View Full Version : SB 2 new vehicle.
OfwHelli
10-10-2004, 03:37 PM
Is there any plan for a Leopard 2 A 6 with the incredible powerfull 120 mm L 55 smoothbore gun in SB 2, or better the Leopard 2 A 6 EX with top attack- an new front armour?
dejawolf
10-10-2004, 04:42 PM
plans are doing nothing. only if we actually add the leopard 2a6, we will have achieved something.
we're planning to add every single damn military vehicle in the world and make them playable, but it's just not possible to throw it all in in a day.
so we have to prioritize which are going in now, and which are going in, later versions.
Ssnake
10-10-2004, 08:22 PM
Chances for a 2A6 are however above average simply because the visual differences between 2A6 and 2A5 are comparatively small (aside from the longer gun barrel). Some of the 2A6 versions are different in some elements of their ficre control system's functionality. Incorporating these differences will take a bit more time.
Horus
10-10-2004, 09:07 PM
Ssnake and Dejawolf, do you need someone to help out and do some buildings in 3d for SB2? Let me know.
stuart666
10-10-2004, 10:08 PM
plans are doing nothing. only if we actually add the leopard 2a6, we will have achieved something.
we're planning to add every single damn military vehicle in the world and make them playable, but it's just not possible to throw it all in in a day.
so we have to prioritize which are going in now, and which are going in, later versions.
Hows the martian tripod and the A7V coming along :wink:
mapman
10-10-2004, 10:17 PM
Ssnake and Dejawolf, do you need someone to help out and do some buildings in 3d for SB2? Let me know.
...and Cadallacs! Elf says your protype is great!
Horus
10-10-2004, 10:48 PM
I can make nearly anything, mapman, just the way it worked out i guess.
Lone*star49
10-11-2004, 02:21 AM
...and Cadallacs! Elf says your protype is great!
...
Horus, if ya make a Cadallac, let me know, cause I'm a buyer.. :)
LS :helmet:
Wolfman
10-11-2004, 03:58 AM
OK whats this about Cadillacs??Don't you guys know to page me or something with this kind of news! :shock:
mapman
10-11-2004, 08:45 AM
Horus is up to some good! He has already made a set of Cadillacs and set a prototype to Elf.
All we need now is the wiring to be done, and eSims to add this hardware to their online store, right next to the coffee cups....
Dewman
10-11-2004, 12:47 PM
Horus is up to some good! He has already made a set of Cadillacs and set a prototype to Elf.
All we need now is the wiring to be done, and eSims to add this hardware to their online store, right next to the coffee cups....
Ouch that hurts :(
gtrof
10-11-2004, 04:32 PM
Hows the martian tripod and the A7V coming along :wink:
Ahh can't wait to see the fire control on that Heat Ray!
stuart666
10-12-2004, 03:41 PM
Hows the martian tripod and the A7V coming along :wink:
Ahh can't wait to see the fire control on that Heat Ray!
It wont be so hard to grasp, but you will need at least 3 tenticles to get the best out of it :wink:
Ssnake
10-12-2004, 07:05 PM
As far as the Martian tripods are concerned, I think that Half-life 2 will offer them.
Today's special in our screenshot menu: The Mercedes G wagon. Check it out (Light vehicles section), and stay tuned for more screenshots this week. :)
Ssnake
10-12-2004, 07:08 PM
Oh well, here's the link (http://www.steelbeasts.com/modules.php?set_albumName=Light__vehicles&op=modload&name=gallery&file=index&include=view_album.php).
TankHunter
10-12-2004, 07:34 PM
Ssnake, I thought that you were busting our collective balls at first, but I gotta say, it'll be fun to kill a Mercedes car. :heartpump: :twisted:
Ssnake
10-12-2004, 08:05 PM
Could someone please alert the guys at SimHQ.com?
I don't have the email addresses of the two who are responsible for the "Land warfare" section...
TopKick
10-12-2004, 08:40 PM
I have a few questions:
1. Will occupants be visible in the wheeled vehicles?
2. Why do circular objects like tires, and gun tubes and other objects appear have flat sides around the outer circumference yet the center of thoes objects appear to be perfectly circular?
3. Track and wheel suspension systems will work correctly, right?
chrisotto
10-12-2004, 09:07 PM
Sick stuff... REALLY looking forward to PE!
Say... now that the Danish are so involved, ahem, does that mean that we will see the MOWAG Eagle and - just recently acquired by the Danish, the Piranha - leveling the path for the Bison & the LAV-25?
Hell_Hound
10-12-2004, 09:07 PM
Very nice. And, worst-case, 49 days away. :)
Ssnake
10-12-2004, 09:52 PM
1. Will occupants be visible in the wheeled vehicles?
Ultimately yes, but not in the initial release version. This still needs a more thorough preparation. At this point, all we can and will do is essentially cosmetics and convenience, substantial feature additions will have to wait until after the release.2. Why do circular objects like tires, and gun tubes and other objects appear have flat sides around the outer circumference yet the center of thoes objects appear to be perfectly circular?
