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View Full Version : The_List damands A SACRIFICE!


NEpi
11-12-2003, 05:51 PM
no, i'm going after the fury rodents this time.
i'm sure it's already there anyway, but nevertheless, why not enabling the players to save AARs?
it could be a great tool for later analysis...

i'm sure it's possible even as a patch for SB1 without too much offer <fingers crossed>

also, while experimenting with gunnery, i've found out that rounds seem to fly a little too high. this is especially obvious when i tried to hit well-covered targets. my middle-cross (the circle in the reticle of the Leo) was full of target, the lasing went fine, but the round went whooshing over the top. the only way i found to correct this is to aim a little too low.

also i managed to get sabots penetrate BRDMs side-to-side without any indication of a hit... i know that sabots should penetrate like that, but without hitting at all?

it all was tested against blind sitting targets, so i could experiments with exact conditions.

Hell_Hound
11-12-2003, 06:06 PM
What range and ammo were you using when you were missing high? What kind of target was it? Were you firing level, uphill or downhill?

The BRDM was probably damaged but not destroyed, because its armor is so thin it hardly absorbs any of the penetrator's energy. If you can bear to have fratricides on your record, put the BRDMs on your team so you can shoot them and then inspect them for damage.

Lone*star49
11-12-2003, 06:28 PM
no, i'm going after the fury rodents this time.
i'm sure it's already there anyway, but nevertheless, why not enabling the players to save AARs?
it could be a great tool for later analysis...

i'm sure it's possible even as a patch for SB1 without too much offer <fingers crossed>
...

Nepi.. You already have the means of saving ANY AAR review and here's how..

1. In AAR, first choose LOS for color and height features

2. At any given point, simply hit the "shift key and the F11 key at the same time"
and you have a recorded color picture of that exact time and sitution using the mission clock..

3. Just remember to move the tape recorder right (clk and drag it) and just above the Mission Time/Clock so that it doesn't cover the clock times.. but you have the time and event showing in the picture.

4. Go to "My computor, clk on it.. then C-drive, then Programs .. then E-Sims file" clk on that..
clk on "Saved Images" file.. And you have your recorded AAR in Color complete with times, events, etc..

:arrow: You can take as many Pictures as you want.. I have alot in my files and is how I get to learn the maps, enemy's most likely BP's routes etc, and my good BP's and bad ones..

Worth their weight in gold.. lol

Good hunting..

LS :wink:

Bonus: also take pictures of close encounters of the virtual battlefield as well, and be sure to experiment while looking at the virtual battlefield event, to press the Q key and hold it down, same with the X, Z, A, D, and your stick or the arrow keys.. You'll See.. :shock:

I know I'm leaving a key or 2 out, cause I can't recall them all right now..lol

NEpi
11-12-2003, 07:14 PM
oh MAGPB LS, i know about taking pictures, but why can't we just save the whole AAR, so we could better inspect the battlefield if we want to later? taking snapshots is fine, but it isn't the whole picture, and i can't walk around the bmp files. it would be much more comfortable to save the AAR file, and keep it for later inspection than taking snapshots of it, and wish i had taken other shots later.

NEpi
11-12-2003, 07:21 PM
What range and ammo were you using when you were missing high? What kind of target was it? Were you firing level, uphill or downhill?

i used Sabot, flat terrain, targets: T-80s, BMPs and BRDMs. i managed to get "over" for all, although my cross was on target. i tried experimenting with long-range sniper shooting, so i aimed for certain parts of the turret (mostly middle to quarter-high) from about 2000m. lazing was fine. no multi-range, and it was reasonable. i lazed the hull before shooting the turret, to avoid lazing errors.

there shouldn't be any problem with such parameters,and the round should hit exactly where i aim it to.

