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Volcano

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About Volcano

  • Rank
    Senior Member
  • Birthday 02/14/1977

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  • Location
    Texas
  • Occupation
    Game Design
  1. Africa Rebel Infantry Platoon Cloaking

    Well, Dark showed me the error of my investigation. The added information helped.
  2. Africa Rebel Infantry Platoon Cloaking

    OK, thanks, we see it happen that way. I was placing the unit, then going to execution phase (and they show up). This seems easily reproducible. However there seems to be two separate issues here: there is another incident of this where it happens in the execution phase, at least during a network session, but maybe not network related. Some clients said they saw this weeks ago during a multiplayer session, execution phase. So, if anyone can provide a test scenario where that happens in the EXE phase then we would be very interested in seeing it.
  3. Africa Rebel Infantry Platoon Cloaking

    Yes, so far we haven't been able to reproduce it from the templates we looked at. So either we are not doing the same thing, or maybe it is template or scenario specific.
  4. Africa Rebel Infantry Platoon Cloaking

    Did you not save the file? The problem here is that we have tried to reproduce it using the recent scenario from TGIF, and by tinkering in the editor and we have not been able to reliably do so. If you or anyone can provide a scenario file that shows this, with simple instructions of how to see it (ie. go to this unit, unload troops), then that would be very helpful. Are you in single player? Network session? Mission editor test mode? Also there are EIGHT African templates - help us out here. Otherwise, images and videos of the issue doesn't exactly help in this case (other than to show that the problem actually does exist).
  5. Africa Rebel Infantry Platoon Cloaking

    What I meant was, in the original post it sounded like dpabrams made a small, simple scenario where he saw it. We would like to have that scenario if possible, not the massive three sided one from TGIF.
  6. [Sound] KPVT 14.5mm playing two sounds

    Yes, this is known, since Steel Beasts 1 actually. Nothing can be done about it anytime soon. The issue has to do with the fact that this is considered a looping "machinegun" weapon, and how sound gets delayed over distance. For technical reasons, a loop cannot be delayed over distance, so the sound has be in a one-off burst. At some point we want to redo the sound engine, at which point machine gun fire could be single shot samples, but there hasn't been time to rip the whole thing out and start over.
  7. Africa Rebel Infantry Platoon Cloaking

    OK, if you can put a scenario in here that reliably shows this, then we would like to see it.
  8. ERA Bricks Super-Glue? [FIXED]

    OK, it should be fixed now in the next patch.
  9. 12 JAN scenario: TGIF_Valley of Tears_OMU_4023 RC3b SPECIAL CONSIDERATIONS: Draft? Yes. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules. TGIF_Valley of Tears_OMU_4023 RC3b.zip
  10. BMP-2 BOOMS!!!

    The long answer: It was a new feature to allow non-turret popping vehicles to be able to explode "like a T-72" (but without the flying turret) when hit in certain areas (like fuel tanks on trucks, or ammo container MAN 10t supply truck), but it seems that some unintended side effects have come with it. The unintended side effect is that all vehicles will now "cook off", either roman candle or explosion type while burning, which is NOT intentional. (I misunderstood the question when asked last Friday during a game). Anyway, we are looking into the issue...
  11. ERA Bricks Super-Glue? [FIXED]

    Its tricky though, we can't have individual bricks get removed, as this is too resource extensive to track that amount of bricks, so we do it in clusters. For that to happen, we require an explosion, or a low % probability on a high powered KE impact. Of course if they aren't coming off at all then that would be a bug, and we will look into that.
  12. 4.023 hind helos wont engage

    OK, try remove the gun ammo and see if that improves the situation. An old issue was noticed before where the AI would try to use the gun too much. Maybe that is what is happening here. Either way, a simple test scenario (if possible) would be most helpful.
  13. Transparent grass do not work in thermal for infantry

    Thanks. Yes, this is a known issue (for a while now), its an issue with the DOF and transparencies.
  14. We love videos

    Actually, besides infantry issues relating to scenarios being very large, I did see an oddity tonight in a smaller scenario where one soldier was running in place next to the vehicle it was supposed to mount. We will keep an eye out for these things for sure - I wasn't trying to minimize it, just saying that scenario size does play a huge factor. (Also, it is better to report this kind of stuff in the Support Forum from now on though.)
  15. 5 JAN scenario: TGIF Watan Saraf Ekhlas V5UFM2 SPECIAL CONSIDERATIONS: Draft? No. Blue & Green vs. Red. NOTES: Avoid studying the enemy's side; only gather intel from the briefing and exposed enemy unit icons (enemy intel), and briefly looking over both sides to figure out which one you want to CO. Anything beyond that ruins the fog of war element. To avoid passwords, open the scenario in Network Session as HOST and choose the side you want to play and go to planning phase. You may briefly look at both sides like this to see which side you want to play or CO on. As CO, once you choose a side, go to that side and create your plan. Remember to play within the TGIF House Rules and SB.com community rules.
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