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View Full Version : Realism settings for MP


DrDevice
12-17-2003, 07:59 PM
Am I correct in assuming most MP battles are set to High difficulty, realism, etc.? Does the host PC determine this?

I ask only for training; in that I need to become a much more intuitive TC on the M1A1 if I expect to get that gun tube in the right place.

On that note...

While using a computer gunner, I find the TC in the Leo much more versatile than the M1. I can use the peri to scan, have my computer gunner scan a small section opposite, and flip back and forth to determine if the contact is a valid target. Snapping the gun around to match my view is easy and efficient.

On the M1, however, I have to sling the turret manually, and (at medium difficulty) use the aid-box to get the gunner in the desired area. This is prone to over shooting with a fast moving turret, exaggerated elevation/depression, etc.

Now this may just be a matter of practice, practice, practice; I was wondering if the community had feedback on tactics and tricks (a la the AFK section) on good TC behavior. The way I figure, utilizing the computer gunner’s limited capacity for IDing targets in a narrow arc then using my view to scan elsewhere, I'm increasing my SA significantly. But to make that trade off, I need to be able to lay the gun quickly. Too many times have I spotted that T80 just in time to get the override going and slewing around...in time to see the flash and incoming tungsten!

Thanks in advance for constructive feedback.

Hell_Hound
12-17-2003, 09:06 PM
In multiplayer, as you guessed, realism is set to whatever the host uses. Difficulty (skill of AI tanks on both sides) is determined by the host's gunnery rating. And yes, most of the MP fanatics have their realism on High and have a 100% gunnery rating.

I suck many, many donkeys at fighting from the TC position, so I'll leave it to others to address that.