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Ssnake
06-09-2004, 04:21 PM
...Bradley preview, more precisely - at the usual place.

Remember, it's still work in progress. The vision blocks still need their dynamic texture to display the world outside, and obviously we can't waste too much texture space and detail on the crew compartment - but hey, better than nothing. :)

TankHunter
06-09-2004, 04:51 PM
Look great, the only thing that seems to be less then the rest is the TC spot on the Brad (the 3rd pic I believe, also that is still saying a lot). But besides that it looks great (esp. the armored car). I am confident that the game will have loads of people who just buy a game for eye candy. :mrgreen: Good job there guys.

Hell_Hound
06-09-2004, 04:52 PM
Bradley screenshots (http://www.steelbeasts.com/modules.php?set_albumName=album40&op=modload&name=gallery&file=index&include=view_album.php) here, in case you don't know where the usual place is.

The Leo2A5 is still my desktop picture, but this too is a handsome model. :)

dejawolf
06-09-2004, 05:06 PM
yes the TC's spot on the brad is one of my earliest models, and the camo is.. uhm ugly.
also, the detail and fidelity is nothing to write home about..

TankHunter
06-09-2004, 05:13 PM
yes the TC's spot on the brad is one of my earliest models, and the camo is.. uhm ugly.
also, the detail and fidelity is nothing to write home about..

It still looks good there Wolf. If the Leo 2 pics are any hint, the game will have loads of eye candy. I think that all here would be content with the Brad pics that you have now.

LEAF56
06-09-2004, 05:15 PM
Looks really really good, well done :thumbup:

DrDevice
06-09-2004, 05:53 PM
Gimme gimme gimme! :hallucine: Great work guys. It's going to be such a change and so much more dynamic to have the various vehicles crewable, and with such fidelity and attention to detail! :thumbup:

PS-SCUD
06-09-2004, 06:20 PM
That BRDM-2 looks like it's in Iraq ;-) .........nice


HOLY COW! I can even read all the warning and button labels!

dejawolf
06-09-2004, 06:27 PM
yes it's funny, US vehicles seems to have an almost extreme degree of warning labels and icons everywhere, whereas in german vehicles, there's almost none.

PS-SCUD
06-09-2004, 06:40 PM
That's so when a soldier does some domb !@$ their NCO can point to the warning and say, "Can't you read you dumb !@$ ?"

attackrat
06-09-2004, 07:53 PM
:hallucine:

:heartpump:

:thumbup:

Yankee66
06-09-2004, 08:06 PM
Looks really really good, well done :thumbup:

It surely is! I love those interiors :shock:

Just release it :lol:

RENEGADE-623
06-09-2004, 08:48 PM
Ssnake you must be a mind reader as i was going to make a post tonight when i got home from work asking for bradley ss hehe

Lone*star49
06-09-2004, 09:00 PM
...

LS holds comments till he see's treds move.. :shock:


LS :lol:

PS.. well done SB team.. :thumbup:

Stumpy
06-09-2004, 09:56 PM
omfg.... i *must* get a better video card so i can play this when it comes out *drools*

BlackDeath
06-09-2004, 10:06 PM
:hallucine:
just one word: WAOU thats WONDERFUL (i know, this is two words...)

WELL done!

Ssnake
06-09-2004, 10:07 PM
...

LS holds comments till he see's treds move.. :shock:
They do, and do well - but I can't show that in static screenshots. :?

BlackDeath
06-09-2004, 10:08 PM
MORE, I want MORE screenshoots!!!

Ssnake
06-09-2004, 10:09 PM
Nope, that's it for the next four weeks. But I think that I can then show some really cool novelties.
:twisted:

BlackDeath
06-09-2004, 10:12 PM
Nope, that's it for the next four weeks. But I think that I can then show some really cool novelties.

hehe thank you guy!
will love this 4 next week (especially that Im on vancation...) :-)

BlackDeath
06-09-2004, 10:15 PM
we will be able to see the sun in the sky now?
(http://www.steelbeasts.com/modules.php?full=1&set_albumName=album40&id=M2_TC_hatch&op=modload&name=gallery&file=index&include=view_photo.php)was just looking this one...:-)
its wonderful how far we can see without GPS...

BlackDeath
06-09-2004, 10:17 PM
and the lights, will we be able to turn on the light of the vehicules???

Lone*star49
06-09-2004, 10:23 PM
...

LS holds comments till he see's treds move.. :shock:
They do, and do well - but I can't show that in static screenshots. :?
...

Well, (LS ponders his thoughts).. I suppose ya could send me a CD Demo, or heck..

:present: just send the SB2 CD ready to go.. :mrgreen:


LS :lol:

BlackDeath
06-09-2004, 10:26 PM
Well, (LS ponders his thoughts).. I suppose ya could send me a CD Demo, or heck..

just send the SB2 CD ready to go..