3D designer magic. ;)
Well, the texture on these surfaces can have circular elements - like you can draw a circle on a rectangular sheet of paper. If you rotate the paper around the center of the circle, the circle will always look round, even if the surrounding surface has edges.3. Track and wheel suspension systems will work correctly, right?
See #1. The will rotate, and they are prepared to bob up and down, but only at a later stage. Since, from a strictly functional aspect, this is not critical, we decided to push back this feature. Making the wheels and tracks rotate was trivial enough though, so it got implemented right away.
Ssnake
10-12-2004, 09:54 PM
Say... now that the Danish are so involved, ahem, does that mean that we will see the MOWAG Eagle
No.
But today starts the Screenshot Week (TM). Who knows what the following days will bring?
:mrgreen:
PS-SCUD
10-12-2004, 10:15 PM
2. Why do circular objects like tires, and gun tubes and other objects appear have flat sides around the outer circumference yet the center of thoes objects appear to be perfectly circular
SB Pro uses vector graphics for vehicles. Meaning, textures are attached to geometric shapes.
Now here is the trick: Every geometric shape rendered on a computer is composed of triangles. Making a square is easy, just put 2 triangles together. Making more complex shapes like a octagon require more triangles. The more triangles you add, the more computing power it takes to display it.
If you want to create a PERFECTLY SMOOTH circle, you need an INFINITE amount of triangles, which would take an INFINITE amount of time to be rendered on your computer. In other words, the smoother you want the tires to look, the slower the game will run.
So modelers find a compromise, something that looks relatively smooth, but doesn't slow the game down too much.
The texture is just a painting, and can look perfectly round (the game resolution is its limiting factor) then the texture is "painted" onto the geometric shape.
Hell_Hound
10-12-2004, 10:37 PM
Do modern video cards still render a circle as a bunch of triangles? Considering how many round things there are in the world, I would have thought they'd come up with a more efficient technique.
Waitaminute - did he say it's SCREENSHOT WEEK??? :D
Horus
10-12-2004, 10:51 PM
I believe HH that the thing you are speaking of would be called SUBD's Subdivisional Surfaces, which as far as i can tell bridge the modeling gap between polygons and NURBS, i'm not positive if this applies to video cards.
Bluewings
10-12-2004, 11:35 PM
Do modern video cards still render a circle as a bunch of triangles?
As far as I know , yes . The first 3D engine to render curves in the gaming world was Quake3 .
J. Carmack simply asked his engine to render a huge amount of small triangles along the edges of an object , giving the illusion of seing curves , then Mip-mapping and later on Bump-mapping texturing added the smooth look of curves .
But it still triangles ...simply a huge amount of them ! :shock: :lol:
Cheers . :3starSK:
Wolfman
10-13-2004, 12:01 AM
But today starts the Screenshot Week (TM). Who knows what the following days will bring?
:mrgreen:
:shock:
Hector
10-13-2004, 12:02 AM
I love the one in the fog, I see some good scenario designers doing a modern Wacht am Rhein map. Gracias for the pics. i dunno if i will be happy again driving my vw bug after driving a Mercedez car in SB :mrgreen:
Rogue6g
10-13-2004, 12:40 AM
But today starts the Screenshot Week (TM). Who knows what the following days will bring?
Is it safe to say that SB ProPe is on a downhill slope as far as development goes?
Ssnake
10-13-2004, 07:01 AM
If you mean, pretty close to a release, then yes. Otherwise I'd say we're reaching new heights. ;)
Ssnake
10-13-2004, 07:03 AM
Yes, subdivision surfaces and adaptive tesselation are a feature of modern cards to help making edgy things rounder, but not all modern cards that would be otherwise fast enough to run SB Pro, so we're not using these features.
Once that you see the roadwheels rolling, it's not a big deal anyway. The predominant impression is the texture, and the texture says "This is round". :)
12Alfa
10-13-2004, 08:20 AM
This is good. I will get a G-wagon in Pro-PE before my unit gets them. within 2 years LOL
Ssnake
10-13-2004, 03:10 PM
Screenshot Week continued: (http://www.steelbeasts.com/modules.php?set_albumName=Light__vehicles&op=modload&name=gallery&file=index&include=view_album.php) The M966.
PS-SCUD
10-13-2004, 03:25 PM
The M966
Oh...the possibilities. The HMMWV will never be taken lightly again.
ShotMagnet
10-13-2004, 03:31 PM
I stopped taking them lightly when, whilst playing Battalion Defense, one of my Hummers took down a whole platoon of BRDM-ATs.
Shot
TankHunter
10-13-2004, 03:47 PM
Screenshot Week continued: (http://www.steelbeasts.com/modules.php?set_albumName=Light__vehicles&op=modload&name=gallery&file=index&include=view_album.php) The M966.
:Jaw on ground: Nice job guys! I dont think I said this to any man before, or will do so in the future either, but, I love you guys! :heartpump: :lol:
DrDevice
10-13-2004, 04:10 PM
Oh sweet, sweet sneaky TOW vehicle...only you understand me. :hallucine:
Oh the times, they are a'changin!
gtrof
10-13-2004, 04:22 PM
Now we can have a extra punch for raid is RTW II! Oh man I can't wait to fly those TOWs, the Brad and Hummer rule!
dejawolf
10-13-2004, 04:38 PM
it's humveee HMMWV, hummer is the civvie variant.
