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Volcano

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About Volcano

  • Rank
    Senior Member
  • Birthday 02/14/1977

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  • Location
    Texas
  • Occupation
    Game Design
  1. 20 OCT scenario: Relief to Defense 01-multiparty-4019-OMU SPECIAL CONSIDERATIONS: FOUR COs are needed. Blue (US), Gray (DE), Green (UK) vs. Red (OPFOR). Draft? No. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. Relief to Defense 01-multiparty-4019-OMU.zip
  2. OK, I looked. Regarding 6394 3761, this is an area of the theme called "mountain" and "rocky". Drag and traction are such that wheeled vehicles will not be allowed, and track vehicle movement could be restricted when going up steep inclines. That said, drag and traction aren't set in such a way that it would prevent all movement, but it seems to be deliberately set to make it restrictive in mountainous areas. So, I am reluctant to change it. I know that area looks relatively flat and not so mountainous, but for whatever reason, that partcular area is painted as base of the "Verkhiniy North Range". That said, maybe I can make the terrain look a bit more rough to give it away that it is not hospitable (more visual rock clutter, for example). EDIT: I fixed that now. Visually there should be no mistaking that the terrain is impassible (or at least very slow going). I think the problem was that it was "rocky" but had very little rock clutter visible, and looked like dirt. Actually, FWIW, after further investigation - I wasn't happy with some aspects of the appearance of the map theme so I edited some things quite a bit for "next time". It will behave mostly the same, but should look a bit different, at least.
  3. Regarding 6394, 3761, I will take a look at the terrain type in the theme. IT doesn't visually appear like soft sand, so it is possible that drag/traction is messed up. OK, I won't do anything about the rocks (I don't want to thin them out because the terrain is supposed to be rough); the user is expected to avoid the densely rocky areas. Of course unless thorough terrain recon is done in Planning Phase then the user won't know there are rocks in a particular area until the unit arrives at the rocks and gets stuck. To me that is part of the "fun" of discovering that the route or plan has to be altered, like in real life. That said, IIRC if you use nav mesh route plotting then I think the routes will avoid large rock areas, I could be wrong though.
  4. If you can tell me a coordinate on the map then I can look into it. However... a) The map/terrain is supposed to be intentionally slow, otherwise the government force can cover the entire map in half the scenario's time. b) Vehicles are not intended to drive up the mountains, so there are terrain types that I think prevent them from driving forward (rocky type). c) Soft sand is intentionally slow. Outside of that, I can make some adjustments if there is a mistake made in a particular place.
  5. Thanks, it should be fixed in the next update.
  6. 13 OCT scenario: Civil War Dera Ghazi-4019a SPECIAL CONSIDERATIONS: THREE COs are needed. Blue vs. Orange vs. Red. Blue and Orange (both insurgents) are neutral at the start, both against Red (which is a very large/powerful government force). However only one side can win, Orange and Blue will be enemies at some point. Draft? No. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  7. Are you saying it does destroy a vehicle in game? I guess it would depend on what vehicle and where you shot it at (roof or side lower hull). The "M383" in SB has some significant explosive power. Any kill would not be from the HE effect, not the KE penetration of the round.
  8. 06 OCT scenario: Hasty Defense 01 (DE) Leo1A4-HTH-MAD-4010c SPECIAL CONSIDERATIONS: Draft? No. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  9. OK, in the next update the M2/M3 should be able to assign KE or HE to either ammo slot, or both.
  10. OK thanks, good to know. I will see what we can do...
  11. 29 SEP scenario: The Three Sisters 2013-USvEU-3025b-OMU SPECIAL CONSIDERATIONS: Draft? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  12. IIRC, it is infinite at the moment, but the best thing to do is try it out and see. If it is not infinite, then the typical number of carried missiles would be about 4 to 6, depending on the vehicle.
  13. You mean to choose to put KE in both, or KE in the bigger and HE in the smaller box? Hmm, I am not entirely sure that will work in SB, given the FCS, but we will try to look into that.
  14. OK, not sure what the infantry would have in their callsign (maybe another number on the end). I guess I will see if I can come up with something... (edit: actually, I added a -1,-2,-3...).
  15. 22 SEP scenario: Delaying Action 05t-HN (UK)-4019-OMU SPECIAL CONSIDERATIONS: Draft? No. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.