LS

I want one too!
be nice with me!

dejawolf
06-09-2004, 10:34 PM
yes, my 3 special vehicles ;)

TankHunter
06-09-2004, 11:00 PM
...

LS holds comments till he see's treds move.. :shock:
They do, and do well - but I can't show that in static screenshots. :?

How about you post a SB2 movie. Just a suggestion

RENEGADE-623
06-09-2004, 11:01 PM
oh yea, hehe can't wait now til SB2, hehehe I wasnt called the best Bradley gunner in my squadron for nothing WOOOOOOT

Ssnake
06-10-2004, 09:07 AM
and the lights, will we be able to turn on the light of the vehicules???
Steel Beasts is a combat simulation. Would you switch on your lights in combat?
No?
Why should we implement it, then?

BlackDeath
06-10-2004, 11:03 AM
Steel Beasts is a combat simulation. Would you switch on your lights in combat?
No?
Why should we implement it, then?

good answear.

Hell_Hound
06-10-2004, 04:18 PM
Do any of SB's vehicles have blackout drive lights?

Chaplain
06-10-2004, 04:28 PM
SOP in my units forbid their use during combat. They were only for use during motor-moves in rear areas. I don't know if that is SOP across all US Army units or not.

Lone*star49
06-10-2004, 04:36 PM
...

Do any of the units have retractable ldg gear or ldg lights? :shock:


LS :oops:

j/k

9erRed
06-10-2004, 04:49 PM
Greetings,

A note for the "blackout Lights" ... Any tactical move from a hide or a concealed fire position that involved two or more elements moving, normally the "Black out MARKERS" would only be used.

Only the rear marker and blackout brake light can be seen, and then only from about 15 to 20 feet, these were used so the follow on vehicles would not run into the lead callsign.

The rear blackout markers consist of 4 vertical lines that are spaced in groups of 2 sets, when you are following at 15 feet you can see all 4, at 30 feet you only see 2 lines. So you can judge your trailing distance in pitch black.

But if your standing near the rear of the vehicle wearing "NVG's" and the driver touch's the brakes... It can blow the rods right out of your eyes...lol

Later ..... 9erRed

Hell_Hound
06-10-2004, 04:49 PM
I'm just thinking, if a platoon was doing a march at night (say, getting to their start line for a surprise night attack)...ideally recce units would mark the route with IR glow sticks or whatever, but quite possibly the tanks would have to do some navigating in pitch black, under radio silence.

In that case, it might be worth the risk of detection to keep your unit together...mightn't it?

JayMan
06-10-2004, 05:34 PM
Steel Beasts is a combat simulation. Would you switch on your lights in combat?
No?
Why should we implement it, then?

When hunting troops, or trying to drive over them in the woods, to blind them, aka they already know you're there ! (just aguess) ;)

Grenny
06-10-2004, 05:37 PM
I'm just thinking, if a platoon was doing a march at night (say, getting to their start line for a surprise night attack)...ideally recce units would mark the route with IR glow sticks or whatever, but quite possibly the tanks would have to do some navigating in pitch black, under radio silence.

In that case, it might be worth the risk of detection to keep your unit together...mightn't it?

For those of us who have to use their own legs, reflective stripes at the back of the helmet became common practice.They are realy helpfull under such conditions.


Don't see where's the problem for tank/APC crews...TIS, BIF(?light-amplifiers?) should help to keep your unit together.
So why would you need lights?

12Alfa
06-10-2004, 05:40 PM
Two ways of lookin at this.

1.If they are (the enemy) looking for you, having lights on would make it a safe move, given that you can hear tanks for a great distance at night anyway, switch them off close to your end position.

2. With all the survalance systems out there, both ground , and aircraft mounted, it's pertty dam hard to get anywhere not seen.

If we are talking about the time frame of SB , there is no lights. Nato did not use white light on operations, blackout was used all the time.

Chaplain
06-10-2004, 05:45 PM
When I trained with ITVs at CMTC (Europes NTC), I don't think we used the blackout lights even once. Remember that the blackout markers on the front of the vehicle are on whenever the ones on the back of the vechicle are on. Only the blackout "headlight" is on a separate circuit.

During a few moves we did use chem lights. We would tie one light on the rear of the vehicle such that it could only be seen directly from the rear. (With the ITV you can just sitck it in the back view port). They are a bit brighter than the blackout markers, but they were color coded, which helped during certain operations. The key was to make sure it was attached correctly, so that it didn't get lose and flop around, becoming visible to the sides or from above in the process. (Or, worse, form a bread-crumb trail of chem lights, as your vehicles shed them during the march.)

Chaplain
06-10-2004, 05:46 PM
I was at CMTC in 1991, by the way.

Poor_Yurik
06-10-2004, 07:48 PM
Wow guys, those shots look great! You guys never cease to blow past my expectations. I am particularly surprised that you decided to create the 3d interiors, I remember only a short while back when that seemed like it was never going to make it into the sim and 2d photos ala SB1 were going to remain.