Bluewings
10-13-2004, 05:33 PM
Same sight and FCS than the Brad ?
Cheers . :3starSK:
dejawolf
10-13-2004, 05:49 PM
guidance computer is probably same, sight is completely different. there's 2 different boxes on top of eachother, one is TIS other is daysight,
while the brad has a single assembly with incorporated ballistic stuff for the autocannon.
DrDevice
10-13-2004, 08:33 PM
Cut the kid some slack dejawolf! :D "Hummer" (as well has "humvee") has been the slang in both the military and civilian world long before the civilian branded "Hummer" came out.
If you want to be nit-picky, M966 is only one TOW variant: The M966, M996A1, M1121, and M1036 HMMWVs are TOW Missile Carrier configurations of the HMMWV family.
dejawolf
10-13-2004, 09:06 PM
i know ;) i bought a nice little plastic M1025 kit which had a nice little sheet showing off most of the humvee variants.
you mentioned M1121 and M996A1, whats the difference between the M996 and M996A1?
also the sheet only mentions M996 and M1045 (armoured doors variant)
does the M996A1 have the new type of sights?
as for hummer and humvee, i just like to keep the camo painted and gloss coated arnie machine separate.
in my small and highly picky brain, they're different enough vehicles to be granted different names.
oh btw, off-topic, i use to watch a program called autofil, where a variety of vehicles are put through their paces by a crazy norwegian with a love for cars.
he got his dirty mitts on the hummer H2, and was prepared to give it a real poncho in the wintery offroad conditions of norway. needless to say, the big hunk of metal got stuck in the snow before it even entered its first slope.
DrDevice
10-13-2004, 09:40 PM
H2's are crap. I mean, they aren’t even helicopter transportable! Why would I want such a thing! :) If I can’t air-drop my HMMVW, why bother!
The 966A1 is only listed as having the "latest modifications." No specifics. Maybe lambskin seat covers and a new CD player, I dunno.
The only other oddity is that the addition/deletion of a winch makes the difference between the M1036 and all the other TOW-carrying variants. A whole type-designation for a winch? The US Military has done stranger tings, I suppose.
For you gtrof:
http://globalsecurity.org/military/library/policy/army/fm/3-22-34/fm3-22-34.pdf
You can start brushing up on your TOW gunnery. :wink: (see page 30 for M966 specifics and Chpt 5 for combat techniques of fire)
An intersting note about the TOW: (from the FM)
All basic TOW infrared beacons operate on the same frequency (the infrared light turns on and off at the same rate of speed). This causes two problems: First, two systems cannot be placed closer than 300 meters because the beacons overlap and the MGS has no means of distinguishing between the missiles, causing it to lose control. Second, jamming the daysight tracker is fairly simple if the enemy knows the correct frequency. The TOW 2 overcomes these problems by having the MGS send a signal to the missile that controls the frequency at which the xenon beacon is operating. The MGS varies this pattern randomly, speeding it up and slowing it down in no apparent pattern. The MGS is always able to distinguish its missile from other missiles because no two missiles will be operating on the same frequency at the same time. For the same reason, the enemy cannot jam the system.
Is this possible (or more specifically, planned) to simulate this in ProPE?
mapman
10-13-2004, 10:00 PM
Ok...but what about the Cadilacs Ssnake?
And will the hummer have 9 coffee cup holders with eSims coffee cups in them?
chrisotto
10-13-2004, 10:32 PM
http://www.steelbeasts.com/albums/Swiss-Army-in-Action/390_Medium.sized.jpg
And this babe is just as well a Humvee... admittedly after a face-life and liposuction, but still...
Bluewings
10-13-2004, 10:37 PM
I know someone who 's gonna be happy to have the M966 : Renegade ! :P
Cheers . :3starSK:
Ssnake
10-13-2004, 10:48 PM
An intersting note about the TOW: (from the FM)
All basic TOW infrared beacons operate on the same frequency (the infrared light turns on and off at the same rate of speed). This causes two problems: First, two systems cannot be placed closer than 300 meters because the beacons overlap and the MGS has no means of distinguishing between the missiles, causing it to lose control. Second, jamming the daysight tracker is fairly simple if the enemy knows the correct frequency. The TOW 2 overcomes these problems by having the MGS send a signal to the missile that controls the frequency at which the xenon beacon is operating. The MGS varies this pattern randomly, speeding it up and slowing it down in no apparent pattern. The MGS is always able to distinguish its missile from other missiles because no two missiles will be operating on the same frequency at the same time. For the same reason, the enemy cannot jam the system.
Is this possible (or more specifically, planned) to simulate this in ProPE?
I knew about this peculiarity, but No - there are no plans about it yet. We have bigger fish to fry in other areas.
