Jump to content

Volcano

Members
  • Content count

    7,248
  • Joined

  • Last visited

4 Followers

About Volcano

  • Rank
    Senior Member
  • Birthday 02/14/1977

Personal Information

  • Location
    Texas
  • Occupation
    Game Design
  1. 21 SEP scenario: Civil War Dera Ghazi-4019b SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Need THREE COs. Need at least 4-6 players per insurgent side, and Government side needs about 8 players. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. Civil War Dera Ghazi-4019b.zip
  2. Well, it was a scenario created about a decade ago, but got tired of playing it on an SB1 map, so I reworked it (updated it). So not really my scenario (not complicated enough for me to make it - I over complicate all my scenarios).
  3. 14 SEP scenario: 6k Front 2013-4010-M1A2-OMU SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  4. OK, I made some changes to the scenario. I think a good compromise, Red has MILAN 3ER* missiles, 3.5km, tandem, ~900 RHA, and the quantity light still has the 2x light infantry SPIKE teams on both sides (but they are MR, not LR). There is winning, and there is fun, and we want to try to have both in TGIF scenarios, and I think the Spike is just too OP for the numbers of them there.
  5. 7 SEP scenario: Symmetrical Attack 11-SC-4019a-OMU (again, see 31 AUG scenario post above) SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. So the deal is, we need at least 16 people. If we don't get that many then we will move on to the next scenario (two tries to get sufficient # of people then we move on). NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  6. Thanks, it was a tough / fun battle. I will add something in there about the "center" grid squares.
  7. 31 AUG scenario: Symmetrical Attack 11-SC-4019a-OMU SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  8. NATO Reticle explained?

    OK thanks for the info.
  9. NATO Reticle explained?

    Can someone please take a screenshot of the reticle that is "calibrated wrong"? It would help to eliminate any possible confusion. At this point I am assuming we are referring to the Commander's Day Sight (F3) and that both the APDS and HE scale is wrong? (I guess no screen shot is necessary if my assumption is correct.)
  10. 24 AUG scenario: TGIF T62 Mission 3-7YKWish_v6 SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
  11. Nah just damaged vehicles repaired, no reviving.
  12. BTW, not sure if everyone noticed but the deployment area was a repair-all repair zone (it was mentioned in the notes of the briefing). Even I forgot about that and looked over it, so I added some text about it on the map.
  13. 1. Made Green's deployment zone a bit smaller. 2. Made Red's deployment zone a little bigger. 3. Adjusted Blue's tank type (want to try Shot Kal now that we have it, we didn't have it when I first made it), and gave them +1 tank and changed their "Support" vehicle (that deploys with the insurgents/militia) into an ASLAV-25. 4. Enhanced UN side, making them "smarter" and made their counter attack (if their base falls) a little more potent. 5. Utilized a few unused vehicle types on the UN side, like the TAM VC. 6. Added a Mi-8 Hip with commandos to Red (they were originally intended to have it). 7. Corrected a problem on Green side where the ambulance was stuck in a walled compound when it spawned. 8. Corrected the missing ambulance on Orange side. 9. Added a note to the map. 10. Enhanced the civilian side a bit. 11. Changed each side's warlord tank to a T-72B1 with ERA (to encourage it to be used in combat, possibly risking its loss more, rather than it being a crap tank that just sits in the rear). 12. Added a minefield between Green and Red side to make it a bit hindering to just rush at each other from the start. Also added a few minefields between all other sides as well. You can't see the minefield on the map but there is the circular "mined" area graphic in the general area. I think that is about it.
  14. Thanks everyone for playing and CO'ing, I made some small tweaks to help improve it for next time. Also, just FYI, some had mentioned the that the side score didn't add up correctly, but when I looked into this I remembered that it is because the convoy points are "bonus points", which are added on top of the scaled score. So, you have 1,000 normal points, and then another 100 - 200 bonus points added on top (depending on which side you are), so its scaled between 1000, 1100 and 1200 points. So, its normal that they don't add up exactly due to the inclusion of the bonus points. This affects all sides, so since the winner is the side with the most points - it isn't something that hurts one particular side.
  15. 17 AUG scenario: Brush War-4023a-MAD SPECIAL CONSIDERATIONS: Draft? Yes. Random CO selection? Yes. Four COs (Blue vs. Green vs. Orange vs. Red). Need at least 16, preferably 20 people total. If we don't have enough, then we will play the next SCE in the list (and push this one a few weeks). NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
×