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brazen
02-14-2003, 02:58 PM
i find nothing better than sneeking into enemy positions with small units and bring down all hell from above on them.

is it wrong to prefer playing a tank sim as infantry?

yes, they are so vulnerable... but tell me this when i get a look at your tracks from the trees as you drive by...

surely there is nothing better?

the only improvement i could offer, would be to give them the ability to target and fire(like being the gunner in a tank)

oh yes... sniper with a rocket launcher...

Lone*star49
02-15-2003, 01:27 AM
...
hey B.. talkin about valuable.. and bring down hell from above.. the troops/crunchies, are fantastic in this sim.. recon, oh yea.. each squad has 2 that fire tows, oh yea.. and their gun to gun with other troops is great and active too.. Yep, couldn't agree with ya more.. they are truly a big part of this sim..

Ls :)

colin
02-15-2003, 04:11 AM
Couldn't agree more, I use them for recce all the time and flank guard. When I set up my own scenarios, I like to arm them well. I have one scenario where a village gets overun by a large soviet armoured assault. I love watching the infantry in a hollow popping passing T-72's in the ass. I do wish we could aim them. On a moral note, one poster here mentioned having a "surrender mode" for infantry. I have to admit that I do not enjoy gunning down the grunts to the last man and I now give all the infantry units in my scenarios retreat orders based on the loss of half the squad. The only exception is when they are in a position where there is no safe retreat route. It may sound strange, but I do believe that your morals should follow you, even if you are in a game.

Devil-M
02-15-2003, 05:18 AM
Surrendering them might have added 'benefits,' at least for the attacker. What is somewhat akward at times is the necessity to kill every last surviving grunt rather than bypass them. They have an artifical way of instantaneously handing off the squad portable AT weapon on to the next man when the previous is mowed down, rather than suffering any suppression effect by having to run over and grab it under fire or something. Computer controlled units can really preoccupy themselves with the infantry when there are other threats whipping around the flanks, as they have to deal with this phenomenon.

I request an infantry model that allows them to crawl from the prone position rather than simply get up running during any movement phases, or some kind of smaller profile, intermediate posture between standing up and lying prone during movement (like sneaking). I would also like some visual cue as to the infantry going over to the fallen AT troop to get his weapon rather than simply the whole squad having access to it the instant the guy with the weapon is felled. In other words, I don't *think* it is currently possible to seperate the squad from the AT launcher, they all have acces to it any any given moment; it is simply a matter of which particualar grunt has it at that moment, who immediately passes it along after death. Has anyone ever seen that whack-a-mole tendency when troops are hunkered down just behind a berm or raised position such as a road? The Instant Action-Ambush scenario I think especially demonstrates what I am talking about.

But I'll say this: I like the new vegetation types for SB2. They are going to mark a whole new dimension for grunt vs vehicle engagements

brazen
02-15-2003, 05:52 AM
the moving while on the ground thing is important. it seemed that i spent half of basic training lying on the ground in mud, snow, stones and every other type of uncomfortable mess the sergents could find. this would be the ultimate in anti tank. making clearance of towns and groves of trees a real obsticle. and would add some level of basic fortification to the game. as you could arrange infantry strongpoints around ditches, towns and woodlands that would be fery difficult to clear without good artillery, or infantry of your own.

another suggestion would be to be able to break up an infantry squad. send one or two scouts, rather than the whole squad.

as for the surrender thing.. certainly for the ai to have the ability to retreat, and counter attack with more depth would be a challange. this could be scripted i guess. but a human player will withdraw from an area if fire is too great, or casualties too high. whereas, often the ai will simply do its best to not survive. it will continue advancing, and not react to the vehicles around it being destroyed....

rump
02-15-2003, 06:02 AM
It may sound strange, but I do believe that your morals should follow you, even if you are in a game.


Not strange at all. In this game I retreat tanks which don't stand a change against Opfor because they are damaged to much. That might be wrong, tactics wise, but I think of the crew.

Never did that in Command & Conquer...