Chaplain
10-13-2004, 11:30 PM
An intersting note about the TOW: (from the FM)
All basic TOW infrared beacons operate on the same frequency (the infrared light turns on and off at the same rate of speed). This causes two problems: First, two systems cannot be placed closer than 300 meters because the beacons overlap and the MGS has no means of distinguishing between the missiles, causing it to lose control. Second, jamming the daysight tracker is fairly simple if the enemy knows the correct frequency. The TOW 2 overcomes these problems by having the MGS send a signal to the missile that controls the frequency at which the xenon beacon is operating. The MGS varies this pattern randomly, speeding it up and slowing it down in no apparent pattern. The MGS is always able to distinguish its missile from other missiles because no two missiles will be operating on the same frequency at the same time. For the same reason, the enemy cannot jam the system.
Is this possible (or more specifically, planned) to simulate this in ProPE?
I knew about this peculiarity, but No - there are no plans about it yet. We have bigger fish to fry in other areas.
Considering that the basic TOW is not included in SB 1, I don't see a big reason for modeling this. It is a problem with the TOW in the '70s, not during the time-frame of SB.
Now, if we go back to fight the Yom Kippur War, that's a different story...
Hector
10-13-2004, 11:49 PM
that M996 make up for a realistic Mexican MBT. I have seen they have HUMVEES, although i dont think they have that many TOWs if ever. Anyways I bet they would be happy going around the mp SB territory. Imagine a bunch of crazy Mexicans in them :mrgreen:
chaplain, iirc, there weren't ANY TOWs in Yom Kipur.
on the other hand, modelling Saggers might be nice.
Chaplain
10-14-2004, 02:12 PM
http://www.findarticles.com/p/articles/mi_m0PAB/is_3_112/ai_114049571/pg_3
http://www.isayeret.com/weapons/rockets/orev/orev.htm
These don't say the TOW was actually fired in the Yom Kippur war, but they do confirm that Israel got them during that war and intended to use them. As I recall, we were briefed on how some TOWs were fired across the Suez Canal and they ended up going wild because the wires fell into the water. (The TOW can be fired across a small river, but the Suez was given as an example as something that was too wide.) Is it possible that those attempted shots were done after the Yom Kippur war? When would that have been?
Ssnake
10-14-2004, 08:39 PM
Sorry for being off topic, but there's new screenshots here... (http://www.steelbeasts.com/modules.php?set_albumName=album13&op=modload&name=gallery&file=index&include=view_album.php) :mrgreen:
Hell_Hound
10-14-2004, 08:52 PM
Leopard 1, M113-TOW...yes, I can now re-create the First Clash scenario in its entirety.
Starting to get excited here. :D
PS-SCUD
10-14-2004, 09:01 PM
Oh Deja.....what thine hands hath created.
Ssnake
10-14-2004, 09:01 PM
:)
TopKick
10-14-2004, 09:14 PM
I assume that the 113 with the TOW can be crewed and fired by a human player? Or is that interior view eye candy for the masses? Either way, I'm very impressed!
m1a1vha
10-14-2004, 10:06 PM
TK provoked a thought to me. rear M113 door panels landing on the ground with a thump. watching the troops in the APC sitting then disembarking as one large group, rather than the silly one-after-another thing in SB.
that would be real eye-candy, and you can use it to atract atention to SB2 when it comes out with such detail that you normally wont see on any other sim. it would also be cool if you can dismount 4-6 guys from a HUMMWV. for that matter, 18 troops jumping off a HMMET or MAZ truck. real military stuff.
Bluewings
10-14-2004, 10:17 PM
Dejawolf , I bow to your skills ... :thumbup: :D
But I am still waiting for the T-80 Man ! :wink:
Cheers . :3starSK:
TopKick
10-14-2004, 10:33 PM
Yeah, m1a1vha, I too wondered about the back ramp working on the vehicles with them. I assume that SB PRO PE will have grunts with the infantry carriers so equipped. How about a screen shot of Grunts in the open? Or screenshots of Tanks firing and turrets flying and arty smashing into the side of a hill littered with screaming grunts or burning Leos?
Got my credit card standing by for the big event.
TankHunter
10-14-2004, 11:05 PM
Sorry for being off topic, but there's new screenshots here... (http://www.steelbeasts.com/modules.php?set_albumName=album13&op=modload&name=gallery&file=index&include=view_album.php) :mrgreen:
:shock: I never knew they made them things! Are the TOW units playable?
Chaplain
10-14-2004, 11:49 PM
Sorry for being off topic, but there's new screenshots here... (http://www.steelbeasts.com/modules.php?set_albumName=album13&op=modload&name=gallery&file=index&include=view_album.php) :mrgreen:
:shock: I never knew they made them things! Are the TOW units playable?
The "I" in ITV stands for "improved." The ITV was supposed to be an improvement over the standard M113 with the TOW pintle-mounted behind the vehicle commander. Well, for a few steps forward the ITV took a dozen steps backward, and many 11Hs in mech units wished they could go back to their unimproved TOW vehicles...
dejawolf
10-15-2004, 12:02 AM
actually Marat created the M113, and textured it. and it's probably the last thing he made.
Bluewings
10-15-2004, 12:14 AM
Thumb up to Marat !
But I repeat , where 's the T-80 ?!! :hallucine:
Cheers . :3starSK:
dejawolf
10-15-2004, 01:03 AM
still in the eagle grasp of Nils.
attackrat
10-15-2004, 01:20 AM
Holy.
