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m1a1vha
11-01-2004, 07:02 PM
how many copies of SB Pro PE does Esim intend to make?

is there going to be a manual?

will you make a clear gameplay-and-instructions manual along with the tachtical manual to help and player with the interface. (you did notice how often people ask about simple controls like selecting HEAT on M1 or how to use the peri on Leo2)

will you set up a new SB Pro PE server that will exclude SB players?

how big in MB will your updates for PE be? (i think SB had something like 20MB or so)

how long do you intend to support SB Pro PE? will you be making a SB2 Pro in 3 or 4 years?

if you add more vehicles,would you make them playable or would you make AI-only AVF (like T55) playable in future updates?

than you 8)

Bluewings
11-01-2004, 09:50 PM
how many copies of SB Pro PE does Esim intend to make?


37 .

First come , first served . :mrgreen:

Cheers . :3starSK:

Sean
11-01-2004, 09:59 PM
how many copies of SB Pro PE does Esim intend to make?

is there going to be a manual?

Yes.

will you make a clear gameplay-and-instructions manual along with the tachtical manual to help and player with the interface. (you did notice how often people ask about simple controls like selecting HEAT on M1 or how to use the peri on Leo2)

I think it will cover how to operate the tanks, tactics is outside the scope of a manual, and could take up a whole book. If you want to read about tactics, id recommend the PDF area in the downloads. :-)

will you set up a new SB Pro PE server that will exclude SB players?

Im not sure what you mean, but this website will still stay here. If you mean a special multiplayer server, then no, not for a while anyway.

how big in MB will your updates for PE be? (i think SB had something like 20MB or so)

Well, I think these could get very big. Bigger than SB1 updates.

how long do you intend to support SB Pro PE? will you be making a SB2 Pro in 3 or 4 years?

What I have heard promised is that SB Pro PE will be bought up to SB2 graphics standards via patches. I imagine that would take at least a year.

if you add more vehicles,would you make them playable or would you make AI-only AVF (like T55) playable in future updates?

I dont know the answer to this, but id imagine both.

than you 8)

Ssnake
11-01-2004, 11:05 PM
how many copies of SB Pro PE does Esim intend to make?
We're outsourcing the CD and manual production, the web shop, the shipping & handling. We have a deal with a company that provides on demand publishing. They'll get the necessary data, they'll produce the stuff in small batches whenever there are orders coming in.is there going to be a manual?
Yes. Very nice cover. Instructive.will you make a clear gameplay-and-instructions manual along with the tachtical manual to help and player with the interface. (you did notice how often people ask about simple controls like selecting HEAT on M1 or how to use the peri on Leo2)
Emphasis is on the tutorials. The manual is supposed to be a reference source. There will be no tactical manual. Not even armies have clear-cut "If... then" solutions to tactical questions. It's like being a doctor: If it's stupid, but it works, it ain't stupid. Who heals is right.will you set up a new SB Pro PE server that will exclude SB players?
SB Pro PE will still rely on the concept that anybody can host. Game servers may be added one day, but not yet.how big in MB will your updates for PE be? (i think SB had something like 20MB or so)
We'll tell you when we have the first ready. Expect larger files than of SB1 vintage days, though. Especially artwork updates can eat up quite some space.how long do you intend to support SB Pro PE? will you be making a SB2 Pro in 3 or 4 years?
We do not intend to have version numbers with SB Pro at this point. "SB Pro" will always represent the latest and best version that we can deliver.
At some point, we are probably going to charge an update fee, so you could consider that as a major version change. But that point is still way beyond visual range.if you add more vehicles,would you make them playable or would you make AI-only AVF (like T55) playable in future updates?
"It depends". We'd like to make as many if not all vehicles playable, but that's development time and cost prohibitive. Whenever there's a good occasion, we're going to add one, though.