All I need to see now is a TC and driver buttoned out...would definitely add to the sim if you knew using a heat round would surely disable the TC and driver in one go...or hell even target the TC with the MG :) Furthermore, add an option to disable external cam in multiplayer and you have a deadly combination...make the players get a much stronger feeling of suppression when the lead starts raining back and forth.

As far as pure eye candy goes I would love to see tanks kick up water when they move through it. Nice entrance splash...scale the splash sprites dependant with the entrance speed, etc. I always thought the dust getting kicked up by the tanks in SB1, while a simple effect, really grounded the tanks in their surroundings and made the world seem just a little more reactive.

I can't wait to see how everything comes together in the end. This is really the only sim next to the next IL2 game that I'm looking forward to. Keep up the great work.

Ssnake
06-10-2004, 08:22 PM
Well, we maintained OpSec all the time to achieve exactly this surprise effect. :)
I have to say though that eye candy won't be at the top of our list before the release of SB Pro PE, so the year after SB Pro PE gets out will see updates to add the eye candy stuff that is supposed to come with SB2.

BlackDeath
06-10-2004, 08:38 PM
I have to say though that eye candy won't be at the top of our list before the release of SB Pro PE, so the year after SB Pro PE gets out will see updates to add the eye candy stuff that is supposed to come with SB2.

what are the updates??,( even if you wont answear... :-(

Hell_Hound
06-10-2004, 08:50 PM
All your hinting will not get me any more excited about SB2. I'm only buying three copies, and that's final. :)

Puckstop31
06-10-2004, 08:55 PM
I'm just thinking, if a platoon was doing a march at night (say, getting to their start line for a surprise night attack)...ideally recce units would mark the route with IR glow sticks or whatever, but quite possibly the tanks would have to do some navigating in pitch black, under radio silence.

In that case, it might be worth the risk of detection to keep your unit together...mightn't it?

Three letters dude... G...P....S :lol:

Hell_Hound
06-10-2004, 09:00 PM
I'll take your word for it. I've never seen how well ground contours show up on a thermal imager. I can tell you, based on the NVGs I've used, I wouldn't willingly operate any vehicle while wearing them. :shock:

Lone*star49
06-10-2004, 09:02 PM
I have to say though that eye candy won't be at the top of our list before the release of SB Pro PE, so the :arrow: year after SB Pro PE gets out :!: will see updates to add the eye candy stuff that is supposed to come with SB2.
...

:?: Do I read that correctly, that after SB PRO PE gets out..

:? 1 year before SB2 comes out :?:

OR.. 1 year for added updates to and for SB2.. :?:


LS :shock:

Ssnake
06-10-2004, 10:30 PM
With "Autumn 2004" being the release date for SB Pro PE, the "year after" could be anytime between Jan 1st and Dec 31st, 2005.


Aside from semantics, one thing should be crystal-clear: We're not going to shorten development times to meet a specific date that someone unwisely blurted out before. We have a set of feature improvements, and after that we either met them or found out that we couldn't meet them, we will release our software, OK?

Hell_Hound
06-10-2004, 10:35 PM
Someone unwisely blurted out a specific date...and I missed it? :shock: :casstet:

Ssnake
06-10-2004, 10:37 PM
Yeah, I did in 2002.
:P

BlackDeath
06-10-2004, 10:55 PM
when will you do it again? :D

Rogue6g
06-10-2004, 11:01 PM
Great job on the Bradley Guys!!! Keep it up with the teasers!!! Lookin forward to Night fightin in the desert!!

Bluewings
06-11-2004, 12:12 AM
BD wrote to Ssnake : when will you do it again?

When he will annonce SB3 ! :lol: :hallucine: :P

Cheers . :3starSK:

Ssnake
06-11-2004, 09:58 AM
Just uploaded a few more images. The one or other may be suitable for a more gloomy desktop wallpaper.
8)

BlackDeath
06-11-2004, 10:31 AM
Just uploaded a few more images. The one or other may be suitable for a more gloomy desktop wallpaper.

wwwaaaaaaooooooouuuuuuuu........ ;) :) :) :) :) :)
take a look at the dust!!! wonderful!!!
:P :twisted: :heartpump: :hallucine: :hallucine: :heartpump:
feel free to post more and more!!!!

TankHunter
06-11-2004, 03:11 PM
Just uploaded a few more images. The one or other may be suitable for a more gloomy desktop wallpaper.
8)

And why the hell do we gotta wait a year for SB2? Looks done to me <G> Good job with the dust trails there.

ShotMagnet
06-11-2004, 04:56 PM
And why the hell do we gotta wait a year for SB2?

Because you were bad in another life.

Shot

BlackDeath
06-11-2004, 07:50 PM
Because you were bad in another life.