F***.
Rodents! Rodents by the truckload! Keep on sacrificin' until we run out of critters or the Great Beast comes home at last!
dejawolf
10-15-2004, 02:08 AM
as for interiors, wait till the ramp falls down on the M2A2, or the side doors open on the BTR-80...
Hector
10-15-2004, 02:22 AM
......and we see the armoured inf coming out on the ramp, carrying MGs, Grenade lauchers, screaming move, move, go, go go etc :mrgreen: , sorry could not help it,
I saw your reply to that lost guy in SimHQ. Some people who are so out of the loop are making their own wrong conclusions. is going to be hard to knock those off.
will the ramps or doors in the Marder and Pizarro/Ulan open like in M113 and M2A2???
Hector
dejawolf
10-15-2004, 02:34 AM
the marder ramp will open too.
and you're not the only one dreaming of infantry flooding out of every hole possible on the IFV''s... :wink:
Hell_Hound
10-15-2004, 03:59 AM
actually Marat created the M113, and textured it. and it's probably the last thing he made.
Did he quit? Or did something happen to him? :(
Ssnake
10-15-2004, 08:53 AM
As far as the infantry is concerned, it still is the old SB1 sprite infantry. Adding polygon soldiers would mean a release delay of another three months or so. They'll come as one of the scheduled updates before SB2 is going to be released.
PS-SCUD
10-15-2004, 09:11 AM
Well, it's ok if they don't look better. Grunts are ugly anyway.
I just hope they function better.
dejawolf
10-15-2004, 01:07 PM
actually Marat created the M113, and textured it. and it's probably the last thing he made.
Did he quit? Or did something happen to him? :(
he found a quick way to make money. spam mail and ad bars. so he left the team.
Ssnake
10-15-2004, 02:51 PM
Screenshot week continued. (http://www.steelbeasts.com/modules.php?set_albumName=album13&op=modload&name=gallery&file=index&include=view_album.php&page=1)
Today's "OPMV" day. Unlike the YPR command vehicle (which is a company CO vehicle), the OPMV is an equivalent to the M577, allowing scenario designers to visualize a battalion HQ.
TopKick
10-15-2004, 02:57 PM
Ssnake,
Outstanding!
Why does water in the new screen shots appear as off color dirt?
mapman
10-15-2004, 03:02 PM
Muddy waters of course!
TopKick
10-15-2004, 03:06 PM
LOL, I knew that would be the answer. Don't muddy the waters. Must be after a hard rain. Still waters run deep. I like the look of the bridge too.
Hell_Hound
10-15-2004, 06:19 PM
he found a quick way to make money. spam mail and ad bars. so he left the team.
Well then, I wish him short life and shameful death, and the devil take his soul. :evil:
ShotMagnet
10-15-2004, 06:35 PM
Amen. Working on an XML utility that will adminster low volts at high amperage to sensitive body parts. That should cover the short life/shameful death thing.
Shot
dejawolf
10-15-2004, 07:57 PM
his initial idea is a thing called promotebar, that shows several commercials after eachother, and according to his calculations brings him money for sitting back, and looking stupid.
last time i spoke with him, he was getting a programmer to create a spam program that could spam 10.000 mails a day.
Chaplain
10-15-2004, 08:43 PM
last time i spoke with him, he was getting a programmer to create a spam program that could spam 10.000 mails a day.
I hope you plan on finding a quiet way to dispatch him. :evil:
Chaplain
10-15-2004, 08:44 PM
Or maybe a public and messy way would be better... :twisted:
Hell_Hound
10-15-2004, 08:48 PM
Sic semper spammeris. :twisted:
http://www.jfahy.net/laser.gif
mapman
10-15-2004, 08:54 PM
BW was a sniper once...perhaps we get can out a contract???
BANDIT7
10-15-2004, 09:09 PM
hopefully all the vehicles that will be in SB pro edition will be the vehicles that can be able to fire manually. the TOW, the Dismounts, Tanks. also if they make cadillacs for SB, that will be the best thing Esim games will have invested. I for one will get the game. also Ssnake, will SB pro edition have interactive ability as if we were in actual combat that we can call up higher to do artillery, or sitreps? if that can be done then alot of the guys in my unit will get the game.
Gunfighter
10-15-2004, 09:35 PM
hopefully all the vehicles that will be in SB pro edition will be the vehicles that can be able to fire manually. the TOW, the Dismounts, Tanks. also if they make cadillacs for SB, that will be the best thing Esim games will have invested. I for one will get the game. also Ssnake, will SB pro edition have interactive ability as if we were in actual combat that we can call up higher to do artillery, or sitreps? if that can be done then alot of the guys in my unit will get the game.
Bandit, we can do that now with SB1 and Teamspeak/RW. If you want to call for a Fire Mission just tell or type the FO where and when (no breaking the 2:30 time unless its prepositined). You can still pass on the sitreps to higher via Team Speak.
colin
10-15-2004, 09:46 PM
I can't access any of the new screenshots on my server today :(
managed to see a couple of the M996 and M113 W/Tow. guess I will have to go to a internet cafe and take a look from there.