Rump

Ssnake
02-15-2003, 10:40 AM
You don't necessarily have to gun down all infantry. The more losses occur to a squad, the less combat effective the survivors are. If there's but one, two, or three left, they still have the weapons, but hardly ever use them. They will continue to observe and report your positions, though.

Floydii
02-15-2003, 01:51 PM
Ssnake: The more losses occur to a squad, the less combat effective the survivors are.

Does this refer to the fact that there is just less barrels pointing at you, or that the AI simulates drop in morale/cohesion as losses are incurred?

Ssnake
02-16-2003, 01:11 PM
You will notice a more and more irrational behavior. They will often run around with no real aim, and only occasionally aim their weapons at you, most of the time not shooting them even though they could.

After a while you can get them under control a bit better (if led by a human player), but they're good for observation only.

brazen
02-16-2003, 01:44 PM
You will notice a more and more irrational behavior. They will often run around with no real aim, and only occasionally aim their weapons at you, most of the time not shooting them even though they could.

After a while you can get them under control a bit better (if led by a human player), but they're good for observation only.

i get this hilarious mental picture of the loan infantryman running about with his hands in the air... and the commander of the opposing tank sitting on the front of his tank laughing at the scene in front of him.

Werewolf
02-16-2003, 05:44 PM
You will notice a more and more irrational behavior. They will often run around with no real aim, and only occasionally aim their weapons at you, most of the time not shooting them even though they could.

After a while you can get them under control a bit better (if led by a human player), but they're good for observation only.

i get this hilarious mental picture of the loan infantryman running about with his hands in the air... and the commander of the opposing tank sitting on the front of his tank laughing at the scene in front of him.


Yep! Laughing his ass off right up to the moment the lone infantryman puts a bullet in his head or a bazooka round up his tank's ass.

Seriously I remember one MP game where all I had left was one squad with one guy and one ATGM left. I moved him down into a valley where I saw a leo and maneuvered him behind the tank. Shot the sucker right in the butt. Unfortunately it didn't do any damage (weird) and the leo swung around and ran over him (I forget who was running that tank - he thought it was pretty funny - I was amazed that the grunt actually went where I directed him).

Devil-M
02-16-2003, 10:39 PM
You will notice a more and more irrational behavior. They will often run around with no real aim, and only occasionally aim their weapons at you, most of the time not shooting them even though they could.

After a while you can get them under control a bit better (if led by a human player), but they're good for observation only.


I see what you mean...fair enough. I can learn to live with the sight of a missile tube pointed at me by a crazed troop, but it can be difficult to convince an AI TC or gunner that he has less to be concerned with ;)

colin
02-17-2003, 12:09 AM
Hmm this conversation is bringing images of Tron and Reboot to my head. To bad Reboot is still not being filmed. We could convince them to have SB the incoming game and use images from the game.
Imagine if computers where really liked that. The cpu ordering the sprites to engage the enemy "now we want you to take this T-72 and go over the hill and take on the three leopards" and the sprite will say " You want me to do what???"

Ssnake
02-17-2003, 09:16 PM
Try to issue orders to the Bit...

Floydii
02-18-2003, 02:19 PM
-Radio net log segment-

1-1A: Bit 2-1, are you under fire? over

Bit 1-2: yes

1-1A: From which direction? over.

*silence on net*

1-1A: (mutters, unidentifiable) er, is it form the north? over.

Bit 1-2: no

-end segment-

it'd be like playing celebrity head...

charlie_zero_five
02-18-2003, 09:18 PM
Now if we could just snip that tether that holds them to the track, (APC) so the dismounts can go to a dismount posiition and the tracks can go to a mounted position :o

That and being able to modify the loadout of troops in an APC would make this grunt happy:D

Just keep grunts away from ARTY and they will be fine !

brazen
04-19-2003, 06:07 AM
After a while you can get them under control a bit better (if led by a human player), but they're good for observation only.

and if they are the enemy, they still like to call arty on your arse, even if they are the last man standing. quite anoying to have completed a scenario and have your force decimated by arty from lone hidded soldiers...