The BRDM was probably damaged but not destroyed, because its armor is so thin it hardly absorbs any of the penetrator's energy. If you can bear to have fratricides on your record, put the BRDMs on your team so you can shoot them and then inspect them for damage.

if the BRDM was hit, i should have spoted the hit flash, but i haven't, and that's odd. i managed to repeat that effect while aiming to around the driver's position of the BRDM. i agree that shooting a sabot on BRDM shouldn't obliterate it, but it should make some impact, and i should have seen a hit.

is it a planned behavior of sabots, or is it a bug?

BrokenArrow
11-12-2003, 07:42 PM
oh MAGPB LS, i know about taking pictures, but why can't we just save the whole AAR, so we could better inspect the battlefield if we want to later? taking snapshots is fine, but it isn't the whole picture, and i can't walk around the bmp files.

But Nepi, as LS says, it is the "whole map" and a step by step means (time wise from the mission clock) to see each phase of your battles, and a recorded LOS picture of the whole Map.

Getting to the bmp files as LS stated above takes like, 5 sec's on a bad day..


Oh, and be sure while in AAR and on the Map (in LOS color) to chk the options at top middle of screen, and clk on All Vechicles to see both your units and the enemy's moves.

Also, if you have a certain area, go virtual (view) of it, hit the Q key and hold it down and get a birds eye view of it and pan 360 degrees with either the A and D key or your stick or mouse and record it also by taking a picture of it.

I think the other key is the W key.

:wink:


*Unless you mean total review of AAR as in a recorded movie type view of the entire battle, which I think, is on the List for SB2 and possibly a patch for SB1 as well.

mapman
11-12-2003, 07:57 PM
http://www.steelbeasts.com/modules.php?op=modload&name=News&file=article&sid=49

Bluewings
11-13-2003, 02:11 PM
What NEpi is asking (and me as well btw) is to save the WHOLE AAA "movie" file , to be able to play it back later on , even a year after .

It does make a lot of sense .

Cheers . :3starsk2:

Ned
11-13-2003, 03:43 PM
S!

This is probably asking for the moon but it would be thrilling to watch "tracks" of Steel Beasts like you can in IL2. You can pre-place cameras in battlefield location to record and then edit in any direction and under any zoom....I think some people have more fun making movies"tracks" to show to others then actually playing the sim.

It is a very exciting to replay tracks and watch what happened around the battlefield...closeups of your own unit being attacked and things you never could see while playing "inside" your weapon.

Has anyone seen this system of recording, edit, and replay in use? I was amazed by the action and use of this tools by others. Anyone with this sim can share the recordings. Peerdy cool I must say.

NEpi
11-13-2003, 04:20 PM
although movie-making could be nice, it isn't that important when you can experiment with the AAR (already done), and the high-points of the battle are already represented in the AAR.

movie-making is also harder to implement. i just wanted to be able to come back to an AAR later, and checks things that i neglected before. it's also much easier to keep track of AARs when they're not 20 different pics but one file.

about the AAR tips, thanks everyone. they are great tools indead.

NEpi
11-13-2003, 04:26 PM
btw, aside of the AAR suggestion, does anyone has any idea what going on with the gunnery?

Ned
11-13-2003, 08:04 PM
S! NEpi

I've just begun to use the Leopard but I too wondered why many shots went high. The manaul tells me that the Leo uses Last Returns when lasing so I assume the lase spills over the top or thru soft-small targets. I do much better now by lasing low. Wish I had a clue how to use it's GAS sight faster.

dejawolf
11-13-2003, 08:28 PM
well, i suggest adjusting the range to around 1000-1500m, and going from there.

NEpi
11-14-2003, 11:36 PM
ned, that is not the case in my experiments. i did lase low, and i also confirmed non-multiple return before firing. the targets were stationary, which means it was hard to miss with the lasing.

Hell_Hound
11-15-2003, 12:08 AM
Can you post the scenario wherein this happens?

NEpi
11-15-2003, 12:53 AM
i used gunnery tutorial 1, IIRC.
no need to get complicated :)