Ssnake
10-16-2004, 12:28 AM
The water looks especially "muddy" because I took the screenshots in the mission editor.
To make it easier for the mission designer to identify river spots that are especially suitable for fording, we made the water extremely transparent. During the mission you cannot see through - yet.
I cannot promise that all TOWs and 25mm guns will be immediately playable upon release since there are some complications tied to it, but in the medium run they will. In the meantime you'll have your hands full trying out all the other new things, I'm sure. :)
TopKick
10-16-2004, 12:38 AM
Sounds great!
Ssnake
10-16-2004, 07:51 AM
Screenshot week continues - check out today's recommendation: The LAV-III (http://www.steelbeasts.com/modules.php?set_albumName=Light__vehicles&op=modload&name=gallery&file=index&include=view_album.php).
:)
chrisotto
10-16-2004, 09:07 AM
You are a bad liar. :D
chrisotto
10-16-2004, 09:17 AM
Oh... that thing does not look much like a Piranha => that's a Stryker!
Ssnake
10-16-2004, 10:53 AM
It's the Danish version of the Piranha. At least they call it Piranha. The armor package is the LAV-III's, which is the basis for the Stryker family, yes. But "Stryker" actually is a whole family of vehicles based on a similar chassis.
Ssnake
10-16-2004, 10:55 AM
What makes me a bad liar, btw?
I'm bad because I'm a liar, or I'm inept at lying?
I hope it's not the latter. Deception is vital to mission success, occasionally.
chrisotto
10-16-2004, 02:22 PM
Both. One one hand loads of Danish vehicules already implemented, so it would be strange for them not to request ALL their vehicules, especially for the class-room combined arms training. On the other hand, it still is categorically wrong to lie. :)
Nonetheless, you shall be excused - I can modify the LAV skin to un-armour it... and Piranha-rise the LAV :)
Bluewings
10-16-2004, 05:09 PM
Nils , give a payrise to Dejawolf , he deserves it ! :lol: :hallucine:
Cheers . :3starSK:
Wolfman
10-16-2004, 05:50 PM
Screenshot week continues - check out today's recommendation: The LAV-III (http://www.steelbeasts.com/modules.php?set_albumName=Light__vehicles&op=modload&name=gallery&file=index&include=view_album.php).
:)
Joy!
dejawolf
10-16-2004, 07:34 PM
actually, the piranha III was also made by Marat, with an awful lot of correction. in total, he did 3 models. the mercedes, the M113, and the piranha. the remaining 25 models were mostly made by me. except for the ural truck.
heh, i had a 3 hour discussion with him to get him to remove some white lines he had added around the wheels on the piranha.
OddBall
10-16-2004, 07:57 PM
heh, i had a 3 hour discussion with him to get him to remove some white lines he had added around the wheels on the piranha.
3 hours of discussion to remove some white lines? I would like to see log of that. :P
Chaplain
10-16-2004, 08:05 PM
What, he put whitewalls on it? :roll:
Why am I not surprised he is now spammer?
dejawolf
10-16-2004, 08:52 PM
well, basically he saw some reflection and drew it as a white line around the whole outer rim of the wheel. i told him it was not there, and said he should change it. he refused, and said it was there in this pic. then i tried showed him another pic where it wasn't, but he refused to download it saying he didn't need another pic. etc. after around 2 hours of argument and trying to explain how easy it is to change i managed to get him to send me the texture so that i could fix it.
ShotMagnet
10-16-2004, 09:10 PM
Ick. Makes you wonder where some people were on the day they were teaching 'How to cooperate'.
Shot
OddBall
10-16-2004, 09:10 PM
well, basically he saw some reflection and drew it as a white line around the whole outer rim of the wheel. i told him it was not there, and said he should change it. he refused, and said it was there in this pic. then i tried showed him another pic where it wasn't, but he refused to download it saying he didn't need another pic. etc. after around 2 hours of argument and trying to explain how easy it is to change i managed to get him to send me the texture so that i could fix it.
LOL, maybe it's better that he left. :)
TopKick
10-16-2004, 09:49 PM
Is he now getting unemployment insurance payments, and medical coverage? :wink:
Homer
10-16-2004, 10:19 PM
How many polygons are used for the average model and what is the texture size?
dejawolf
10-16-2004, 10:49 PM
triangle count is now around 3500-4600, and texture sizes are 512X512 and 128x128 for the tracks. additional 256x256 for APC's with interiors.
Poker
10-17-2004, 04:01 AM
What, he put whitewalls on it? :roll:
Must have been for the East LA riot control version ...... did the suspension system have the hydraulic shocks so it could "bounce" down the boulevard ??
Oh, and a "phat" sound system ???
Homer
10-17-2004, 11:56 AM
triangle count is now around 3500-4600, and texture sizes are 512X512 and 128x128 for the tracks. additional 256x256 for APC's with interiors.
Thats a lot of polys.. Will there be multiple LOD models for each vehicle?
Ssnake
10-17-2004, 01:50 PM
Of course. We can't work wonders, and bypass basic hardware limitations. We have three levels of detail which seems to be sufficient.