Shot

and its not forgiven now????
and do we have to all pay for HIM? :(

BlackDeath
06-12-2004, 10:13 AM
according to you:concretly what should we do:
buy SB Pro PE, or wait for SB2?
and those who own SB Pro PE will be able to play with those who own SB2?
Which one will have the more vehicles?

Ssnake
06-12-2004, 10:21 AM
according to you:concretly what should we do:
buy SB Pro PE, or wait for SB2?
That is a decision with which I simply can't help you.
Uh, no, wait: Buy BOTH!
Yes, that's what I was supposed to say, rightright.... :P
and those who own SB Pro PE will be able to play with those who own SB2?
I can't promise that yet. Maybe we will add a "compatibility mode", but that will also depend on technical matters which I cannot foresee at this point.Which one will have the more vehicles?
SP Pro and SB Pro PE.
Some vehicles won't make it into SB2.

colin
06-13-2004, 03:26 AM
Hey Ssnake, what are the chances of getting a .gif in the gallery that contains a few seconds of one of the SB2 vehicles in motion?

Dewman
06-13-2004, 03:35 AM
Yea like a Leo punching a M1 in the side from 3000 meters. :)

Hey Ssnake, what are the chances of getting a .gif in the gallery that contains a few seconds of one of the SB2 vehicles in motion?

TankHunter
06-13-2004, 05:11 AM
Yea like a Leo punching a M1 in the side from 3000 meters. :)

Hey Ssnake, what are the chances of getting a .gif in the gallery that contains a few seconds of one of the SB2 vehicles in motion?

Or a Brad smacking a T 55 with a TOW causing the enemy tank's turret to pop off. :)

Ssnake
06-13-2004, 08:36 AM
Eventually I may record a few seconds and compose a short movie, but not before August.

BlackDeath
06-13-2004, 12:34 PM
Eventually I may record a few seconds and compose a short movie, but not before August.

hehe could be nice! 8)

That is a decision with which I simply can't help you.
Uh, no, wait: Buy BOTH!
Yes, that's what I was supposed to say, rightright....

give me the miney...
more seriously: sb PRO PE wont be on stores, will they?
we would only be able to buy the game online if I dont mistake.
Just hope that SB2 WILL be on stores!(ive no credit card, only $80 ready to buy SB2 for a couple of years)

I can't promise that yet. Maybe we will add a "compatibility mode", but that will also depend on technical matters which I cannot foresee at this point.

if they havent the same vehicles, so there would be a problem of compatibility...
Those who play SB pro wont have same vehicles than those who play SB2...

what are the chances to have an add on for SB2 including all SB pro PE vehicles?

jelly
06-13-2004, 12:54 PM
Just uploaded a few more images. The one or other may be suitable for a more gloomy desktop wallpaper.

can't find them :(

...cause i'm stoopid :D

BlackDeath
06-13-2004, 01:24 PM
can't find them

...cause i'm stoopid

in the Leo2 album... there is new pics.
there: http://www.steelbeasts.com/modules.php?set_albumName=Leopard_2&op=modload&name=gallery&file=index&include=view_album.php

jelly
06-13-2004, 02:00 PM
oh yeah i saw them yesterday - they really looking good :)

love the tc's hatch view especially

BlackDeath
06-13-2004, 02:07 PM
look the dust too, how it was well modelled!

Ssnake
06-13-2004, 05:15 PM
more seriously: sb PRO PE wont be on stores, will they?
You're right - it will be available exclusively through our (future) web store.I can't promise that yet. Maybe we will add a "compatibility mode", but that will also depend on technical matters which I cannot foresee at this point.

if they havent the same vehicles, so there would be a problem of compatibility...
Those who play SB pro wont have same vehicles than those who play SB2...
There are ways around this, the easiest excluding those scenario files from the game setup screen that contain incompatible elements. But it is way too early to discuss this issue seriously.what are the chances to have an add on for SB2 including all SB pro PE vehicles?
Slim.

richard
06-13-2004, 05:55 PM
I want to try the 25mm on some grunts. Will SB2 have the disassembly feature for grunts that are hit by large calibre bullets? :roll: :twisted:

Lone*star49
06-13-2004, 06:13 PM
...

Personally, I have always been motivated by the fact that SB1 has not had the "blood and guts" showing or coming out of grunts, etc.. as this is the way that most games are desinged and the masses are loving it.. but in reality, it just makes for cold souls of people and they do not get the point of war or death.. its just fun and looks cool.. and IMO, causes many to go wrong, in thinking that it is painless like in the game.. NOT

When a tank gets killed, or a grunt goes down in SB1.. they are dead, out of action, and I don't have to feel like, let the asshole suffer, "next victom" coming up..

Nope, I feel that SB and its desingners have done the right thing in bloodless war.. because the final results, just like in chess, is the mind/tactical, along with reaction times is what counts..


LS

BlackDeath
06-13-2004, 07:07 PM
what are the chances to have an add on for SB2 including all SB pro PE vehicles?

