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Everything posted by Mogwa
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Best (?) alternatives to represent Chinese AFV
Mogwa replied to companyteam's topic in General Discussion
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Whoa, easy with the all caps ...
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Hi Hapshot. I made that scenario and its a pretty tough scenario. Roguesnake wasnt much help, as is noted at the bottom of the briefing. Actually, he didnt do anything. Anyway, the scenario was made to be played co op as there is a lot going on for one guy to control. It should have pretty good replay-ability as the AI has a lot of randomness built in. I know that the beta team has played in dozens of times in the past. The scenario probably needs a little updating to take advantage of new features in SB that have shown up since it was created. The situation is that a company + and a scout platoon have been pulled from a position somewhere to the northeast and ordered to occupy a valley to try to stop or delay an unknown size element of a Soviet regiment, likely in an advance guard formation. The supply and repair assets spawn once the Combat Reconnaissance Patrol(s), Forward Security Element, and possibly the Advance Guard Main Body have been stopped or destroyed. It is supposed to be a desperate fight. Maybe not realistic, but hey, its a game. These elements and a possible small reinforcement force will drive to the area marked repair on the map. At this point there is probably another Soviet element possibly the Regimental main body, already advancing onto the map somewhere. None of the units start with anywhere near a full load out as they are supposed to have been pulled from fighting elsewhere and the overall supply situation for NATO is getting bad. All I can recommend is to not try to defend to far forward, know when to fall back, and have a plan for resupply when it arrives (which units have priority for supply, etc).
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http://www.steelbeasts.com/sbwiki/index.php?title=Teamspeak:Logging_in
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Here is the TOE for an ACR in 1994 ACR OOB.rar
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These may help:
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There are 6400 mils in a circle, so 0 is north, 1600 is East etc. The rest is simple:
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Perhaps you would like the downloadable sce called "tanks" or one of its variants. It has a single M-1A1 against 9 T-series tanks on a small map, where you can maneuver all you wish. HTH, Mog
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Yeah, me either !
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I'm hoping it will end up being a PLA vehicle skin pack, but right now there is only a couple of vehicles near completion besides the BRDMs. ChiCom PLZ 05 Mog
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ROKA 20 Mech units consolidate to pursue retreating DPRK/PLA units. After being defeated by a composite brigade from the combined forces of the US 2 Inf Div and the ROK 20 Mech Div, PLA recon units screen the remnants of the 116 Mech Inf Div as they retreat.
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This is a known bug. I do not know if it has been fixed yet. Mog
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Im in the loaders hatch.
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You could edit the scenario and change the enemy engagement range to 2500-3000 meters.
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Could you send me a copy, please ?
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TGIF 2016: scenario list, discussion, and house rules
Mogwa replied to Volcano's topic in Multiplayer Engagements
I say get rid of the draft. The intent of TGIF has gotten lost when there has to be a draft just because someone feels that new guys are getting valuable units (modern tanks) killed and putting their side at a disadvantage. If a player does or does not want to play with a certain player or group of players they shouldn't be forced to play on a team they don't want to be on. If a player wants to use the equipment on side "A" but gets drafted onto side "B", what are they to do? according to the post on the draft quoted above, the answer is to get the hell out of the session and they will proceed without them. (see above) How is this an event designed to bring the community together? Just my thoughts on the subject, Mog