Ssnake
10-17-2004, 02:21 PM
Well, screenshots of a new vehicle uploaded: The LAV-25 (http://www.steelbeasts.com/modules.php?set_albumName=Light__vehicles&op=modload&name=gallery&file=index&include=view_album.php).
:)
OddBall
10-17-2004, 02:24 PM
Does the screenshot week still continue? I was hoping to see the new T-80U model. :)
Bluewings
10-17-2004, 02:53 PM
Me too . :)
Cheers . :3starSK:
Ssnake
10-17-2004, 03:22 PM
It's just day six, right?
And a week's got seven at least, right?
:cool:
TopKick
10-17-2004, 04:08 PM
In the new screenshots of the LAV-25, the lower parts of the suspension, axles and such, appear to be transparent, as if incomplete rendering of color and textures.
Opps! Updated comment: Apparently this was intentional and I rushed to make the artists aware of a condition they were aware of. Oh well!
Poker
10-17-2004, 04:19 PM
Obviously the new "stealth" axles - who says E-Sims doesn't have access to the classified stuff !!!!!
:)
hussar11
10-17-2004, 04:37 PM
Very much like what i see.
Now if you can incorporate a skinner program for those of us who
like to use their national camo jobs that would be just great. :cvc:
Wolfman
10-17-2004, 04:37 PM
That LAV-25 looks sexy as hell!
Ssnake
10-17-2004, 05:46 PM
Yea, I figured I'd save the best for last. :)
colin
10-17-2004, 06:06 PM
I can see a Dutch/Canadian Bosnia scenario in the making!
How about a built in UN/ KFOR skins?
If I don't look to closely, I can even pretend that the G-wagon is a landrover!!
gtrof
10-17-2004, 07:02 PM
Does the screenshot week still continue? I was hoping to see the new T-80U model. :)
Yeah I love to see some Russian steel!
TopKick
10-17-2004, 07:13 PM
At least the new screenshots are giving me some great new wallpapers! :eager:
Homer
10-18-2004, 05:08 AM
Of course. We can't work wonders, and bypass basic hardware limitations. We have three levels of detail which seems to be sufficient.
I guessed 4. I was only trying to get an idea on the how much detail to expect from SB2
Ssnake
10-18-2004, 01:24 PM
Well then, time to have a look at the heavies. (http://www.steelbeasts.com/modules.php?set_albumName=T-72&op=modload&name=gallery&file=index&include=view_album.php)
OddBall
10-18-2004, 01:32 PM
Well then, time to have a look at the heavies. (http://www.steelbeasts.com/modules.php?set_albumName=T-72&op=modload&name=gallery&file=index&include=view_album.php)
Oh boy! 8)
Alan323
10-18-2004, 02:19 PM
Well then, time to have a look at the heavies. (http://www.steelbeasts.com/modules.php?set_albumName=T-72&op=modload&name=gallery&file=index&include=view_album.php)
My complements to the crew at ESIM that is some beautiful work. Really does justice to the Russian armor.
Alan
TopKick
10-18-2004, 03:31 PM
Great job on the T-80! Will the reactive armor on the T-80 actually work in SB PRO PE?
Geat.... what can I say... maybe screenshot week 2 ? :)
TankHunter
10-18-2004, 03:50 PM
Well then, time to have a look at the heavies. (http://www.steelbeasts.com/modules.php?set_albumName=T-72&op=modload&name=gallery&file=index&include=view_album.php)
Happy, happy, joy, joy! :D
Ssnake
10-18-2004, 04:09 PM
Will the reactive armor on the T-80 actually work in SB PRO PE?
Yes, to the extent that we're calculating with its existence in the damage model. A T-80 without, or with different kind of reactive armor would have different parameters in the armor / component definition, and would therefore be easier to destroy. Also, aiming for those spots without the reactive armor will be rewarded with higher kill likelihoods.
TopKick
10-18-2004, 04:21 PM
I thought that might be the case. Thanks for the info. I'm always looking for a weak spot where one shot will reduce a T-80 or any other tank to a glowing bucket of bolts .
Bluewings
10-18-2004, 04:28 PM
WOW ! :P
That 's a beauty . It will be a shame to fire at them ... almost :twisted: .
(aim low , don 't go for the turret as Kontact 5 can shatter a DM53 round before it hits the hull behind the ERA)
Cheers . :3starSK:
And in two of the T-80 pics the commander´s hatch is open. Nice detail...
Hase
gtrof
10-18-2004, 04:46 PM
Those pics are awsome!!!!!!!!!!!!!!!!!!!!!!!!!!!! Love the T-80! Ohh man its it November yet!!!!!!!!!
Love the detial on the reactive armor and the side skirts. Dejawolf was right when he said the T-80 would look like the T-80! Damn fine job at Esim guys!!!!!!!!
If you ever run into these guys buy 'em a round :D
dejawolf
10-18-2004, 05:23 PM
thanks :)
the LAV-25 was made by sebastian muller.
he did it right before he joined bohemia interactive.
the T-80U was made by me from scratch.
a tadsy little bit disappointed that Nils chose to show the desert version, IMHO the woodland version looks better.
hussar11
10-18-2004, 05:29 PM
The T-80 was what veh number (4 or 5)for the week. :wink:
G-Wagon,M966,Lav 3, Lav 25, T-80 :shock:
What can we look forward to seeing next????? :?:
TankHunter
10-18-2004, 05:34 PM
WOW ! :P
That 's a beauty . It will be a shame to fire at them ... almost :twisted: .