Slim.

snif :(

...

Personally, I have always been motivated by the fact that SB1 has not had the "blood and guts" showing or coming out of grunts, etc.. as this is the way that most games are desinged and the masses are loving it.. but in reality, it just makes for cold souls of people and they do not get the point of war or death.. its just fun and looks cool.. and IMO, causes many to go wrong, in thinking that it is painless like in the game.. NOT

When a tank gets killed, or a grunt goes down in SB1.. they are dead, out of action, and I don't have to feel like, let the asshole suffer, "next victom" coming up..

Nope, I feel that SB and its desingners have done the right thing in bloodless war.. because the final results, just like in chess, is the mind/tactical, along with reaction times is what counts..


LS

thats a reason i love the game.

ive so much question about SB2... even if I know that most of them have, for the moment, no answear...

PS-SCUD
06-14-2004, 04:18 AM
personally, I have always been motivated by the fact that SB1 has not had the "blood and guts" showing or coming out of grunts, etc.. as this is the way that most games are desinged and the masses are loving it.. but in reality, it just makes for cold souls of people and they do not get the point of war or death.. its just fun and looks cool.. and IMO, causes many to go wrong, in thinking that it is painless like in the game.. NOT

When a tank gets killed, or a grunt goes down in SB1.. they are dead, out of action, and I don't have to feel like, let the asshole suffer, "next victom" coming up..

I bet you like it when the turret gets blown off though. Ever think about how a TC would be getting blown into teeny tiny pieces when that happens?

I'm sure you've purposely run over grunts with a tank. Don't you think it might hurt to get your legs crushed into hamburger by the tracks of a 72 ton vehicle?

In real life troops bleed. In SB they should bleed also.

Lone*star49
06-14-2004, 04:24 AM
personally, I have always been motivated by the fact that SB1 has not had the "blood and guts" showing or coming out of grunts, etc.. as this is the way that most games are desinged and the masses are loving it.. but in reality, it just makes for cold souls of people and they do not get the point of war or death.. its just fun and looks cool.. and IMO, causes many to go wrong, in thinking that it is painless like in the game.. NOT

When a tank gets killed, or a grunt goes down in SB1.. they are dead, out of action, and I don't have to feel like, let the asshole suffer, "next victom" coming up..

I bet you like it when the turret gets blown off though. Ever think about how a TC would be getting blown into teeny tiny pieces when that happens?

I'm sure you've purposely run over grunts with a tank. Don't you think it might hurt to get your legs crushed into hamburger by the tracks of a 72 ton vehicle?

In real life troops bleed. In SB they should bleed also.
...

Yep.. love turrets comin off, and yes, I do run troops over when stab is out.. but I don't have to hear them scream or see guts and blood poppin out.. or TC heads or arms flying with screams..

Nope.. enjoy it just the way it is, using my imagination.. clean deaths/ kills.. lol


LS :wink:

dejawolf
06-14-2004, 04:42 AM
well, a thump, and "ugh" would be nice when hitting crunchies.

gtrof
06-14-2004, 06:49 AM
All hail the skinners of the tanks and IFVs!!!!!! Bring them Women, Wine, Money!!!!!!

Hell_Hound
06-14-2004, 05:06 PM
I wouldn't mind optional gore, but I'd say leave it off by default. Brand is going to want to play SB2, and well-adjusted as he is I'd rather he didn't see the effects of 7.62 on people. Or 125mm frag, for that matter.

When I play Medal of Honor, I find it wonderfully immersive even though there's no blood or dismemberment; the only thing that ruins it for me is when a dead guy's body ends up halfway into a wall.

JayMan
06-14-2004, 05:28 PM
Blood rivers and track trails made of blood as well......
Nasty and not so good for a sim!

Ssnake
06-14-2004, 10:21 PM
...

Personally, I have always been motivated by the fact that SB1 has not had the "blood and guts" showing or coming out of grunts, etc.. as this is the way that most games are desinged and the masses are loving it.. but in reality, it just makes for cold souls of people and they do not get the point of war or death.. its just fun and looks cool.. and IMO, causes many to go wrong, in thinking that it is painless like in the game.. NOT

When a tank gets killed, or a grunt goes down in SB1.. they are dead, out of action, and I don't have to feel like, let the asshole suffer, "next victom" coming up..

Nope, I feel that SB and its desingners have done the right thing in bloodless war.. because the final results, just like in chess, is the mind/tactical, along with reaction times is what counts..

Well, it's a discussion where both positions are justified. One could argue that the rather clinical way by which Steel Beasts depicts combat action is an attempt to bypass the cruelties of war, and that blood and guts are part of the business, and hiding them would actually help to promote an ideology of militarism.

I don't share this point of view, but I concede that it is a justifiable position.

