains the Msn File and Stuart666's Salisbury plain map on which this msn is based. Adv to contact from Battlesbury to Imber and secure LOE. You command a Sqn Gp including Recce, inf and CSS elements in addition to your Sqn of Leo 2a5s. Scenario work well with King tiger's CR2 and WR modifications for the Leo2 A5 and the CV9040B. En is randomized to encourage playability. Msn is good for single player if you are happy with all the moving parts or better as a multiplayer for teams such as the ARRC. Good luck and feedback very welcome.
  2. Video Thread

    Matsimus - once again a really good find from the archives - reminds me of the GENFOR lessons on my Tp leaders course! Its all about that 3rd Shock Army!
  3. Tanker Books/Novels

    I Still thought it was good - what are the differences?
  4. Tanker Books/Novels

    TOP read and still one of my favourites!!
  5. Height Manipulation

    Is there a way of manipulating the Height file in order to change the relief of the terrain. I enjoy making scenarios, but trawling the Terrain and Height files to suit the tactical problem is time consuming. This is very much the experience when trying to find appropriate Relief for the Team Yankee Missions I am working through...
  6. Team Yankee Mission 1

    Have just uploaded a new mission based on the opening mission from Team Yankee. Once its up please feel free to have a look and comment. I will post a link once its up.
  7. Steel Beasts: Content Wish List

    Just not worth considering!!!
  8. Steel Beasts: Content Wish List

    Pistol, carbine and the GPMG from the roof - although I agree with Gibsonm - leaving was the priority and you went with what you were wearing...
  9. Team Yankee Mission 1

    True simplicity
  10. Team Yankee Mission 1

    Thanks Hedgehog. The reality is that the smoke does not help the russian. The HE and ICM is a bummer though. Does make it hard work. Need to work on the scoring as mentioned in a review. Will look at that in more detail for mission 2 - when I get around to it. 60's are not really my era as I was in negative age...
  11. I am more than aware of the methods that can be used for putting in graphics to enable battlespace to be identified and managed in terms on Manoeuvre. However, what I have not managed to achieve is the control of battlespace in terms of Fire Support Coordination - ie boundaries are Restricted Fire Lines (RFL)/ Areas (RFAs), management of Coordinated Fire Lines etc. Clearly I don't want to stop units engaging cross boundary if they are being engaged, but it might be useful to apply fire control between adjacent Pls and Coys / Tps and Sqns. Any thought of how this could be achieved using existing exercise design tools.
  12. I suspect that this would be the only way of doing it. I also don't imagine that it would be simple. Why do I think it is useful? I would hardly be able to debrief units on cross boundary direct or indirect fire if the AI units were doing it. I would also not want to remove their right to self defence, ie it is fine to engage across a boundary if you yourself are being engage or have deconflicted with the neighbouring unit... As I said - I suspect it would not be simple. Fire at units it this area or if being engaged... Possibly one for the wish list...
  13. The test above is using the flat terrain file so not really. Clearly in reality this would be the case.
  14. Cant create the effect. If you use the command open fire if Unit this can see at least 1 enemy forces in 1Pl EA, they open fire but will engage En in both EA 1Pl and EA 2Pl. In the basic scenario to Pls are advancing within their EAs. These are two boxes either side of a Pl boundary.
  15. I will give this a go as described and see if I can create the effect I am after...
  16. Team Yankee Mission 1

    Los, Many thanks for the feedback.
  17. Team Yankee Mission 1

    try this one. TeamYankeeBagshawMsn1.sce
  18. Team Yankee Mission 1

    I will when I get home tonight. If you pm me an email address I can send the file direct.
  19. Team Yankee Mission 1

    Crusty, many thanks. not sure what the problem might be then...
  20. Team Yankee Mission 1

    I’ll have a look at it tonight (UK time) when I am back from work. sorry. has this been the case for anyone else?
  21. Team Yankee Mission 1

    Let me know how it goes.
  22. Team Yankee Mission 1

    I saw those and had a look. Couple didn’t work. crusty sent the lot to me. Having read the the book I wanted to have a go at producing them, especially with the new older vehicles. ill take a peek at the orbat!
  23. We love screenshots

    Some heavy use of smoke and bomblet by red in the opening minutes of Team Yankee Msn 1, followed up with the effect of good gunnery and battle position selection.
  24. Team Yankee Mission 1

    Bit of extra detail...
  25. Team Yankee Mission 1

    New version uploaded which has the terrain file included. I had received a report that this was required.
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