(aim low , don 't go for the turret as Kontact 5 can shatter a DM53 round before it hits the hull behind the ERA)
Cheers . :3starSK:
BW, tin foil can shatter a DM53 round. :wink:
Chaplain
10-18-2004, 05:46 PM
The T-80 was what veh number (4 or 5)for the week. :wink:
G-Wagon,M966,Lav 3, Lav 25, T-80 :shock:
What can we look forward to seeing next????? :?:
You didn't count the OPMV, the original M113 TOW carrier or the M113 medic vehicle. That makes eight so far.
Trekker
10-18-2004, 08:05 PM
Can't we get the game now. Please Ssnake, we have been so good..
MAXMAN
10-18-2004, 08:57 PM
The models do look very good. I'm impressed with them and with the terrain model.
When can we expect to see some with shadows? Or is that going to be one of the features added to Pro PE as you develop SB2? Forgive me if this has been addressed somewhere before.
hussar11
10-18-2004, 10:33 PM
:oops: Sorry i thought that the M113 TOW, and the medic veh's came out before the screenshot week anouncment.Missed the other veh's. :(
Ssnake
10-18-2004, 10:39 PM
When can we expect to see some with shadows? Or is that going to be one of the features added to Pro PE as you develop SB2?
Exactly this. It will be added, but it won't be in the initial release. The purpose of releasing SB Pro PE within the next dozen weeks is that we can hereby cut the wait, and offer an update path for those who don't want to wait for SB2.
Technically speaking, the casting of shadows has little value for training purposes, which, after all, is the primary concern for SB Pro PE.
Homer
10-18-2004, 10:41 PM
Anyone else notice the commander's cupula hatch? Thats a nice detail. I hope this means we can finally fecking close the hatch on the M1 also. That always made me feel 2 feet taller when fighting in the M1. Will the M1 hatch follow the Isreali Urdan design like in the real M1?
Homer
10-18-2004, 11:39 PM
... and someone to shoot at would be fun too :)
http://www.tns.net/~mhom/Images/tc.jpg
Hell_Hound
10-18-2004, 11:51 PM
If that guy thinks I'm switching to coax before firing at him, he's got another think coming. :twisted:
Bluewings
10-19-2004, 12:43 AM
Hell_Hound , " Gunner ! Sabot! ...TC !!" is NOT an appropriate use of ammunition ! :lol:
Cheers . :3starSK:
Bluewings
10-19-2004, 01:40 AM
Ssnake : releasing SB Pro PE within the next dozen weeks
...
Cheers . :3starSK:
Ssnake
10-19-2004, 07:36 AM
Same place, more pics. End of Screenshot Week (TM). For now.
See you next week, I'll be out of office until then.
Bluewings
10-19-2004, 03:32 PM
Question for Dejawolf : Why do we "see through" the ERA ?
Cheers . :3starSK:
TopKick
10-19-2004, 03:45 PM
BW, I noticed the same thing. :? Great looking T-80 models though. What is all that other stuff hanging off the turret? Other than the reactive armor, I mean.
OddBall
10-19-2004, 04:07 PM
Question for Dejawolf : Why do we "see through" the ERA ?
You don't :P . That's how they are on real T-80U.
Bluewings
10-19-2004, 05:02 PM
What ???...sorry I don 't get it Oddball , I CAN see through !
Why ???
Cheers . :3starSK:
gtrof
10-19-2004, 05:24 PM
DEJAWOLF NOW THAT I HAVE SEEN THAT IT IS THE SIZNITE!!!!!!!!!!!!!!!!!!!!!!!
That has to be one of the best looking tanks I have ever seen in a sim or game. Of course the other tanks and vehicles are excelent but I'm wowed by the T-80U! Defently going to come up with some ideas for Warsaw Pact vs NATO (1989), or modern Russia vs NATO in Poland or somthing.
DrDevice
10-19-2004, 05:32 PM
EDIT
dejawolf
10-19-2004, 05:45 PM
the ERA bricks are 2 blocks attached in an arrow shape at the turret front with rubber flaps on the lower part hanging down for HEAT standoff.
Hell_Hound
10-19-2004, 06:17 PM
http://www.steelbeasts.com/modules.php?set_albumName=T-72&op=modload&name=gallery&file=index&include=view_album.php
You were right, DW - it looks even better in the woodland paint. :thumbup: (Or were you talking about the T-80? Looks great, anyway.)
Rogue6g
10-21-2004, 09:06 PM
Anybody know if "Particle effects" will be added?
ex. When a tank, pc, etc gets hit will you see various parts getting blown through the air, other than the turret.
dejawolf
10-21-2004, 11:13 PM
that's not particle effects.
particle effects are 3D explosions, smoke, or.. uhm, a collection of metal shards.
the key is, particle effects have depth. a dense collection of sprites that expands.
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