For me, the question is whether the depiction of graphical violence beyond the point "Ist that grunt taken out of action?" adds anything to the gameplay as such. I don't think so.
We don't want to promote the idea that combat could be a painless, surgical operation - which is why we don't beam casualties off the battlefield, and you may experience a (virtual) landscape littered with hundreds of (virtual) bodies. But I don't see much of a point in displaying guts, dismemberment and mutilation - quite the contrary, it could lead to an aesthetization of violence which I consider equally problematic. In the end, the question is whether our limited artwork capacities aren't better spent with additional buildings to make the landscape more varied, with more vehicles to increase the tactical spectrum, and similar "useful" things.

PS-SCUD
06-15-2004, 03:42 AM
In the end, the question is whether our limited artwork capacities aren't better spent with additional buildings to make the landscape more varied, with more vehicles to increase the tactical spectrum, and similar "useful" things.

And they definitely are, so that is the end of the discussion.

Kingtiger
06-15-2004, 05:34 AM
Nope, that's it for the next four weeks. But I think that I can then show some really cool novelties.
:twisted:

What about a small video where U see the trees move for LS ??? :present:

TankHunter
06-15-2004, 03:06 PM
I wouldn't mind optional gore, but I'd say leave it off by default. Brand is going to want to play SB2, and well-adjusted as he is I'd rather he didn't see the effects of 7.62 on people. Or 125mm frag, for that matter.

When I play Medal of Honor, I find it wonderfully immersive even though there's no blood or dismemberment; the only thing that ruins it for me is when a dead guy's body ends up halfway into a wall.

I gotta say that SB is also wonderfully immersive, but when you nail a guy with a HEAT round or a sabot round and he is in one piece, that kinda takes away from the immersion of the game, in my mind of course. Have optional gore, that would be the best option. Have 3 settings, normal SB setting (no gore at all), a setting in which you can see a guy get taken apart by a HEAT round and the most extreme setting would be one in which you would see the full spectrum. All that is seen in a real war. I am sure that would make everyone happy, well, except for the guys doing the artwork. :twisted:

chrisotto
06-15-2004, 04:55 PM
Play Soldier of Fortune, if you like taking bodies apart. No need for that in a simulation. However, and Joe sure will concur with me ;) , if you build in a combat medic module, where you can go put pressure on an arterial bleed while the bloody mess in before you starts screaming. Why depict war with all it is in a simulation? SB is about tactics, for me, not about gunnery skills. Eye-candy is just secondary. If you put in body parts, than you need to put in scents, smoke generators in your gaming room, splinters flying around when arty strikes...

dejawolf
06-15-2004, 05:05 PM
crunchies flying around

TankHunter
06-15-2004, 05:09 PM
Play Soldier of Fortune, if you like taking bodies apart. No need for that in a simulation. However, and Joe sure will concur with me ;) , if you build in a combat medic module, where you can go put pressure on an arterial bleed while the bloody mess in before you starts screaming. Why depict war with all it is in a simulation? SB is about tactics, for me, not about gunnery skills. Eye-candy is just secondary. If you put in body parts, than you need to put in scents, smoke generators in your gaming room, splinters flying around when arty strikes...

Well if you don’t want that, you have the no gore mode, which should be a good idea if the designers decide to have gore in the game. Now it seems that most normal gamers seem to like relatively mindless violence and lots of eye candy (proof of this is some of the successful action games out there). If you want to open the game up to more of the "normal" gamers out there, gore is a must. All of us here are military nuts, not many of the people who are the majority in the gaming world. If Esim wants to be insanely successful, it would be a good idea to add gore to SB2.

TankHunter
06-15-2004, 05:12 PM
crunchies flying around

Ya, at least you will know if you hit some on the other side of that ridge :twisted: :lol:

dejawolf
06-15-2004, 05:18 PM
battlefield 1942 didn't have any gore whatsoever, and was brutally succesful.
formula for success?
infantry+someting new+arcade+pretty graphics+hyping&marketing=success.
oh, and availability also gives a good figure for sales.

among the best selling games, are those for consoles.
they usually sell 10 times as much as PC games.

Lone*star49
06-15-2004, 05:21 PM
crunchies flying around
...

I got it.. let's have anyone that is killed, lay there, but then have a angel like body of them (with wings) come up and out of them and start gliding up to the heavens, with, and this is the best part;

They say something to the effect: (for tactical mistakes and learning)

1. "I had the shot, but the Lt. said, let's move closer to the tank." :?

2. "I should have stayed low, and called a artty strike first.. if we only had waited just 3 mins .." :mad2:

This way, ya know ya killed them good, but all will be well for them, like in the cartoons when the cat dies by the dog.. up he goes.. with harp.. :angel:


LS :mrgreen:

dejawolf
06-15-2004, 05:21 PM
http://badgerbadgerbadger.com

hmm, my brain circuits are failing. must... sleeep...

TankHunter
06-15-2004, 05:23 PM
battlefield 1942 didn't have any gore whatsoever, and was brutally succesful.
formula for success?
infantry+someting new+arcade+pretty graphics+hyping&marketing=success.
oh, and availability also gives a good figure for sales.

among the best selling games, are those for consoles.
they usually sell 10 times as much as PC games.

Well I could be mistaken with my thesis of course. But I doubt that SB2 will be an arcade type game. Also I doubt that Esim Games will have the resources to spend on much marketing. If any at all.

TankHunter
06-15-2004, 05:26 PM
crunchies flying around
...

I got it.. let's have anyone that is killed, lay there, but then have a angel like body of them (with wings) come up and out of them and start gliding up to the heavens, with, and this is the best part;

They say something to the effect:

1. "I had the shot, but the Lt. said, let's move closer to the tank." :?

2. "I should have stayed low, and called a artty strike first.. if we just had waited just 2 mins .." :mad2:

This way, ya know ya killed them good, but all will be well for them, like in the cartoons when the cat dies by the dog.. up he goes.. with harp.. LOL


LS :mrgreen:

LOL, ah cartoonish violence :lol:

BlackDeath
06-15-2004, 05:28 PM
according to me, SB2 will not be other than a SB1 improvement... But big real improvement.
So an action-tactic military game, like SB1, done mainly for armies.

dejawolf
06-15-2004, 05:33 PM
artillery, when to call, and when not to call, that is indeed the question.

ach, 24 hour with no sleep doesn't do good things with your brain

TankHunter
06-15-2004, 05:40 PM
artillery, when to call, and when not to call, that is indeed the question.

ach, 24 hour with no sleep doesn't do good things with your brain

The hell are you up for 24 hours with no sleep for? :? You are going to end up getting sick or something there man. Get some rest for Pete's Sake.

Lone*star49
06-15-2004, 05:46 PM
artillery, when to call, and when not to call, that is indeed the question.

ach, 24 hour with no sleep doesn't do good things with your brain
...

LS see's a desperate call for help, so he turns his 50cal. on DW, and in an act of mercy, fires away, and puts DW to sleep.. untill a *new day dawns again.. :lol:

*tomorrow


LS :cvcys:

colin
06-15-2004, 05:50 PM
[quote="
What about a small video where U see the trees move for LS ??? :present:[/quote]

Why? are you doing a scenario of MacBeth?

Lone*star49
06-15-2004, 06:27 PM
[quote="
What about a small video where U see the trees move for LS ??? :present:

Why? are you doing a scenario of MacBeth?[/quote]
...

I think it's more for Battledogs pleasure, and decision to be envolved with SB2.. :shock:


LS :lol:

EchoLima
06-15-2004, 06:33 PM
artillery, when to call, and when not to call, that is indeed the question.

ach, 24 hour with no sleep doesn't do good things with your brain

The answer is allways, allways, allways!!! (well not really allways, but pretty close.).But you wont get it half the time...


Also about the lights on vehicles. In Sweden during the 70's- early 80's when nvg's and TIS were allmost non existent, one of the SOP that were tested was to turn on all lights when attacking during night time. Reason...

Since we couldn't see anyway we might as well try to blind the enemy's nvg's (old 1-2generation NVG) and at the same time illuminate the target area for our own gunners. When you think of it it's not that bad of an idea.

richard
06-15-2004, 06:49 PM
Do the ESIM people have any "Night time" screenshots? :twisted:

Rogue6g
06-15-2004, 07:07 PM
A good arty option would be the ability to have the mortars shoot flares on the OBJ

richard
06-15-2004, 07:10 PM
Have the Germans decided to remove the loaders MG? If not where did it go? :?

Ssnake
06-15-2004, 09:30 PM
The Danish tanks don't have an MG n the loaders' hatches.

The_Dane
06-16-2004, 02:24 PM
The Danish tanks don't have an MG n the loaders' hatches.

Right - "Johnny" could tell you a story about this.

The_Dane

Kingtiger
06-16-2004, 04:29 PM
[quote="
What about a small video where U see the trees move for LS ??? :present:

Why? are you doing a scenario of MacBeth?
...

I think it's more for Battledogs pleasure, and decision to be envolved with SB2.. :shock:


LS :lol:[/quote]

Battledog need something to piss on while hes owner hunts my ass... why else :lol:

Hell_Hound
06-24-2004, 05:43 PM
...that's it for the next four weeks. But I think that I can then show some really cool novelties.
:twisted:

Posted 09 June...two weeks down, two to go. :D

BlackDeath
06-25-2004, 07:20 PM
Posted 09 June...two weeks down, two to go.

were waiting for new pics Ssnake!

Ssnake
06-25-2004, 07:24 PM
Well, go to the screenshots section, and you'll find them.
:cool:

BlackDeath
06-25-2004, 07:27 PM
...there is nothing really new now...

Hell_Hound
06-25-2004, 07:28 PM
Specifically, go to http://www.steelbeasts.com/modules.php?set_albumName=album30&op=modload&name=gallery&file=index&include=view_album.php.

Thanks, Ssnake - looks cool. :)

How come the non-penetrating hit has zero chance of knocking out the stab?

BlackDeath
06-25-2004, 07:32 PM
mmmh must be motivated to do that...
I prefer translate, its easier.

BlackDeath
06-25-2004, 07:33 PM
but thank you all the same guy :D

Lone*star49
06-25-2004, 07:42 PM
Well, go to the screenshots section, and you'll find them.
:cool:
...

I took the Cover Pic of the "OK, 'nuff stare" pic of A5? for SB 2, and rt clkd on it and clkd on "set as background"..

And it is now on the PC screen with all our short cuts, and it looks AWESOME!!!



Looks like I got it just in time.. and ya can't have it back.. :mrgreen:





LS :lol:

Ssnake
06-25-2004, 07:44 PM
How come the non-penetrating hit has zero chance of knocking out the stab?
Because I was still busy adding in all those values?
;)

Remember, it's work in progress.

mapman
06-25-2004, 09:26 PM
VERYYYYY NICE SANDSTORM!

http://www.steelbeasts.com/modules.php?set_albumName=Leopard_2&id=Shamal_9&op=modload&name=gallery&file=index&include=view_photo.php

I am betting that the sound of the weather will be on par with or exceed the graphics.... :D

BlackDeath
06-26-2004, 02:36 PM
VERYYYYY NICE SANDSTORM!

http://www.steelbeasts.com/modules.php?set_albumName=Leopard_2&id=Shamal_9&op=modload&name=gallery&file=index&include=view_photo.php

I am betting that the sound of the weather will be on par with or exceed the graphics....

in fact is it REALLY SB2 screenshoots or SB Pro PE.
If its SB2, there should be a leo2A5...

By the way Ssnake, isnt SB2 a too high secret to keep?
You can sahre it with me! ;)

Chaplain
06-26-2004, 06:45 PM
OK, Ssnake told me that all the screenshots he has posted so far are for both SB Pro PE and SB2. (The armor painter is for developers only, and will not be a part of either SB Pro PE or SB2.)

We adjusted the locations of things in the Gallery to better highlight the SB2 Preview stuff - that might have broken some of the links people have put in forum threads. Sorry for the inconvenience if that happened.

GaryOwen
06-27-2004, 09:41 PM
Will the pyrophoric nature of DU rounds be taken into account? The Armor Properties damage table appears to have only one column for kinetic energy rounds that does not differentiate between tungsten and DU penetrations.

Ssnake
06-28-2004, 12:11 PM
No, or at least not directly. DU rounds usually have a better penetration capacity (especially at slower muzzle velocities), so this already is a bonus for any damage likelihood. In addition, we also take into account the "overmatch" factor - the more power is left after a successful penetration, the more will the damage likelihoods be upscaled. This should cover 95% of all relevant factors in the damage model.

Ssnake
06-28-2004, 12:12 PM
New screenshots of a map of Ft. Hood can be seen here (http://www.steelbeasts.com/modules.php?set_albumName=album12&op=modload&name=gallery&file=index&include=view_album.php).

This map is brought to you courtesy of Elf`. 8)

Elf`
06-28-2004, 07:22 PM
Hey, thanks Ssnake! The last pic is a tank range at ft hood though, not a road net. The range can be seen at the bottom right of the Map picture.

Poker
06-28-2004, 07:54 PM
OK, if you're mapping Hood, then we definitely need M106A2's so I can virtually relive the excitement/boredom of live fire on Curry Mortar North.
And you better have the single tree there - it's the only good shade on that range ! LOL

Elf`
06-28-2004, 08:06 PM
Poker, I need to talk to ya........Some of the super accuracy stuff I need ya to tell me.......All I have is 1m Orthophotos....Helfen Mir

Poker
06-28-2004, 08:15 PM
Well, I was last there in the early 90's - I'm willing to bet that things have changed quite a bit, but I'll certainly help where I can.

BlackDeath
06-28-2004, 08:59 PM
by the way, what will be, virtually, the size of the map in kilometers?

Ssnake
06-28-2004, 09:29 PM
Ask Elf`.

Elf`
06-29-2004, 01:19 AM
As far as the U.S. MTR's are concerned, and subject to Ssnake's approval, the maps made by me will all be 50 by 50 km in size. I am looking at making some smaller ones of specific range sites, but after the primary MTR's are done.

Ssnake may I announce the maps I intend to do? Ft Hood is one.....

attackrat
06-29-2004, 03:27 AM
Whoa. The overhead view and map editor pics have me drooling. I must get work done, so that I may return to the world of mapmaking!

sgttanner
06-29-2004, 04:37 AM
well lets see you have out down yourself elf ,i have spent many a night sleeping at the foot that range.we use to fire tank table 8 there when iwas with the cav .im very impressed.